nap_rz wrote:3GB? it's 5.1GB for me... and I've crashed 3x with this XRM AP...
AP can't be using 5.1GB itself (unless it's a 64-bit executable, which I doubt) but if it's LAA then it'll be able to use 2GB on most 32-bit systems, 3GB on 32-bit systems configured for that and 4GB on 64-bit systems.
Lack of memory shouldn't be crashing a new game like AP, it's almost certainly something egosoft have tested for given how many people are up against that 2GB limit.
nap_rz wrote:all these capital ships, can we know what kind of ships that can dock onto them?
I asked that myself but I don't think anyone's made a list yet, if you've got a specific ship or two in mind someone might have one to check.
Master of the Blade wrote:Why does the Thresher cost 58Mcr? The Shrike costs 41Mcr, is faster than the Thresher (118 vs 113), has 8xIBLs in the front and more shielding than the Thresher, plus a bigger hangar bay.
IBLs do 7k damage per second and have a 6.5km range while PPCs do 9k damage per second and have an 8km range. The Thresher also has 50% higher weapon regeneration and while the IPG are a disappointing downgrade from PPCs/ICs they still give it far more damage potential than the Shrike.
Compare the Thresher with something like the Raven, I don't think the borons have an all-rounder like the Shrike and Deimos, but their light carrier the Coelacanth is probably closer than the thresher.
swatti wrote:However, few snakes made into paradice / Bugs:
- Centaur Sentinel(looks awasome btw) has its view a bit low. The nose blocks quite much of it.
- Engine-trails(very nice addition btw) flicker in front of you when using 10x SETA
Small ideas:
- Super destroyers are meant to be nasty. Use the same idea from the Centaur Sentinel and add a second set of turrets, but these only mount anti-fighter weapons. True multitasking.
- Turrets should still be MUCH bigger and noticable in some ships, makes it look even more awasome, or hide em in "gunports" with boron for example
1. The Centaur Sentinal looks fine to me in the model viewer. There are ships that obscure much more - try flying a Split Drake for example.
2. As the FAQ linked from the second post in the thread says, the trails going in front of your ship at high SETA speeds are a TC issue and not one XRM can solve without removing trails from small ships entirely.
3. I believe X3 is limited to 7 or 8 sets of guns on a ship so not possible unfortunately.
4. Remodelling every ship with turrets is an awful lot of work, so unless you're volunteering I'd put that down as wishful thinking rather than a practical suggestion.
EDIT:
omegaflux wrote:greetings paul, is there a way you could add station and m1 m2 m7m station shockwave damage when they blow up ? as it i right now its really a immersion killer for me
Shockwaves in what? I know some of the nebulas are rather thicker than expected but this is empty space and you're supposed to be able to stand next to an explosion with no ill effects (assuming you avoid the shrapnel)
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