[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

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MikDream
Posts: 6
Joined: Tue, 20. Mar 12, 11:55

Post by MikDream »

Hi all!
First I want to thanks XRM's creators, it seem to be a great mod!
Secondly, sorry for my english, I'm french :) .

I say " it seem..." because I have a problem with the mod. It crashes often and randomly. I don't no why. I have install x3TC an AP in English and then install the mod ( the two parts ) and finally the cockpit mod.

I carefully followed the installation instructions, and my pc configuration is sufficient ( AMD FX 4100; Sapphire AMD HD6850 1Go; 4G RAM Corsair ).

I can play the game until 10 minutes or 1 hour before it crash... Any idea?

Thanks!

MikDream

P.S : oh, here is the window's message :
Nom d’événement de problème: APPCRASH
Nom de l’application: x3ap.exe
Version de l’application: 2.0.0.0
Horodatage de l’application: 4f26d1cf
Nom du module par défaut: ntdll.dll
Version du module par défaut: 6.1.7601.17725
Horodateur du module par défaut: 4ec49b8f
Code de l’exception: c0000005
Décalage de l’exception: 0002e3be
Version du système: 6.1.7601.2.1.0.256.1
Identificateur de paramètres régionaux: 1036
Information supplémentaire n° 1: 0a9e
Information supplémentaire n° 2: 0a9e372d3b4ad19135b953a78882e789
Information supplémentaire n° 3: 0a9e
Information supplémentaire n° 4: 0a9e372d3b4ad19135b953a78882e789
morikaane
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Post by morikaane »

@ezra-r

Try dropping your resolution too. You could even try disabling your AV (sever your network connection before that though -- keep your PC safe).

Barring that... don't use MARS... I've always felt it was overrated (and cycle thirsty).

What kind of rig do you have anyway? (might help knowing your CPU / Graphics / RAM).

M.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson
paulwheeler
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Post by paulwheeler »

MikDream wrote:Hi all!
First I want to thanks XRM's creators, it seem to be a great mod!
Secondly, sorry for my english, I'm french :) .

I say " it seem..." because I have a problem with the mod. It crashes often and randomly. I don't no why. I have install x3TC an AP in English and then install the mod ( the two parts ) and finally the cockpit mod.

I carefully followed the installation instructions, and my pc configuration is sufficient ( AMD FX 4100; Sapphire AMD HD6850 1Go; 4G RAM Corsair ).

I can play the game until 10 minutes or 1 hour before it crash... Any idea?

Thanks!

MikDream

P.S : oh, here is the window's message :
Nom d’événement de problème: APPCRASH
Nom de l’application: x3ap.exe
Version de l’application: 2.0.0.0
Horodatage de l’application: 4f26d1cf
Nom du module par défaut: ntdll.dll
Version du module par défaut: 6.1.7601.17725
Horodateur du module par défaut: 4ec49b8f
Code de l’exception: c0000005
Décalage de l’exception: 0002e3be
Version du système: 6.1.7601.2.1.0.256.1
Identificateur de paramètres régionaux: 1036
Information supplémentaire n° 1: 0a9e
Information supplémentaire n° 2: 0a9e372d3b4ad19135b953a78882e789
Information supplémentaire n° 3: 0a9e
Information supplémentaire n° 4: 0a9e372d3b4ad19135b953a78882e789
Its very rare to get a random crash like you describe in the XRM:AP.

Random crashes tend to be script related rather than from a mod. What other scripts are you running?

In TC there is a crash issue related to the missile boat script that is included. If you are running TC let me know as there are various fixes that have been touted.
paulwheeler
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Post by paulwheeler »

morikaane wrote:@ezra-r

Try dropping your resolution too. You could even try disabling your AV (sever your network connection before that though -- keep your PC safe).
Excluding the x3 folders from your AV should be a prerequisite. Id say this for any game really if you want the best performance.

Not to mention other windows background tasks - especially if you have two or less cores. Things like disabling windows defender, system restore, setting the max and min page file to the same, turn off the Aero gui, etc.
Last edited by paulwheeler on Sat, 7. Apr 12, 12:46, edited 1 time in total.
MikDream
Posts: 6
Joined: Tue, 20. Mar 12, 11:55

Post by MikDream »

I don't use MARS. I just installed the mod and the the cockpit mod. That's all. No other scripts.

My rig : CPU : AMD FX-4100 quad core 3.6GHz
MB : ASUS M5A99X EVO
GPU : Sapphire HD 6850 1Gb
RAM : 4Gb Corsair
OS : Windows 7 64 bit SP1

To paulwheeler : I'm not running TC. The crashes are on AP.
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Sorkvild
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Post by Sorkvild »

Marine Repairs
Serisouly people why so many aahs and oohs over a simple script that turns your marines into a slave labour (Marine Repairs)

Seriously guys if you're looking for something with more realistic feeling, you should try SLAM. Marine repairs now costs, ship maintenance costs as well. Marines are not fully fledged ship engineers and they can damage domething as well. The script has really flexible menu with options and I'm sure you'll find settings that fit your gamestyle.

Recommended & tested. Works well. Immersion + Realisms FTW.

Marine Repairs script = Slave Repairs.
Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
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MikDream
Posts: 6
Joined: Tue, 20. Mar 12, 11:55

Post by MikDream »

paulwheeler wrote:
morikaane wrote:@ezra-r

Try dropping your resolution too. You could even try disabling your AV (sever your network connection before that though -- keep your PC safe).
Excluding the x3 folders from your AV should be a prerequisite. Id say this for any game really if you want the best performance.

Not to mention other windows background tasks - especially if you have two or less cores. Things like disabling windows defender, system restore, setting the max and min page file to the same, turn off the Aero gui, etc.
Ok, I will try the AV solution. For the other things you tell, I already made it ( for most ).

MikDream
paulwheeler
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Post by paulwheeler »

MikDream wrote:I don't use MARS. I just installed the mod and the the cockpit mod. That's all. No other scripts.

My rig : CPU : AMD FX-4100 quad core 3.6GHz
MB : ASUS M5A99X EVO
GPU : Sapphire HD 6850 1Gb
RAM : 4Gb Corsair
OS : Windows 7 64 bit SP1

To paulwheeler : I'm not running TC. The crashes are on AP.
First, as youre already running a 64bit os get yourself another 4gb of memory. Youll be amazed at the difference.

However, you should not be getting any crashes on a bare xrm:ap install, on any system.

First, lets check that the xrm is correctly installed. Start a new game using the Nostalgic Argon start. This puts you in Argon Prime. Target the shipyard and look at the model. You should see the huge argon shipyard model not the standard vanilla shipyard model. If you are seeing the standard shipyard model then XRM Part 2 is not installed correctly. Next, target Argon One. What do you see? If its invisible, then xrm part 1 is not installed correctly. If you see the standard Collosus, then part 2 is not installed correctly.

Next, double check that you have copied all the scripts from the "scripts" folder in part2.

Then make sure you graphics and sound card drivers are up to date.

If you still get the crashes after that, then id recommend reinstalling x3.
Jumee
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Post by Jumee »

best way to repair -> take your ship to a shipyard :P seriously, money is like dirt in X, why do you also need free repairs?
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ezra-r
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Post by ezra-r »

paulwheeler wrote:
ezra-r wrote:
paulwheeler wrote:
ezra-r wrote:Anyone else having Mars sector filled with Argon massive fleet invading terrans, getting to around 5fps or less?

What is managing these spawns? Is it jobs or MD code? I'd like to reduce the numbers substantially.
Argon incursions to mars in the xrm are not big at all. The most possible would be just a few m7s and their escorts and a few tm battle groups. Ive never seen that many ships in sector.

Are you sure youve not got another script installed which might be creating its own invasions?
Mmm... I visited the sector again and it was according to your words this time, still got much lag (10-12fps?) in there but it was certainly not like that other time.

Only thing I have is AP+Official BonusPack + M.A.R.S. + XRM - Cycrow Cheats script.

Planning to add complex cleaner later when needed.

I tend to avoid installing many scripts because I know how games end up like.

I am just curious why that sector has that much lag, thanks a lot for your reply.

In any case you want to check it out here is a screenshot I have just taken, If I ever find it as that other time or that laggy I'll make sure to take another one:

http://dl.dropbox.com/u/27359602/2012-04-07_00001.jpg

There are many possible reasons for the lag you have experienced.

First, on low end systems, terran sectors lag anyway. The vanilla huge terran station models are not very fps friendly in the first place.

Second, xrm does add more ships to the game - although not in the large numbers some scripts add. Mars is one of the terrans staging areas so does have a lot of ships.

Third, youre running mars. This is an intensive script which will add load to the system, especially when letting the ai use it too.

On my old core 2 duo system with only 4gbs of ram, i always had lag in the big terran sectors, even in vanilla.

With my current i7 with 8gbs of ram in a 64bit os, mars is a smooth as silk in the xrm.

To be honest, i really think 8gb of ram and a 64bit os are essential for a decent x3 experience. I think most people are running this kind of system now anyway.

Try reducing your texture quality to medium - always helps on low memory systems and has little effect on eye candy. Yoy could also try dropping your antialiasing and anisotropic levels one notch.

Other solutions would be to get rid of the vanilla terran dock models and switch them to cadius's versions which were much more fps friendly, but much smaller and less impressive. But i do like those vanilla stations...
My gear is nowhere near lowend now.

I7-950, 6gb RAM, Geforce GTX 470.

I have been using AP with the same conditions "except XRM" and even with a huge complex of around 60 factories in avarice (complex cleaner) and a wing of 20 fighters, 4 M7's and a Titan patrolling the sector still got a near smooth performance (in my ap game without xrm).

Anyways, I'll keep observing and trying to find my problem, thanks for the feedback!
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Sorkvild
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Post by Sorkvild »

yeah niiice low end :D
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Sorkvild
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Post by Sorkvild »

Jumee wrote:best way to repair -> take your ship to a shipyard :P seriously, money is like dirt in X, why do you also need free repairs?
You wanted to say - don't be a bum, head to the shipyard for repairs :D
Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!
MikDream
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Joined: Tue, 20. Mar 12, 11:55

Post by MikDream »

paulwheeler wrote:
MikDream wrote:I don't use MARS. I just installed the mod and the the cockpit mod. That's all. No other scripts.

My rig : CPU : AMD FX-4100 quad core 3.6GHz
MB : ASUS M5A99X EVO
GPU : Sapphire HD 6850 1Gb
RAM : 4Gb Corsair
OS : Windows 7 64 bit SP1

To paulwheeler : I'm not running TC. The crashes are on AP.
First, as youre already running a 64bit os get yourself another 4gb of memory. Youll be amazed at the difference.

However, you should not be getting any crashes on a bare xrm:ap install, on any system.

First, lets check that the xrm is correctly installed. Start a new game using the Nostalgic Argon start. This puts you in Argon Prime. Target the shipyard and look at the model. You should see the huge argon shipyard model not the standard vanilla shipyard model. If you are seeing the standard shipyard model then XRM Part 2 is not installed correctly. Next, target Argon One. What do you see? If its invisible, then xrm part 1 is not installed correctly. If you see the standard Collosus, then part 2 is not installed correctly.

Next, double check that you have copied all the scripts from the "scripts" folder in part2.

Then make sure you graphics and sound card drivers are up to date.

If you still get the crashes after that, then id recommend reinstalling x3.
All of that is ok. I have check and check and check again like you have say. All is ok.
In vanilla or with some scripts ( marines repair, improved races ) but without XRM AP work fine. I have already try to reinstalling X3 yesterday. That's why I came here to ask for help.

Thanks again for trying to help me :)

MikDream
morikaane
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Post by morikaane »

Sorkvild wrote:
Jumee wrote:best way to repair -> take your ship to a shipyard :P seriously, money is like dirt in X, why do you also need free repairs?
You wanted to say - don't be a bum, head to the shipyard for repairs :D
All depends upon the amount of time you have and your style of gameplay. By all means post about the alternates... just don't turn into accidental trolls in the process.... >.>

(I know you mean well and I might give that a look when I have a chance :)).

Cheers,
M.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson
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Texhnolyzed
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Post by Texhnolyzed »

Free repairs?! I'd like to have that against those annoying buggers with their Projectile Cannons...
Slashman
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Post by Slashman »

No No No!

I don't want free repairs, I was just wondering if the repair laser had been enhanced somehow. I'm fine with an investment in time being substituted for a trip to the shipyard.
If you want a different perspective, stand on your head.
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ezra-r
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Post by ezra-r »

Been checking jobs and jobwings for XRM, and XRM job wings has a list of 290 wings while XRM jobs refer to wings higher than that number.

These files are in part 2 of the dat/cat file

Job -> wing
8801 - 291
8802 - 292
8804 - 294
8811 - 304

I'm still checking.

Did I go blank again? Am I missing something?

Thanks and I apologize I am being too annoying :P
morikaane
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Post by morikaane »

Slashman wrote:No No No!

I don't want free repairs, I was just wondering if the repair laser had been enhanced somehow. I'm fine with an investment in time being substituted for a trip to the shipyard.
Relax. We just love mods! (and so many different ones!) :D

I think the repair laser has been tweaked somewhat. However, having said that it becomes less effective depending upon which hull pack you're using (if any). The whole not running out of laser energy more prevents Betty from reminding you (repeatedly) that you're running low of laser energy. I'm not sure if it affects the effectiveness on the repair laser when you're out... but from what I've been able to tell I don't think so.

I hope that answers it. Paul could comment on it more than I though (and correct me if I'm wrong on that last part).

Cheers,
M.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson
dougeye
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Post by dougeye »

ezra-r wrote:Been checking jobs and jobwings for XRM, and XRM job wings has a list of 290 wings while XRM jobs refer to wings higher than that number.

These files are in part 2 of the dat/cat file

Job -> wing
8801 - 291
8802 - 292
8804 - 294
8811 - 304

I'm still checking.

Did I go blank again? Am I missing something?

Thanks and I apologize I am being too annoying :P


the numbers dont correlat as simply as that. there may be 500 jobs and only 290 job wings but those 500 jobs are a mixture of these wings. so it could be a m7 from one wing and a fighter group form another. In short dont worry about the numbers going higher they are not the same thing. Paul is very good at keeping the game runing smooth with all the new content. The problem in terran space is that alot of the new terran cap models are not 100% optimised so they end up being resource hogs. ive found this in sectors when a couple of terran caps jump in and i get breif pauses somethimes even with my rig.
I used to list PC parts here, but "the best" will suffice!
paulwheeler
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Post by paulwheeler »

ezra-r wrote:Been checking jobs and jobwings for XRM, and XRM job wings has a list of 290 wings while XRM jobs refer to wings higher than that number.

These files are in part 2 of the dat/cat file

Job -> wing
8801 - 291
8802 - 292
8804 - 294
8811 - 304

I'm still checking.

Did I go blank again? Am I missing something?

Thanks and I apologize I am being too annoying :P
My guess is you are looking at the AP jobs, but the TC jobwings. The files are not identical between the two games. Im 99.9% certain that everything is fine, although i cant check right now as im not in front of my pc.

In anycase, if a job tries to call a jobwing entry that doesnt exist, it just wont spawn anything.

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