Teladidrone wrote:paulwheeler wrote:Teladidrone wrote:
Clearly the "vanilla way" of having spare drives ready in docked fighters wont work anymore - so what's the intended XRM way here?
Corvettes? Freighters? TPs? etc.
So the general idea is to sacrifice/leave behind the now driveless freighter/corvette for the new capped ship then... oh my!
That's no way to make profffitttss!
I believe XRM has added TP/TS/TM/M6/possiblyothercrazyletternumbercombinations external docking-clamps to most capital-class (TL, M1, some M7s and M2s) ships. I know that the Polacca, for instance, can accommodate at least 4 Super Freighter XLs in external docking clamps, possibly more - so you can still 'bank' jump-drives in carried ships, you just can't get as many of them in one run, and you need a bigger ship to carry them all in.
An alternative solution is to install the Advanced Jumpdrive script, which adds a ware-based jumpdrive to the game - albeit at ten million credits a pop. On the other hand, it runs without Energy Cells, so...!
There are still options and ways to rapidly pick up large numbers of jumpdrives. Not to mention - Jumpdrives are
everywhere in XRM. You can get them in ATF Forseti, PTNI Headquarters, Legend's Home, Home of Light, Lightkeeper, Elysium of Light post-Goner plot, and from any one of the relatively-numerous Goner Trading Posts throughout the universe - so even if you have to bulk-buy ten freighters and set them on their rambling way to the nearest jumpdrive-location, it's nowhere near the trek it was in vanilla.
Good luck!
~K
EDIT:
paulwheeler wrote:I have an idea....
I'll put Jumpdrive Kits into the game. You can buy them in bulk, transfer them to a ship, hit a hotkey and they convert into a jumpdrive.
Or wait for this. That works, too.