Uncle Ruckus 42 wrote:
2: Any tips on starting as the Yaki Insurgent? I have capped a few ships and shot things to the tune of about 10 mil, but I'm hemmed in because I can't fly in Argon or Paranid sectors. The teladi are not accessible because a small fleet of Xenon has been munching on anything in Grand Exchange so I can't get through without a bunch of missiles taking me out and the Teladi arent dealing with it for now about 7 in-game hours. Even if I could get past the Xenon there, I'd still have to make it back at some point, and I still can't really go to Belt of Aguilar.
Well, first you have to sort out your priorities. Priority one: get M6. Priority two: get JD. And yes, map several interesting sectors you will travel to, like unknown sectors near race space, good for pirating business. Everything is much more easy then. First you're gonna need fast M5. That will solve your "cannot pass sector" problems. You can get anywhere with those guys. Choose one race to be your friend (teladi are natural choice) and find out where they sell JDs, that information will be of essence in future adventuring. With M6, JD and universe half explored - it's much easier to start serious gaming. And yes, invest your first money into marines :) Always watch out for weapon dealers. You can net 50 million worth spoils from single ship with little luck :) Put satellites in youf hunting grounds, and check area often.
joelR wrote:Hey Paul, why does the advanced universe pack work in TC only?
Because Paul doesn't have six arms and two heads, yet.
nap_rz wrote:
anyone here feel that the existence of MAML and FPD somewhat confusing each other? I find it odd that smaller ship (I mean corvettes or heavy fighter or even TS back turrets) cannot mount MAML despite of the weapon is an anti corvettes, and not just that, MAML capable turrets on bigger capital ships are also somewhat limited... some corvettes OTOH can mount FPD, FPD also has smaller ware size, longer range and available on corvettes and frigates...
The way I see it: MAML is capital grade medium gun, which is unique in game. It's a general purpose weapon but probably best suited for M6-M7 targets. I originally believed XRM will have real M7 grade gun for every race, but for some reason that hadn't happen. Now we have sort of "half status" with nerfed IBL, mountable by teladi and pirates, and most other M7s have M6 guns in front battery.
I found it to be a clumsy solution but there is no room for new guns in game (color slots and engine limitations) to make this "right". It would be relatively easy making MAML M6 weapon and buff FPD to be IBL counterpart, but that would push Terran M7 to OPed "most desired" category that any game designer want's to avoid. And allowing all races to use IBL is opposite the "racialized weapons" philosophy XRM is sticking to.
XRM has M7+ frigates that can mount destroyer guns. Those ships are interesting and quite usable /although many have w. energy problems in prolonged fight (sturgeon especially, he's barely useful, but I often hit zero with cyclops too) I'm talking about ships that can mount big guns in front here, like, ocelot , sturgeon and cyclops. M7+ that can mount them only to lateral are not "real" anti cap platforms. Even mighty kvasir (4 front MAML, 6 lateral big caliber) struggles with single xenon C.