Sdloner wrote:I just built a massive station complex, and I can not for the life of me get the complex construction kits to work at all. It starts like normal, select 2 stations and then place the Hub. After I hit enter nothing happens and the complex construction kit is missing from my freight. It does not even do that annoying slow motion view of the ship then the new station. Everything is green, I'm positive I'm not screwing up and simple steps here. Anyone able to help?
Are you using the terran complex construction kits in AP? I believe they are/were bugged (egosoft bug rather than XRM one, although if they were fixed in 1.1 XRM may need updating).
paulwheeler wrote:BTW - have you noticed that I have included the AP hull points for boarding pods?
I'm playing the TC version, I don't suppose that one was of the AP features added in 3.2?
deca.death wrote:Hmm, yes I thought the same way myself /pods being prioritized but supposedly, I was wrong. Here is my conversation with script authors, both of them, smart turrets and MD mk2
I don't see the answers from Gazz about MDMK2 there. It's not smart because I'm not using it for AI ships.
deca.death wrote:
Brigantine is awesome ship, lean, mean and maneuverable + gauss cannons = epic win (I've stolen one from hostile territory without loosing rep recently, it was a hell of a venture) but for boarding? I wasn't aware that it could launch boarding pods, same goes for Pteranodon. You probably using some kind of mod, right?
I only discovered it a few days ago myself by accident while checking the encyclopedia entry on boarding pods, but all three pirate-built capitals (Galleon, Brigantine and Carrack) can fire boarding pods. They make nice flexible boarding ships with a large choice of missiles and long range gauss cannons even if they are bigger targets.
Petranodon can't, I was just ambiguous there. I was in the Brigantine, I jumped in the Petranodon and had it firing the gauss cannons while I hid behind it and fired the pods from the brig, accompanied by swarms of wasps. As soon as I launched them the Z's turrets stopped firing, swung round and spammed the pods with quantum shockwaves.
And of course, once I get the pods through my marines still have to capture the ship, which is far from a certainty on a Xenon Z.
"There's an old story about the person who wished his computer were as easy to use as his telephone. That wish has come true, since I no longer know how to use my telephone" — Bjarne Stroustrup