Hi,
Thanks for the update, downloading now...
Regarding the repair laser, for me it's a great thing early game when you have a small ship as many have already said. It
can give you a path to easy money when it comes to repairing bailed or 2nd hand ships to improve their value. However, when using hull-high you do need some patience... plus you could likely make more by doing a quick mission than undertaking a long repair & selling the ship!
I tend to only use the repair laser early game - late game I let my trained marines (Marine Repairs script) do the job for me. By then I have at least a TM class vessel so I can repair fighters. It takes quite a while and the Marines need to be mechanical/engineering trained to be effective, but it works well for me. They can, given LOTS of time, even repair larger ships when on board which is cool.
Also, if the repair laser makes things too easy what about the Maintennance Pod? That thing is awesome when loaded with quantum tubes! Ok, you need 2 million or so to buy one and enough money to pay for Quantum Tubes but that's a drop in the ocean vs. its benefits... How about a script so we can order several of our Maintennance Pods to repair a single ship while we SETA?
Cheers & keep up the great work all involved!
Scoob.