[SCRIPT] Advanced Jumpdrive V1.50 : Updated 11/03/2007

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zyhark
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Joined: Fri, 25. Feb 11, 21:50

Post by zyhark »

Will this work with v2.5 of the game?
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Peanutcat
Posts: 297
Joined: Fri, 8. Jul 11, 23:56
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Post by Peanutcat »

it works poorly.. i think i've not managed to get it working fully for me it works SOME jumps for the AI it works but for me it still takes energy and the things wont install i just trvell around with them in cargo bay...
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Virtualaughing
Posts: 2035
Joined: Sat, 14. Jun 08, 20:40
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Post by Virtualaughing »

After 30 ingame day with this script i must say Thank You :D

sorry for my lazyness to search but is that possible to copy somehow that TC script with quantun hyperbolic drive? In TC the BSs with auto drive enabled actually catch up on the enemy :D
X to X3 is MENU SUPERIOR!
I think Egosoft has already worked out our doom, because Xenon AI will reach the stars! :D
Adusad
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Joined: Fri, 12. Mar 10, 22:46
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Post by Adusad »

Hi,can anyone help me pls?I can buy advanced jumpdrive in goner temple and eq. docks,but I just cannot use it.It is always added to cargo as good(not as ship equipment),but in command console there ins't option to free jump(and picture of it is question mark).And also jumpdrive isn't in artifical life settings.It is possible,that the problem is with incompatibility with XTM or other scripts?
Buck_Rogers
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Post by Buck_Rogers »

I remember finding this script to be somewhat troublesome, but I still used it. For some reason I had to just make sure that this script was that last one I added using Cycrows installer.

Worked fine after that.
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xxx73
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Joined: Wed, 10. Mar 04, 22:16
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Post by xxx73 »

@Adusad

I did a quick test to see if it worked. I used LV's cheat scripts to get the jumpdrive. I did a "free jump" from navigation menu and it worked fine.

This was the mods I had installed:
XTM
CmodII
LV's cheat scripts
Mars fire control
OCS Apollo
PilotiAi
Race response fleet
Shield boost
xOne turret control system
Advanced jumpdrive

About compatibility, it is said somewhere to be compatible with XTM and it was for me. But it has been claimed CTD's with use with XTM. I have also marked this mod as potential buggy but cant remember why :(

Possible things I can think of:
Some kind of command conflict with other mod
As Buck_Rogers say, not installed correctly
dalibor
Posts: 8
Joined: Thu, 19. Mar 09, 07:13
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Re: [SCRIPT] Advanced Jumpdrive V1.50 : Updated 11/03/2007

Post by dalibor »

Majorly disappointed with the latest version of advanced jumpdrive. Why is it only available at Terracorp and Goner? Not only is it a pain to get those reps maxed but to equip any ships later I have to keep that rep maintained which makes some of the other storyline missions more of a hassle than they already are. Some might say get the no realistic relations mod, but that is part of the game. why should I have to give up that flavour for 4 pieces of kit. It was better when it was available at all argon equipment docks and it depended on argon rep where I wasn't confined to a handful of sectors to find missions that were rarer than hens teeth to get the the required reputation. Until now Advanced Jumpdrive was my must have mod, now it's just not worth the effort to get a rep up for a couple of pieces of equipment because neither Terracorp or Goner have any other unique items to really have the rep maxed with them, you might say what about the Ozias, well that can be found once you have the unfocussed jumpdrive and you can forget about Goner rep after that. I usually play an argon, I'd hate to find out how difficult it would be to play any other race, guild or faction. I hope you reconsider and revert it back to how it used to be because previous adv. jumpfrive versions don't quite work with x3fl guilds. I'm not knocking your work, I'm just wandering why you had to ruin a perfectly awesome mod?

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