Thanks! I think everything is fine now.paulwheeler wrote:No - it should be perfectly fine if added after the game was started.Slashman wrote:@paulwheeler
Just to confirm, could you tell what the consequences of installing everything but the 'director' folder and file would be? If I add it in after starting a game in AP would anything be permanently borked?
[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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If you want a different perspective, stand on your head.
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Is there a dynamic map for this?
Is there a dynamic map for this?
For who owns what not.
Not sure if this is possible or not.
Or just a regular map that can be saved to looked at from desktop.
Thanks,
For who owns what not.
Not sure if this is possible or not.
Or just a regular map that can be saved to looked at from desktop.
Thanks,
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Hey guys, first time I've ever played XRM, just got it for AP. Never played it before, I know...
But I felt it was time to see the balancing. I've played a lot of major overhauls but not this.
Anyway, just saying it looks great so far, keep up the hard work!

Anyway, just saying it looks great so far, keep up the hard work!
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I'm Jon. I'm mostly not around any more. If you want to talk, please message me! It's cool.
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I'm Jon. I'm mostly not around any more. If you want to talk, please message me! It's cool.
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My head is definetly somewhere else, I checked twice the other day and still made a mistake.paulwheeler wrote:Well I just checked the AP jobwings in a fresh download of part 2 and it goes up to 304, so you are mistaken. The TC jobwings goes up to 290, so I think you are looking at that by mistake.ezra-r wrote:
Really I could be careless sometimes but I am not that silly
It's the XRM 1.9e PART 2 dat/cat - addon/types/jobwings.pck and jobs.pck that I'm looking at, pretty sure of that.
It's no big deal anyways, just that I never saw jobs with wings that didn't exist so I don't know if that causes problems or not.
Im sorry and thank you for your infinite patience
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I mostly see C and G. I used to see Q when I started my current adventure xrm updates ago. I wonder if that's fight rank dependant thingpaulwheeler wrote:The Q is just as common as the C or G. Jobs will spawn a random xenon m7.
Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!
We want the Boron back!
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There are missing missile fabs?swatti wrote:Is there a way to limit sertain ship spawning? I had 4(!!!!) G's spawn on a station def mission. Was pretty empty sector soon after so...
Hoping to see the missing missile fabs in the next update, till then i'l finish up my marathon on Homeworld-series and few other space-games.
If you want a different perspective, stand on your head.
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he probably means for things like beluga, windstalker and the rest, all the vanilla stations (plus quite a few of extras: ghoul/spectre/and some XRM specific factories) are presentSlashman wrote:There are missing missile fabs?swatti wrote:Is there a way to limit sertain ship spawning? I had 4(!!!!) G's spawn on a station def mission. Was pretty empty sector soon after so...
Hoping to see the missing missile fabs in the next update, till then i'l finish up my marathon on Homeworld-series and few other space-games.
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Not really. All i could do is remove the G from the list of valid ships for missions. But then the G would never spawn. As the mission will pick random ships from the list, i think you'd have to be very unlucky to get four Gs.swatti wrote:Is there a way to limit sertain ship spawning? I had 4(!!!!) G's spawn on a station def mission. Was pretty empty sector soon after so...
(woo - 800 pages... 200 pages till the magic 1000 mark!)
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Right I have finaly found time to instal XRM! Yaaay!
One thing, is there anywhere I can find more background info regarding your new starts? Only I like to imerse myself and the lack of info makes mistakes inevitable! I do not want to waste time on a start I come to dislike. Time is precious!
One thing, is there anywhere I can find more background info regarding your new starts? Only I like to imerse myself and the lack of info makes mistakes inevitable! I do not want to waste time on a start I come to dislike. Time is precious!

Pray that there's intelligent life somewhere up in space
'Cause there's bugger all down here on Earth
'Cause there's bugger all down here on Earth
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greypanther wrote:Right I have finaly found time to instal XRM! Yaaay!
One thing, is there anywhere I can find more background info regarding your new starts? Only I like to imerse myself and the lack of info makes mistakes inevitable! I do not want to waste time on a start I come to dislike. Time is precious!
Jumee wrote: here is a link to an overview of game starts, most (or all) of it should be still relevant, there are no special plots for any of the starts (afaik) - just rather interesting starting conditions
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Do what I do, start as something, then get rid of it.Slashman wrote:Hmmm...the starts are too easy. I kinda like starting with almost nothing and working my way to a position of power.
I use the cheat collection to destroy my starting ship, give myself 50000 credits only, and give myself a fully kitted out m5. I work up from there. I also give myself neutral rep with every single race, and by that I mean 1. But that's just how I like to start out.
In Flames We Trust
Listening to Whitechapel soothes the soul!!
¹ ¤ ¹ But, the nuns are watching...
Listening to Whitechapel soothes the soul!!

XRM Trailer - XRM Installation Guide VideoSamuel Creshal wrote:Keyboards: What separates the men from the boys.
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After installing one of the cockpit packs, I decided it wasn't to my tastes, and disabled/uninstalled it in the plugin manager. Now I can't seem to get my HUD elements back, and have to use one of the secondary monitors to even see what my throttle is set at. They seem to still be present, just completely invisible.
Last edited by Metal_Izanagi on Mon, 9. Apr 12, 04:35, edited 1 time in total.
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I may be forced to bow to your hardcoreness.InFlamesForEver wrote:Do what I do, start as something, then get rid of it.
I use the cheat collection to destroy my starting ship, give myself 50000 credits only, and give myself a fully kitted out m5. I work up from there. I also give myself neutral rep with every single race, and by that I mean 1. But that's just how I like to start out.

Seriously though, Nostalgic Argon is the start that I like best. I'm also going to try the bankrupt assassin at some point as well.
Some of those starts above are fine in terms of concept...I just don't know that starting out with a fully kitted M6(which seems to be most of them) is that much of a challenge to get off the ground.
If you want a different perspective, stand on your head.
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Yes TC, thanks for that. Will just have to do a plot or two. Was not going to bother as the environment was very rich already and you seem to have access to a huge variety of ships etc that is likely to keep me busy for some time.are you playing TC? if yes then afaik you either have to cheat it in, or finish one of the standard plots (USC license uses the same slot as one of the plot wares)
Another difficulty I have come across. I started with the Terran plot complete and have been flying around in a Vidar. Great ship with the modifications.
Anyway I was not happy with the larger sizes for the docking computer, military scanner so I lowered them to S using the X3 editor in order to fit on all ships. This worked O.K and I fitted a military scanner to my Vidar.
Played for a few hours and then wanted to fit out a Kestral to do some mapping etc and now find that the military scanner has reset to XXL. Checking the X3 editor shows the changes made are still in effect but the equipment docks have the larger sizes listed. What could be the cause of this?