[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Teladidrone
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Post by Teladidrone »

nap_rz wrote:awesome guys here... what's the current best M6 in XRM right now? or maybe not the best but top 3....?

heavy centaur prototype? where can I buy this one btw?
Mixed feelings about any M6 here.

For a personal ship I used the H Centaur Prototype for a while as it is now pretty much an overpowered and over-shielded heavy fighter.
But thats only if [PLAYER] is at the helm.
Can be bought at Jonferco Research Station (unfortunately, removing its unique capping-only status).

And I have found that any M6 is performing rather badly if the AI is piloting (they cant handle the higher XRM speed combined with bad turning rates) and tend to crash into things a lot.
Or fly stupid circles trying to bring main guns to bear; you might want to get something that has a LOT turrets if you want an AI pilot. Perhaps the various M6 sentinel variants may have some use but I have not really looked much into them yet.
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joelR
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Post by joelR »

paulwheeler wrote:I think people need to stop looking at numbers and just play the game...
Whats with all the short fused answers lately paul? Why does every post have this sense of irritation. If you dont want XRM users talking about XRM in the thread then why dont you just have a mod lock it?

You really think 300 running scripts reported by 3 users is not a potential issue? How many times have you had a brainfart and had to repackage the mod, or forget a file, etc etc.

If youre burned out then maybe take some time off or tell us to talk about possible XRM bugs somewhere besides the XRM thread.

In spite of what you think we arent idiots quibbling over minor insignificant details.
Probe1
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Post by Probe1 »

My last play through 3 star marines were everywhere. I've only found a single 1 star marine so far :X I never asked for this.

Why is the Sirokos 7 million more than the Skiron? I can't figure it out the Skiron seems in all regards to be a better ship minus the extra turrets on its butt and the 40 m/s speed perk
A5PECT
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Post by A5PECT »

nap_rz wrote:heavy centaur prototype?
Jonferco Research Station. Randomly placed in the universe.
heavy dragon prototype?
advanced heavy nemesis?
enhanced heavy hydra?
advanced heavy osprey?
I imagine at each race's corporation's randomly placed shipyards like the Jonferco Research station. Strong Arms for the Split, Atreus for the Boron, NMMC for the Teladi, etc.
skiron?
I think it should still be in Legend's Home.
dragon sentinel?
vidar?
vidar sentinel?
washi?
appallox?
These should be at various standard shipyards around the universe. Go look for them.

As for which one's best, don't you read?
On the first page paulwheeler wrote:SHIP REBALANCING - The XRM rebalances nearly every single ship in the game with a view to making every ship unique and useful. We have tried to ensure there are no "I Win" ships and that all ships within a class are balanced across the races.
So "best ship" depends on exactly what the task at hand is.
Teladidrone wrote:And I have found that any M6 is performing rather badly if the AI is piloting... Perhaps the various M6 sentinel variants may have some use but I have not really looked much into them yet.
Bingo.

The entire purpose of dividing the corvette's guns into numerous turrets is to allow the AI to actually fire on targets while flying a low maneuverability ship.

Generally speaking: heavy M6 = player ship, M6 sentinel = AI ship. Of course, with a bit of clever outfitting and management you can get heavy M6s to fly right in AI hands, and the player is entirely capable of effectively using an M6 sentinel.
Last edited by A5PECT on Sun, 29. Jan 12, 18:03, edited 1 time in total.
Admitting you have a problem is the first step in figuring out how to make it worse.
dougeye
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Post by dougeye »

Haha what an idiot i just got enough money to buy myself a valhalla fully kitted out, installed the jumpdrive and realised you can only jump to jump beacons which i cannot buy lol guna have to cheat script a few i think!

just had a brain wave. added jump beacons anually to a few goner trading posts with cheat script and set them to keep stock full. Mabye making jump beacons a goner ware would be a good way to explain availability on both sides of the war as the goner seem to be neutral.
Last edited by dougeye on Sun, 29. Jan 12, 18:10, edited 1 time in total.
I used to list PC parts here, but "the best" will suffice!
Probe1
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Post by Probe1 »

KloHunt3r I think when anyone except a new player asks that kind of question they're looking for a popular vote and not an IWIN button. Hyperion Vanguard is by no means the end all but it's time and time again picked as a fav just because of how sexy it is. ^_^

I dunno yet though I've only been playing for a day and my only thorough experience is with a Sirokos
Phier
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Post by Phier »

One of the more overlooked scrips for X3:R was the fight command software Mk3.

http://forum.egosoft.com/viewtopic.php?t=176241

It made your wings actually feel like effective fighter wings and you didn't worry about your pimped out M3's dying to a pirate M4 in a 1-1 and even better when you were fighting a capital ship they wouldn't simply fly into PPC fire or other things. They would actually try to evade turret fire.

I mailed the author when TC game out and he said he had no plans on porting it and was pretty much done with the X games. This of course made me rather sad. With this script going you could just watch and enjoy your wings doing their job instead of just being distractions while you had to do all the actual killing.

Something like this I'm sure could help the M6 issue where the AI flies them like big slow fighters.

If I had any ability to script I'd port this in a heart beat, but thats like asking a blind man to paint. Perhaps someone with skill could take a look and see if any of this could be incorporated.
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mr.WHO
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Post by mr.WHO »

Is it possible for Missile ships to perform sector wide missile defence? Kinda like real life Aegis cruiser?
A5PECT
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Post by A5PECT »

Probe1 wrote:KloHunt3r I think when anyone except a new player asks that kind of question they're looking for a popular vote and not an IWIN button.
My point still stands; what are you looking for in a corvette? Speed? Weaponry? Cargo? Do you want a pure combat ship, or something that can take a few delivery missions on the side? If you're fight-oriented do you like engaging, single, large targets, or do you find yourself against multiple small ones? Do you fight hard and fast, or slow and measured? What kind of weapons do you use? Long range or close range? Forward weapons or turrets? Guns? Missiles? Fighter wings? AI-controlled? Player-flown?


There's a corvette to facilitate each of those play styles and everything in between.
Hyperion Vanguard is by no means the end all but it's time and time again picked as a fav just because of how sexy it is. ^_^
Maybe that should be your starting point. If you think a ship looks pretty, just start using it.

That's how I build 90% of my fleet. :p
Admitting you have a problem is the first step in figuring out how to make it worse.
Probe1
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Post by Probe1 »

Ah, there was my mistake. I assumed when he said best he meant for combat purposes. Otherwise each of the heavy/enhanced/advanced M6s have the crown "Best" of something (cargo, weaponry, speed).

Specifically.. I took it to mean AI controlled. So what I'm saying is I made a whole lot of assumptions about his post and you made no assumptions ^.^

Anyway, I've never used the cockpit mod before installing XRM yesterday and which ships I like aesthtetically has taken a completely different meaning. At the moment I'd rank a favorite corvette by 1.speed 2.cockpit view 3. weapons.

Okay I actually have a question about the Hyperion. I've seen a few cruising Paranid space so I've gotten a peek at their stats but what I don't know is if they can be acquired through a shipyard.

Can you buy a Hyperion?
_____________________________________________

Btw I found a derelict mobile research station. Poor buggers must have bailed during a Khaak attack; I found no weapons and no energy aboard so they couldn't repel or escape and their only option must have been to eject and putt putt their way 75 kilometers to a trade lane.

This is where it gets interesting. After claiming the derelict I found aboard.. a few interesting items.

[ external image ]

A 2GJ shield that wasn't destroyed in the attack, a 1MJ shield for resupply or research purposes.. I suppose.. and
4324 Dragonfly Missiles
3418 Firefly Missiles
4386 Mosquito Missiles
3113 Rapier Missiles
and the reason I'm bringing this up

30,726 Vacuum Cleaners.

What exactly were they researching over 70 kilometers away from any signs of life? Suction powered super missiles? House hold cleaning innovations? Or was there much more sinister cargo aboard that was vaporised in the attack and we can only see a small manifest of their illicit ingredients for unknown purposes.

I'd like to think they weren't evil and they were helping Paranid housewives by trying to bring a new cleaning product to the universe. At least that's what I tell myself so I can sleep.

[Serious face- are vacuum cleaners a ware in X3 or XRM lol. and wheeeeere do you think I can sell some? Borons don't seem like they'd be interested..
edit- I'll try to sell them in war sectors as a missile and debris removal aid.]
deca.death
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Post by deca.death »

nap_rz wrote:awesome guys here... what's the current best M6 in XRM right now? or maybe not the best but top 3....?

heavy centaur prototype? where can I buy this one btw?
skiron?
dragon sentinel?
heavy dragon prototype? also where to buy?
advanced heavy nemesis? where?
hyperion?
enhanced heavy hydra?
advanced heavy osprey?
vidar?
vidar sentinel?
washi?
appallox?

My short overview of XRM Corvettes:

First - simple question - simple answer. Best M6 in this game IMHO is Heavy Hydra. I'm talking about player's ship. It has optimum mix of decent speed, good cargo bay (cannot fly ship with less then 1500 cargo ; ), good steer and fair shielding. Bullet speed is not high as split or xenon, but trashes shield ultimately, other vette weapons do 5k shield damage and H.Hydra does 10k, almost like PPC. Yes it has pitiful hull damage; for that you have 6 PRGs under your chin, and if necessary throw in cyclone missiles (they are the best) - missiles, any missile, eats hull really fast. I flew almost every M6 in game (stolen them all : ) and nothing comes near H.Hydra (we will not mention UO this time ;). I've even taken out M7s in this vette alone, which is not easy in XRM.

Hyperion became far more balanced /ie. far more "normal" ship. It's huge, it's fast, it carries two fighters. On the other hand his weaponry is mediocre at best. Classical M6+ (H.Dragon, H.Nemesis, H.Hydra) have bigger forward hit power (10guns mainly /same or better weapon generators) and often better weapon choices. HEPTs in turrets are meh. Ship steers slowly, which is totally realistic /being big and so, and totally turnoff for me at least. All your power is in nose, and you turn slowly.

For example Shamsir, Terran M6+ is also big, armored slow ship (has one shield more then Hyperion actually IIRC) But he has 4 main guns in spinal and 4+4 in super covered lateral turrets, meaning he delivers constantly, doesn't need to turn. For big and heavy M6, it's better choice, it has +33% of firepower and can shoot target in almost any angle. Hype is nothing special as warship, I would take H.Hydra or H.Dragon any day.

Sentinel versions are great ships, I've used Dragon Sent. but all are quite similar AFAIK. Many gun mounts, good for AI, vs fighters, drones and vs missiles. It's their main purpose really, while M6+, that I call "hunter" vettes, are really anti vette platform, with fewer turrets, substantially worse turret coverage and whole power concentrated in nose /spinal. They have power to tear shields quickly while sentinels will struggle and need help from missiles /all vettes got w.energy buff recently though. Normal M6 versions (dragon, hydra) are just oversized fighters. They usually have crappy turret coverage /few turrets and medium-low w. energy.

advanced/enhanced versions - they usually have somewhat increased speed and steer, but not by much. They can fit out alternative weapon setups from other races, which makes them quite unique, on the other hand they usually have serious cutoff on cargo space, which is disastrous for player's ship. Same goes with paranid.

One thing to mention, Corvettes are mostly balanced across the races, have similar weapons, w. speed, damage with obvious race tweaks (like boron good vs. shields, argon overall balanced, terran improved ship stats etc.) Split vettes are an exception, they have brutally fast vette maingun - ISR. They hit much more often then every other race but they were somewhat penalized in overall w.damage capacity. They also got buffed recently so I don't know how serious is that handicap now, but it used to be substantial.
Probe1
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Post by Probe1 »

Thank you for that writeup. That really helps a new XRM player with a little over 10 million and his eyes on the horizon ^^
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Spectre01
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Post by Spectre01 »

Also paul, I'm wondering if it's ok for you to remove all those "civilian" ships in the next release. Seems that like in vanilla, they don't do anything useful, and still taking resources to run all the scripts on them.
Probe1
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Post by Probe1 »

It adds flavor. Sectors are pretty empty without them.. I'm pretty sure there are a few tutorials on how to quickly and easily remove them if you want.
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mr.WHO
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Post by mr.WHO »

Wouldn't be just easier to include "civilian removal" script for XRM? Just in case someone want FPS gain over "flavor".
deca.death
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Post by deca.death »

mr.WHO wrote:Wouldn't be just easier to include "civilian removal" script for XRM? Just in case someone want FPS gain over "flavor".
As it have been said many times before, in XRM their number is reduced, they use old game low poly models and their impact on performance is absolutely trivial. And they DO add to immersion.
A5PECT
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Post by A5PECT »

mr.WHO wrote:Wouldn't be just easier to include "civilian removal" script for XRM? Just in case someone want FPS gain over "flavor".
For the record, such a modification probably wouldn't be done through a script in-game. All you'd have to do is edit the jobs file.
Admitting you have a problem is the first step in figuring out how to make it worse.
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mr.WHO
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Post by mr.WHO »

Anyone figured out the good way of missile defence? Single G nuked most of my attack fleet and even if I mannage to kill it, those things tend to spawn more often that I would desire.
Mizuchi
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Post by Mizuchi »

KloHunt3r wrote:For the record, such a modification probably wouldn't be done through a script in-game. All you'd have to do is edit the jobs file.
Which would be another file to update per update (!) and another hour or three of work added to everything.

Civilians are here to stay.


Also, Joel, you're making kind of a leap of logic there from one short post.

All Paul is saying (tongue in cheek, no less) is not to turn a trivial thing into a pandemic. No need to freak out there. ;)
Probe1
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Post by Probe1 »

I remember doing it myself in X3 around the time it came out when I didn't have a very strong graphics card. I don't remember it taking more than 3 minutes.. not 3 hours. Just saying :P

Hey with all the weapon changes in XRM do Ion disruptors and that family of unusual effect weapons still have the same effects?

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