[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Sorkvild
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Post by Sorkvild »

Mizuchi wrote:Sork was kidding because he is a bro. :3

(I HOPE.)


The tragedy is that that's pretty much what I'm having to do right now and oh God it sucks so much like you would not believe guys like what the hell why is typing on a Smartphone so awful I think this is how I am atoning for any sins like for serious. (T_T)

So, that's me, punching words. I am a word puncher. :|
He is a good bro:) I was impressed by your totally long post many pages ago , where you stated that the text was written on a smartp:)

A
Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!
NOValdemar
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Post by NOValdemar »

I think everyone should just take a second and think about how they phrase their ideas or suggestions. Its one thing to put something to discussion, its another to complain and want a change for everyone to suit your personal tastes.

I can't speak for the makers of this mod, its seems to me they do want discussion of things in the mod. That said if you want something changed in the mod for everyone you need to have a strong case especially if you can easily fix things for yourself in your own game.

I think I've heard countless times people wanting complete overhauls of the laser balancing. Guys that idea has been ruled on by Paul and its dead. If there is a problem however you want discussed then make a list; say you have a problem with 1) xyz for reasons a), b), c) and be concise.
Mizuchi
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Post by Mizuchi »

NOValdemar wrote:I think I've heard countless times people wanting complete overhauls of the laser balancing.
If it was up to my phone's predictive text, we'd replace all the lasers with lesbians.

I'm not sure how that'd balance out, though. (Carefully, I'd imagine.)

Still, way to think outside the box, Android.



I guess.
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joelR
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Post by joelR »

What happened here? I'm actually enjoying reading posts in this thread again.

Seriously though...Paul and Mizuchi (and expnobody!!)...thanks for what you have done. Its no easy task balancing so many ships within this game engine. Not to mention all the work put into jobs, sector design and, modelling/texturing etc etc.

I don't think you guys hear that enough!
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Nick 031287
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Post by Nick 031287 »

hey dont get me wrong i love this mod, why you think im trying to point out all its small errors?

all i pointing out is anything that seems overpowering and those stations that just sells everything in the game in 1 place even weapons you cant usually buy
swatti
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Post by swatti »

Hmm... Continuation of my missile-idea:

The infamous Flail Barrage Missile seems to be a death sentence to just about anything below M6... How come it can hit, but my 10 of my wasps cant hit most M6s?

Perhaps a temporary walkaround for the broken prox-flag or so, "enlargen" the size( or the nono-visible hitbox) of the missiles so that they can actually hit something. Not the visible model ofc.
Torpedoes tho should look a lot bigger and visible, something one can see coming.

Is the area-explosion size bugged too or can that be changed? Cause sadly it seems due to egosofts mess, most missiles are useless but some seem to be somewhat functional.

Also: gief wildfire and cyclone fabs for player to build ^^
paulwheeler
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Post by paulwheeler »

swatti wrote:Hmm... Continuation of my missile-idea:

The infamous Flail Barrage Missile seems to be a death sentence to just about anything below M6... How come it can hit, but my 10 of my wasps cant hit most M6s?

Perhaps a temporary walkaround for the broken prox-flag or so, "enlargen" the size( or the nono-visible hitbox) of the missiles so that they can actually hit something. Not the visible model ofc.
Torpedoes tho should look a lot bigger and visible, something one can see coming.

Is the area-explosion size bugged too or can that be changed? Cause sadly it seems due to egosofts mess, most missiles are useless but some seem to be somewhat functional.

Also: gief wildfire and cyclone fabs for player to build ^^

The main reason the missiles are so small is that in TC they were one-shot-and-your-dead. The only option was make them tiny or they never got through MARS or MDMk2.

With AP that has all changed. We can now give missiles hull points which means I can put their size up again so they won't miss so easily... although I do think they should be dodgable.

I stated on the release of the AP version that I would be revisiting missile balance. But I am waiting for Litcube's new missile boat script as I do not want to have to rebalance them twice.

I don't think the current state of affairs with missiles is a million miles away though. They just need a few tweaks.

As for flails, in XRM they aren't swarm missiles which makes them significantly less effective over vanilla.






BTW - Just dropped Expnobody's new USC M2+ in to replace Cadius' Nagoya and it looks superb!

The question is now, do I replace the Solaris/Saitama with Expnobosy's M1+?
mib666007
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Post by mib666007 »

I think the only thing weapon dealers need is a higher base price on everything..balanced and satisfying. I love the need for them but they just need a balance
incarnyte
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Post by incarnyte »

Anyone know where a heavy centaur prototype is? Can't seem to locate a Argon shipyard with one for sale.
vkerinav
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Post by vkerinav »

paulwheeler wrote:The question is now, do I replace the Solaris/Saitama with Expnobosy's M1+?
Any chance we could get some screenshots, so we can really see what we're choosing between? No need to add the turrets and everything, just some basic comparisons.
deca.death
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Post by deca.death »

dougeye wrote:Just a suggestion and not a demand :) but if people realy dont like their new M2 being blown up within seconds by bombers the only way to balance M2's vs bombers/m7m's is to double the sheilds of all M1/M2/M7's ...

...this is easy to achieve in xeditor2 just open xrm tships and double the sheild bays of all capital ships.
Don't bombers fire only one type of missile? Wouldn't it be infinitely more easy and less balance breaking just to reduce payload of that missile? Just a thought.


-EDIT-

BTW is it just me or dark expnobody's Terran ships look better then white versions? Can this color be achieved via PHQ spayshop?
Last edited by deca.death on Fri, 27. Jan 12, 16:34, edited 2 times in total.
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Texhnolyzed
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Post by Texhnolyzed »

incarnyte wrote:Anyone know where a heavy centaur prototype is? Can't seem to locate a Argon shipyard with one for sale.
You should be able to buy one at the Jonferco Research Station. You can normally find those in unknown sectors, though it's a different one for every gamestart, so you'll have to search for it.
Akrilloth
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Post by Akrilloth »

deca.death wrote: BTW is it just me or dark expnobody's Terran ships look better then white versions? Can this color be achieved via PHQ spayshop?
Well, it looks good but, don't you agree that the ship lost its humanity in the process? I thought the white ship design in X3 was kinda cool since it looked like something we earthlings could build. But thinking again, i guess it would be cool if the black Terran ships were a pirate faction or something. Black Sol terrorists if you want.
nap_rz
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Post by nap_rz »

:o :o :o :o :o just saw a major khaak invasion on neptune, an advanced destroyer escorted by 2 frigates! the terrans only sent frigates and got wiped in their ass :o :o :o :o where are the tyrs and bragis????? at this rate neptune will be emptied!

will the dark space stations rebuild? :?
garrry34
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Post by garrry34 »

paul.is it possible with jobs to send a TL to rebuild lost stations...
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nap_rz
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Post by nap_rz »

paulwheeler wrote: BTW - Just dropped Expnobody's new USC M2+ in to replace Cadius' Nagoya and it looks superb!

The question is now, do I replace the Solaris/Saitama with Expnobosy's M1+?
:o :o :o I really want that new USC M2+! as for the M1+, is that the long one? I think that's should replace kyoto as the USC Valhalla! speaking of which I don't see NPC Valhalla anywhere?
nap_rz
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Post by nap_rz »

Akrilloth wrote:
deca.death wrote: BTW is it just me or dark expnobody's Terran ships look better then white versions? Can this color be achieved via PHQ spayshop?
Well, it looks good but, don't you agree that the ship lost its humanity in the process? I thought the white ship design in X3 was kinda cool since it looked like something we earthlings could build. But thinking again, i guess it would be cool if the black Terran ships were a pirate faction or something. Black Sol terrorists if you want.
:lol: ATF ships already lost their humanity :lol: when I see tyrs or bragis or kvasirs I am reminded with transformers from michael bay's transformers movies... :lol:
paulwheeler
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Post by paulwheeler »

nap_rz wrote:
paulwheeler wrote: BTW - Just dropped Expnobody's new USC M2+ in to replace Cadius' Nagoya and it looks superb!

The question is now, do I replace the Solaris/Saitama with Expnobosy's M1+?
:o :o :o I really want that new USC M2+! as for the M1+, is that the long one? I think that's should replace kyoto as the USC Valhalla! speaking of which I don't see NPC Valhalla anywhere?
The Valhalla is on patrol in The Moon.
paulwheeler
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Post by paulwheeler »

garrry34 wrote:paul.is it possible with jobs to send a TL to rebuild lost stations...
God will do this for docks and shipyards automatically, after a while.
nap_rz
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Post by nap_rz »

paulwheeler wrote:
The Valhalla is on patrol in The Moon.
they are not leading invasion or RRF anymore? why? :? you already changed their shape right?

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