I saw it patrolling a Paranid border sector between Clarity's End and Third Redemption near the beginning of the game. Actually sorry it was a Military Hyperion or something sorry sorry I'm still new to this mod.nap_rz wrote: btw hyperion vanguard still exist? the documents on page one do not list it
[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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does the ecell generator conflicted with salvage command suite as some of us experiencing?Probe1 wrote:X3AP version 1.1 (latest)
X3AP Bonus Pack
Military Base Response revamp (set as OP reccommends)
Galactic News System
Extended Communication System
Bounce
MARs (installed following OPs guide)
Ring of Fire
Rename Ships with Expressions
Auto Aim
Docking Lockup Fix + Docking Computer use
Display Ranks
FDNL (logain Abler Freight Distribution Network)
LazCorp Claim Unknown Sector
Logain Industries CSecG
Marine Repairs
NPC Bailing Addon
Salvage Command Suite
Salvage Commands and NPCs
Ship killed notifications
Universal BB/S Locator
MK3 Blacklist Manager
MK3 Optimization (TC/AP) by Gnasirator
Galaxy Explorers by Gnasirator
Chem String Functions Library
Community Plugin Configuration
Hotkey Manager
JSON parser library 1.2
Ware Manager
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I'm pretty sure that's it. I played XRM for about 1.5 hours last night and did not see any invalid stations. I played XRM for 4 hours so far today and have found two. The only difference is I've explored about 65 new sectors and I've installed MBRR. Granted I only explored about 12 sectors yesterday and I've explored five times as many today but I did install MBRR and only MBRR and it's reccommended scripts (aside from remove station debris).
Side note- Gazz's Auto Aim ftw. I only have one key added. Auto repair. Repping things with a coffee mug on my control key was damaging my steelseries 7g ^_^)
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I use most of those as well. I am not using MBRR, FDNL, CSecG, Marine repairs or the sector claim script so we can rule those out. Its some t file conflict. I just fixed it by changing the name ID in the tfactories file. Its not too big of a deal as its just a cosmetic problem. Not game breaking. Maybe ill spend some time tracking down the culprit. I will let you know.Probe1 wrote:X3AP version 1.1 (latest)
X3AP Bonus Pack
Military Base Response revamp (set as OP reccommends)
Galactic News System
Extended Communication System
Bounce
MARs (installed following OPs guide)
Ring of Fire
Rename Ships with Expressions
Auto Aim
Docking Lockup Fix + Docking Computer use
Display Ranks
FDNL (logain Abler Freight Distribution Network)
LazCorp Claim Unknown Sector
Logain Industries CSecG
Marine Repairs
NPC Bailing Addon
Salvage Command Suite
Salvage Commands and NPCs
Ship killed notifications
Universal BB/S Locator
MK3 Blacklist Manager
MK3 Optimization (TC/AP) by Gnasirator
Galaxy Explorers by Gnasirator
Chem String Functions Library
Community Plugin Configuration
Hotkey Manager
JSON parser library 1.2
Ware Manager
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EDIT: In case youre interested, the error in the tfactories file says:
"String [17:2707] not found"
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Oh yeah it doesn't bother me. It's just a freight drone factory and a name is a name. invalid/freight drone all the same ^_^
Ehh truthfully I'd take a whole lot more going wrong OVER war messages and RRFs auto refilling shields et al. No complaints, no worries; just wanted to post it and see if anyone else had the same and if I could help.
The first command in Custom says Readtext 2010-741. Is that the conflict you're referring to nap_rz? ecell generator runs fine.
Ehh truthfully I'd take a whole lot more going wrong OVER war messages and RRFs auto refilling shields et al. No complaints, no worries; just wanted to post it and see if anyone else had the same and if I could help.
The first command in Custom says Readtext 2010-741. Is that the conflict you're referring to nap_rz? ecell generator runs fine.
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Well, if it does help, here follows my scripts:
XRM (Background and cockpit submods installed)
MARS
Smart Turrets
Salvage Command Suite (Player and NPC)
Cycrow's Cheat Menu
Advanced Jumpdrive
Docking Lockup Fix + Docking Computer us
Enhanced Comm. System
Equipment Research Developing
Improved Boarding
Marine Repairs
LazCorp's Claim Sector
NPC Bailing Addon
Skill Up Notification
Fog Removal
This is the ones I remember. Unfortunately, I don't remember the name of some of these mods' autors
XRM (Background and cockpit submods installed)
MARS
Smart Turrets
Salvage Command Suite (Player and NPC)
Cycrow's Cheat Menu
Advanced Jumpdrive
Docking Lockup Fix + Docking Computer us
Enhanced Comm. System
Equipment Research Developing
Improved Boarding
Marine Repairs
LazCorp's Claim Sector
NPC Bailing Addon
Skill Up Notification
Fog Removal
This is the ones I remember. Unfortunately, I don't remember the name of some of these mods' autors
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Man I'm installing the cheat notification right now because I worked up my paranid rep but their laser towers and randomly 1 station in a sector will be hostile to me with no way to apologize. Hell, I'd pay 9 million credits or whatever to get a station friendly if it stayed that way! Fine! But try that with a laser tower lol
Edit: OK what are you trying to do to me here AP? Three Paranid sectors in a row and they all had one thing and (if present) one laser tower go hostile to me. OTAS Operative start.. 454 rep, Friend of the Priest Duke. I'M COOL GUYS. I'm SORRY I accidentally SHOT one of your stupid TRANSPORTS at the beginning of the GAME because it was RED flying an off race SHIP and I thought it was a SMUGGLER.
Edit: OK what are you trying to do to me here AP? Three Paranid sectors in a row and they all had one thing and (if present) one laser tower go hostile to me. OTAS Operative start.. 454 rep, Friend of the Priest Duke. I'M COOL GUYS. I'm SORRY I accidentally SHOT one of your stupid TRANSPORTS at the beginning of the GAME because it was RED flying an off race SHIP and I thought it was a SMUGGLER.
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well in my game some of the USC orbital base and ATF ships still red and I had to remove them using cheat... might be the same case here...Probe1 wrote:Man I'm installing the cheat notification right now because I worked up my paranid rep but their laser towers and randomly 1 station in a sector will be hostile to me with no way to apologize. Hell, I'd pay 9 million credits or whatever to get a station friendly if it stayed that way! Fine! But try that with a laser tower lol
Edit: OK what are you trying to do to me here AP? Three Paranid sectors in a row and they all had one thing and (if present) one laser tower go hostile to me. OTAS Operative start.. 454 rep, Friend of the Priest Duke. I'M COOL GUYS. I'm SORRY I accidentally SHOT one of your stupid TRANSPORTS at the beginning of the GAME because it was RED flying an off race SHIP and I thought it was a SMUGGLER.
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Could you repair your atf rep? Also I didn't save for an hour (afk on forums mostly) warped into Lightseeker to get more salvage insurance and save; nope just X3AP has stopped working.
Weee time to re explore Preachers Void to Paranid Prime then back through Yaki town. [ external image ]
Weee time to re explore Preachers Void to Paranid Prime then back through Yaki town. [ external image ]
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What do you mean AP compatible mods? To fix random laser towers from turning hostile if you've previously had bad rep? I'm psure i've seen people mention it as a general vanilla AP problem but maybe I'm mistaken.
Meh I'm just reassigning laser towers to the goners. I'm sure they need them for something peaceful like asteroid mining or personal grooming. Oh one plus side my universal trader that bugged when attacked (standby ignore all orders accept death ha ha) hasn't died yet. There's like 3.5 million I don't have to remake
Meh I'm just reassigning laser towers to the goners. I'm sure they need them for something peaceful like asteroid mining or personal grooming. Oh one plus side my universal trader that bugged when attacked (standby ignore all orders accept death ha ha) hasn't died yet. There's like 3.5 million I don't have to remake
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*cough* XRM mod *cough*Sairaf wrote:According to the Information Lady, the technology needed to mine and process Nividium is nonexistent in the X-Universe.Nick 031287 wrote:hey i found a Nvidium Asteroid in Shadows End, are there any nividium mines i can get to build on it?
so by chance it being in this game attall or in the future? would be very nice
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Yes you can buy defense platforms. Off the top of my head Light of Heart has Small and Large Argon O(rbital)W(eapon)P(latforms) OWPs.
I will use Yaki and Pirate Guild in the future (day after tomorrow if I get some time to advance my empire). I want to get to know XRM first before I add those two. The pirates already have very impressive territory and XRM really makes their presence felt.. and hurt.
For the first time I'm actually outfitting wings to guard my universal traders training grounds from pirates so they survive..
Idk I just like having high Yaki rep. They're rather useful as they have IBLs and hard to come by goods but they aren't as proactive about burning down my village and stealing my goats as pirates are.
How do Ion Pulse Generators work in XRM? Same as vanilla or what?
I will use Yaki and Pirate Guild in the future (day after tomorrow if I get some time to advance my empire). I want to get to know XRM first before I add those two. The pirates already have very impressive territory and XRM really makes their presence felt.. and hurt.
For the first time I'm actually outfitting wings to guard my universal traders training grounds from pirates so they survive..
Idk I just like having high Yaki rep. They're rather useful as they have IBLs and hard to come by goods but they aren't as proactive about burning down my village and stealing my goats as pirates are.
How do Ion Pulse Generators work in XRM? Same as vanilla or what?
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