Well no one else in the entire history of this thread has ever reported a problem with being unable to dock, and thats a lot of pages and a lot of users... I really think its an issue with something other than the XRM.Gishank wrote:Paul, I've done several new games (both scripted start and custom). Hell I've even reinstalled the game completely several times. Only other mods I had active when playing were Crycrow's cheat script and IE/IEX + Compatibility fix.
And as said, my friend also installed XRM (nothing else!) and had the same issue.
[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 8132
- Joined: Tue, 19. Apr 05, 13:33
-
- Posts: 134
- Joined: Wed, 10. Jun 09, 17:23
-
- Posts: 15
- Joined: Tue, 10. Apr 12, 10:10
Well, as I said, both my friend and myself experienced the issue on virtually clean installs of AP (with the exception of myself having also installed IE/IEX+Compat with XRM fix). I've reinstalled the game and the mods (as per the instructions) several times.
What else could it be if not your mod? Given the functionality works fine in the vanilla game? Just because the issue hasn't been reported before it doesn't mean it isn't neccessarily an issue
What else could it be if not your mod? Given the functionality works fine in the vanilla game? Just because the issue hasn't been reported before it doesn't mean it isn't neccessarily an issue

-
- Posts: 134
- Joined: Wed, 10. Jun 09, 17:23
the only thing i can think of is IE/IEX+Compat may be causing issuesGishank wrote:Well, as I said, both my friend and myself experienced the issue on virtually clean installs of AP (with the exception of myself having also installed IE/IEX+Compat with XRM fix). I've reinstalled the game and the mods (as per the instructions) several times.
What else could it be if not your mod? Given the functionality works fine in the vanilla game? Just because the issue hasn't been reported before it doesn't mean it isn't neccessarily an issue
Because ive used XRM on both AP/TC clean installs and ive had no problem docking at all. big, small, and large ships all docked fine, actually the docking system seems improved
Id also question what start you use when you start a new game. is it possable the start your using the ship doesnt have a docking extension? or software that lets you auto dock
-
- Posts: 15
- Joined: Tue, 10. Apr 12, 10:10
I should have noted, I personally have also tried a clean game with only XRM. My friend also had a clean game with only XRM... I've tried various starts and all have the same issue.
I can only dock at the very occassional spacestation (whereas in vanilla I could dock at literally any space station I see). The issue being that the option to dock, simply isn't there in XRM.
I can only dock at the very occassional spacestation (whereas in vanilla I could dock at literally any space station I see). The issue being that the option to dock, simply isn't there in XRM.
-
- Posts: 8251
- Joined: Fri, 26. Mar 04, 19:28
-
- Posts: 134
- Joined: Wed, 10. Jun 09, 17:23
-
- Posts: 287
- Joined: Sat, 24. Dec 11, 11:14
I also have installed IEX+XRM with compatibility patch and have no problem with docking. And I played enough to buy my first M6 and still no problems.Gishank wrote:I should have noted, I personally have also tried a clean game with only XRM. My friend also had a clean game with only XRM... I've tried various starts and all have the same issue.
I can only dock at the very occassional spacestation (whereas in vanilla I could dock at literally any space station I see). The issue being that the option to dock, simply isn't there in XRM.
-
- Posts: 292
- Joined: Sat, 31. Mar 12, 06:39
The odds are really stacked against you that this is a bug from a new installation of XRM, unless you are using a specific start has been broken in the last patch etc.Gishank wrote:I should have noted, I personally have also tried a clean game with only XRM. My friend also had a clean game with only XRM... I've tried various starts and all have the same issue.
I can only dock at the very occassional spacestation (whereas in vanilla I could dock at literally any space station I see). The issue being that the option to dock, simply isn't there in XRM.
I suggest you thoroughly question your installation method, file permissions, possibility of corrupt files or installations/failed patches etc etc.
Obviously there is something common between how you've installed the game and your friends installation.. finding it is another story.
-
- Posts: 15
- Joined: Tue, 10. Apr 12, 10:10
-
- Posts: 292
- Joined: Sat, 31. Mar 12, 06:39
If you have the space, I recommend copying the entire directory somewhere in case it does break again.Gishank wrote:It may of been user error, it may of been a corrupt download (just redownloaded it again), and installed it again on another clean install of AP and it seems to work.
Now I'm frightened to touch anything incase it breaks again haha.
I have frequently break mine and reinstalling it again does not sit well with me anymore.
Last edited by Teleth on Thu, 12. Apr 12, 19:06, edited 1 time in total.
-
- Posts: 11204
- Joined: Thu, 27. Feb 03, 22:28
Interesting, maybe there is some other factor then. So, you really see a steady ~60fps even with massive battles going on? I'm talking 20+ capital ships with many many smaller craft all going at it.Chull wrote:To all these people with issues and high end PCs: the FPS drop you're seeing is not X3:AP or XRM, I have everything max 16x AA 8x AF multi monitors on a stock-clock i5 with 8gb ram and a single 560ti. I can fly fighters through epic fleet battles no slowdowns.
Only thing that does slow down FPS is the last 20 feet when docking in an internal docking port of a station, weird.
Anyway if I have silky smooth performance, you should too on your higher spec rigs, just look elsewhere other than the stock game or XRM on it's own.
I've never had an issue within the last 20 feet or so of docking however, literally just huge battles cause a problem. I think I need to do some more testing to get to the bottom of this as something odd is happening for those of us it affects.
For the record, the other scripts I have installed are as follows:
. Bulk Transporter Upgrade - aloows big ships to trade without docking
. Lucike's Scripts - CAG, CLS, EST, Prospector and MMD
. Marine Repairs
. MARS *
. Salvage Claim Software
. Satellite Early Warning Network
. Space Loot Transporter - (hot key to beam individual wares aboard)
. NPC Bailing Addon - allows AI vs. AI fights to lead to bails *
Those marked with * are the ones I consider possibly heavy. MARS due to it running on all big ships and being fairly smart. NPC Bailing because it (I guess) monitors ALL ships and decides if the last hit caused them to bail or not...could be a biggie in large-scale combat.
Anyone care to comment on my script list? Chull, it'd be good to know what you're running.
Cheers,
Scoob.
-
- Posts: 15
- Joined: Tue, 10. Apr 12, 10:10
I edited my post as you guys posted. Would appear that the issue is being caused by having ship plugins installed in the plugin manager. Though this only effects XRM and not the base game. This is odd because I did several fresh installs previously (and they didn't have any plugin ships installed) yet the issue existed.
It's a shame really as I wanted to use some ships that are not included in XRM. Ah well.
It's a shame really as I wanted to use some ships that are not included in XRM. Ah well.
-
- Posts: 292
- Joined: Sat, 31. Mar 12, 06:39
Mars would definitely put a dent in frame rates if you have them set for AI usage; I think the stock AP turret scripts are good if you're on it.Scoob wrote:Interesting, maybe there is some other factor then. So, you really see a steady ~60fps even with massive battles going on? I'm talking 20+ capital ships with many many smaller craft all going at it.
I've never had an issue within the last 20 feet or so of docking however, literally just huge battles cause a problem. I think I need to do some more testing to get to the bottom of this as something odd is happening for those of us it affects.
For the record, the other scripts I have installed are as follows:
. Bulk Transporter Upgrade - aloows big ships to trade without docking
. Lucike's Scripts - CAG, CLS, EST, Prospector and MMD
. Marine Repairs
. MARS *
. Salvage Claim Software
. Satellite Early Warning Network
. Space Loot Transporter - (hot key to beam individual wares aboard)
. NPC Bailing Addon - allows AI vs. AI fights to lead to bails *
Those marked with * are the ones I consider possibly heavy. MARS due to it running on all big ships and being fairly smart. NPC Bailing because it (I guess) monitors ALL ships and decides if the last hit caused them to bail or not...could be a biggie in large-scale combat.
Anyone care to comment on my script list? Chull, it'd be good to know what you're running.
Cheers,
Scoob.
Mods I run in that list:
Lucike's Scripts
Marine repairs
SEWN
I have noticed the huge frame drop in certain stations when docking internally. At a guess it is probably some kind of culling bug. From 40 to <8 fps when docking with these stations. Have to be extremely careful not to hit a wall.
Other than this, it's just the larger battles that really slow down. Could really use a good script profiler.
-
- Posts: 2266
- Joined: Fri, 22. Jul 11, 13:42
Interesting addition to the topic of FPS, I had a huge slowdown to about 2fps for about 5 mins in circle of labour today. I thought, must just be the huge amount of ships in sector. Well bang goes that theory when all of a sudden it fixes itself just after a wodden jumped in and shot a bunch of fighters out, making the number of ships in sector double. I have no idea what was going on but I'm guessing my PC was doing something in the background, I just wish I could stop it from doing so without uninstalling everything lol
In Flames We Trust
Listening to Whitechapel soothes the soul!!
¹ ¤ ¹ But, the nuns are watching...
Listening to Whitechapel soothes the soul!!

XRM Trailer - XRM Installation Guide VideoSamuel Creshal wrote:Keyboards: What separates the men from the boys.
-
- Posts: 56
- Joined: Fri, 6. Apr 12, 01:40
How many copies of al.LitQB.PhanCorp.Main is supposed to be running?
How many copies of al.LitQB.PhanCorp.Main is supposed to be running?
I jumped into TandiTech home sector and started to kill their reserve ships. Then all the sudden, dozens and dozens of fights pouring out of TandiTech station and my game slowed to a crawl. Since I can't fight at all at this frame rate, I decided to run away. Eventually, my turrets killed all the ships chasing me, but the game is still very slow. I jump to a different sector and waited for awhile but it is still slow. How many copies of al.LitQB.PhanCorp.Main is supposed to be running? I have about 240 copies running under global tasks.
I jumped into TandiTech home sector and started to kill their reserve ships. Then all the sudden, dozens and dozens of fights pouring out of TandiTech station and my game slowed to a crawl. Since I can't fight at all at this frame rate, I decided to run away. Eventually, my turrets killed all the ships chasing me, but the game is still very slow. I jump to a different sector and waited for awhile but it is still slow. How many copies of al.LitQB.PhanCorp.Main is supposed to be running? I have about 240 copies running under global tasks.
-
- Posts: 39
- Joined: Wed, 4. Apr 12, 13:32
Well it seems i owe paul an apology, I'm sorry Paul.
Yes XRM is a pig compared to vanilla
but nowhere near as bad as i thought. Being a PC gamer (sod consoles their all crap) forever, I thought I knew pretty much everything of importance. well it would seem i was wrong.
I'm not getting the 60 fps im used to in vanilla, but i have seen a great improvement to the 50'ish mark, and in mid battle late 20's compared to 10-16. And i HATE to admit it, but all i did was install some POS software a friend mentioned to me. And BAM! performance improved. Gawd i hate the idea of it, but if i can play XRM i'll suffer.
And to prove its not a placebo effect before trying the game i benched the pc as i run it, then with the prog enabled, and i saw an increase of almost 12% on the score. however i think the biggest part of my 40%+ increase in the game is it closes down processes and services.
as for the prog in question im not a great believer in them, but i will work out what it turns off and do it myself then remove the POS. So if you want to know what it is, don't ask me im not telling. im not giving away free marketing. Although i think i might just figure out what it does exactly, which im sure i can and post a tutorial on how to do it yourself so we can all take advantage of the gain.
Yes XRM is a pig compared to vanilla

I'm not getting the 60 fps im used to in vanilla, but i have seen a great improvement to the 50'ish mark, and in mid battle late 20's compared to 10-16. And i HATE to admit it, but all i did was install some POS software a friend mentioned to me. And BAM! performance improved. Gawd i hate the idea of it, but if i can play XRM i'll suffer.
And to prove its not a placebo effect before trying the game i benched the pc as i run it, then with the prog enabled, and i saw an increase of almost 12% on the score. however i think the biggest part of my 40%+ increase in the game is it closes down processes and services.
as for the prog in question im not a great believer in them, but i will work out what it turns off and do it myself then remove the POS. So if you want to know what it is, don't ask me im not telling. im not giving away free marketing. Although i think i might just figure out what it does exactly, which im sure i can and post a tutorial on how to do it yourself so we can all take advantage of the gain.
-
- Posts: 8132
- Joined: Tue, 19. Apr 05, 13:33
Im glad youve got it sorted. 
Anybody interested in tuning windows 7:
Here is a thread written by a friend of mine from back when i was developing for Microsoft Flight Sim which deals with optimising win7 64bit for playing the sim. FSX is similarly cpu and ram bound, running an old dx9 engine, so its very valid for x3 as well.
Its an interesting read and might help you squeeze a frame or two out.
http://www.simforums.com/forums/forum_p ... 187#198187

Anybody interested in tuning windows 7:
Here is a thread written by a friend of mine from back when i was developing for Microsoft Flight Sim which deals with optimising win7 64bit for playing the sim. FSX is similarly cpu and ram bound, running an old dx9 engine, so its very valid for x3 as well.
Its an interesting read and might help you squeeze a frame or two out.
http://www.simforums.com/forums/forum_p ... 187#198187
-
- Posts: 240
- Joined: Mon, 17. May 10, 08:53
Whats the name of the program? Please dont hide. I am having lots of performance problems even on a high end rig, Im trying to find out if theres anything that can be done. For some reason albion prelude isnt using any more than ~2.5 gb of ram, according to resource monitor. I have 8 gigs avaible and it isnt using them, wtf. I even have a 64 bit OS.Gungy wrote:Well it seems i owe paul an apology, I'm sorry Paul.
Yes XRM is a pig compared to vanillabut nowhere near as bad as i thought. Being a PC gamer (sod consoles their all crap) forever, I thought I knew pretty much everything of importance. well it would seem i was wrong.
I'm not getting the 60 fps im used to in vanilla, but i have seen a great improvement to the 50'ish mark, and in mid battle late 20's compared to 10-16. And i HATE to admit it, but all i did was install some POS software a friend mentioned to me. And BAM! performance improved. Gawd i hate the idea of it, but if i can play XRM i'll suffer.
And to prove its not a placebo effect before trying the game i benched the pc as i run it, then with the prog enabled, and i saw an increase of almost 12% on the score. however i think the biggest part of my 40%+ increase in the game is it closes down processes and services.
as for the prog in question im not a great believer in them, but i will work out what it turns off and do it myself then remove the POS. So if you want to know what it is, don't ask me im not telling. im not giving away free marketing. Although i think i might just figure out what it does exactly, which im sure i can and post a tutorial on how to do it yourself so we can all take advantage of the gain.
Graphics is barely being used, cpu has spikes to 100 every now and again then back to 14%, my harddrive seems to being doing ALOT though. I have no performance problems with other games, just this one.
-
- Posts: 4254
- Joined: Fri, 20. Oct 06, 19:02
@TestUnknown: Just the one.
Teleth, can you start a new thread with your code? As it stands, these reported bugs look like they're in the original Phanon corp to the unlearned forum viewer.
The copies of the global script that TestUnkown is viewing is an extremely critical AL pile up; the main AL script isn't closing out properly. I'd wager TestUnknown's game is now damaged and requires a restart.
Teleth, can you start a new thread with your code? As it stands, these reported bugs look like they're in the original Phanon corp to the unlearned forum viewer.
The copies of the global script that TestUnkown is viewing is an extremely critical AL pile up; the main AL script isn't closing out properly. I'd wager TestUnknown's game is now damaged and requires a restart.