Nick 031287 wrote:you do Realise that an actuall space battle would span out for 100s of Miles? maybe even a 1000. im speaking of Realism here.
If you want realism then we could make them all invisible. The most likely form of space battles using near future technology is very small near-lightspeed projectiles as they're both easy to create and impossible to detect, and also impossible to avoid unless you can spot ships really far away (specifically, far enough away that your ship's random walk covers a larger area than they have projectiles for).
But that's irrelevent, as is current technology. The closest to realism for X3TC you're going to get is to work backwards the assumptions and limitations of the game, and they include short distance battles and slow moving ships.
If you do want to make fast-moving capital weapons then I'm sure it could be done with solutions found for the various balance problems other people have brought up. Obviously now Paul has stated he doesn't want to do all the rebalancing it probably won't be in XRM, but there's no reason your mod couldn't be XRM compatible.
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On another subject, I've isolated a Xenon Z so I can board it but boarding pods seem to have ridiculously high priority for the anti-missile script (MDMK2). I jumped in a Pteranodon and fired the boarding pods from the same axis and the Xenon Z decided the pods were a bigger threat to it that the 24 gauss cannons shredding it's shields.
As deca.death was saying a few pages ago, it's hard to think of any way to get boarding pods through given that they're the #1 priority and when launched every turret will stop what it's doing and focus on the pods.
I could try up close, but I don't have any hull packs installed so without a working 'attack shields' command it's going to be very difficult to keep shields below 5% (incidentally, is that an XRM change? I'm sure it used to be 10%) without also blowing the ship to Kindgom come and Cycrow's improved boarding script doesn't recognise my boarding ship as being capable of boarding, so I'll also have to launch the marines through the menu.
The Z 'only' has Dark Matter Beams and Quantum Shockwave Cannons installed so at least the refire isn't that great and if I can get close enough it only had to miss once.
Hmm... Perhaps I can call in the Ion Cannons, I guess the megalodon may have sufficient shielding.
What ship do you currently use as your boarding ship deca.death? I'm wondering if I should buy a Carrack for the attempt or just take the reliable Brigantine instead.
"There's an old story about the person who wished his computer were as easy to use as his telephone. That wish has come true, since I no longer know how to use my telephone" — Bjarne Stroustrup