[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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swatti
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Post by swatti »

Top-tip: Dukes citadel, 20 marines, boarding bods, something that mounts them and go borrow that Proteus there.

With tri-beams that thing is virtually immune to missiles and then theres the looks. Most terran ships lack external turrets, its like ten guns are fitted in one, proteus has atleast six fire-points and with beams it looks goooood.
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Annastasya
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Post by Annastasya »

Hi there!
A friend of mine highly recommended X3, so I went and got Reunion as well Albion/Terran Conflict
I haven't yet installed them but was poking around on this site since I was told there are tons of neat mods. This mod sounds great, clearly a lot of work went into it... but should I play the game 'vanilla' and unmodded first or will this mod be better right off of the bat for me to use?

Thanks!
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EmperorJon
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Post by EmperorJon »

I'd say it's definitely worth playing vanilla before downloading any mods so you can work out what's "wrong" with the game and what you want to change. :)
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InFlamesForEver
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Post by InFlamesForEver »

I agree with Jon, play a bit of Vanilla first, although the first thing I did with X3 was install the cheat package :lol:
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Slashman
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Post by Slashman »

OK,

Last night I got into a fight with a Xenon M4 and I was in my Elite. When he was about half shields he launched a swarm missile at me but my Mosquito Missile defense didn't seem inclined to fire at his missiles.

I thought that maybe I had disabled it by accident with the key before the fight, but when I hit the key to check, it said Mosquito Missile Defense Removed(which means it was installed and ready during the fight).

Is there something that might cause the missile defense to not work? I had the same number of mosquitoes after the fight as I did before it, and I ended up doing a lot of maneuvering to avoid the incoming missiles.

I double checked and verified that I had both Fight Command software packs installed and the missile defense wasn't set to convoy or anything like that.

I can't figure out what went wrong...
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Jumee
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Post by Jumee »

Slashman wrote:mosquito problems
how close were you? maybe they need time to react? though to be honest I never experienced that problem in XRM or vanilla
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Litcube
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Post by Litcube »

If I ever get a month off of work, I'll definitely do Phanon Corp II. I'd like to see more aggression out of the corp.
Slashman
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Post by Slashman »

Jumee wrote:
Slashman wrote:mosquito problems
how close were you? maybe they need time to react? though to be honest I never experienced that problem in XRM or vanilla
It varied during the fight, but I got pretty close a few times(had to strafe once or twice to avoid collision).

When he fired the missile at me though, I was probably about 850 meters away or possibly a bit less.
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morikaane
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Re: Newbs In Space

Post by morikaane »

Annastasya wrote:...but should I play the game 'vanilla' and unmodded first or will this mod be better right off of the bat for me to use?
Hell no. If you're going to play X3:AP, or X3:TC for that matter, use XRM. Leave vanilla... far... far... behind. You're better off without it.

And if you're playing X3:Reunion first, I suggest using the Xtended mod; that made Reunion far more enjoyable.

Cheers,
M.
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nankura
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Post by nankura »

As for vanilla vs modded it really depends on what you want out of the game. and how much experience you have in the game itself

For example, if you know how to get started decently. and have confidence you can go it along, then theres alot of mods out there which can give you a whole new, and deadly world

But if you want to still learn the game, and spend time getting to know the basics. play vanilla and learn

Personally. i love XRM's idea, but i still prefer at times to play vanilla. so i have 2 installs of X3AP, one vanilla, one modded.

Sometimes i prefer less choice with vanilla. just getting into well known basics and gameplay
Slashman
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Post by Slashman »

I'm with nankura.

Mods change things. For that reason, I feel it is preferable to understand what has been changed and why before you decide if the change is for you.

Having someone else tell you that something is better without knowing what the something is sets you up to make uninformed decisions.

I'd play a vanilla game first. At least long enough to grasp the basics and feel comfortable with the game before plunging into a mod as extensive as XRM.

On another note...I'm still not any closer to solving my odd mosquito problem. Has anyone else ever had mosquitoes not fire in combat before?

I'm in the middle of a patrol right now, so I'll see if I can recreate the problem if I get into another fight with missiles being launched at me.
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morikaane
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Post by morikaane »

Hmm... you both have a point. Try vanilla, but avoid investing too much time into it beyond the plot missions and then move onto XRM and whatever. Besides, it'll make you appreciate Paul and Mizuchi's hard work a lot more. :)

(I keep forgetting how biased I am).

Cheers,
M.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson
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Annastasya
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Post by Annastasya »

Thanks for all the great input!
@Nankura: I honestly haven't seen anything more than the info on the website and some mentions while browsing through the never-ending list of mods. This mod in particular sounds like it's addressed some serious issues and I was thoroughly impressed by all the work that went into such an overhaul.

I will be the first to admit I am less than stellar when it comes to games like this but I do enjoy having lots of options when it comes to the details, even if they are a tad daunting. When it comes down to it though I was seriously wondering if there was much point to playing the unmodded game. I'd hate to get wrapped up in a frustrating system when there is a far better one waiting for me instead. I figured as a new person to the game it might be a benefit to having no preconceptions or biases from the 'vanilla' version.

=-)

~Anna
Gungy
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Post by Gungy »

Go with modded. Don't waste time learning how to play vanilla and possibly restarting a few times because of mistakes. To then install a mod and pretty much start the process again. Mods like XRM are as far from vanilla as they come IMO, so don't waste time learning trick you can't even use here. And I'm personally of the opinion the vanilla plot sucks like a $10 dollar whore, and just feel like it was tacked on.
dougeye
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Post by dougeye »

Bare in mine XRM is alot more dangerous / difficult for an absolute nooby to the series, even simple things like working out assigning special menu keys etc that are needed with mods can be overlooked when your trying to get to grips with an X game at first.
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TestUnknown
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Post by TestUnknown »

Litcube wrote:@TestUnknown: Just the one.

The copies of the global script that TestUnkown is viewing is an extremely critical AL pile up; the main AL script isn't closing out properly. I'd wager TestUnknown's game is now damaged and requires a restart.
DrBullwinkle wrote:
Litcube wrote:Oh. Yeah, turning off phanon will reset the arrays.
Even better.

Shame about breaking Phanon, though. I hope that TestUnknown keeps his older save files.
Big thanks to everyone.

Yes, it would be kind of sad to have to restart but then I would have PhanonCorp growing with me. This was my original intention when I restarted the game a few weeks ago. Unfortunately, I hunt down and destroyed all Tanditech ships but don't have enough fire power to destroy the station. So a new generation of PhanonCorp never come to be. Let is why I am modifying the scripts (a little anyway) to make it more powerful.

Just turning off the AL doesn't kill the global al.LitQB.PhanCorp.Main. But turning it off and uninstalling the mod does. So my game is back to its original speed. I ran into a completely unrelated problem: missions missing from My Missions List. Once I dealt with it, I'll install PhanonCorp again.
Litcube wrote:Also, Phanon corp on higher levels is much more challenging.
A question, when I restart PhanonCorp, would it be more interesting to fast forward PhanonCorp to latter generations or would it be more interesting to give PhanonCorp a lot of money. Tanditech with its $800M starting cash makes me feel like I am crashing a small company rather than a competition. Base on what you say, it would seem better to fast forward.
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Litcube
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Post by Litcube »

Fast forward. The condition is to destroy the HQ.
Mizuchi
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Post by Mizuchi »

Gungy wrote:And I'm personally of the opinion the vanilla plot sucks
With the exception of the Hub plot, all the plots suck.

The Hub plot is just somewhat interesting. :3

morikaane wrote:(I keep forgetting how biased I am).
You're so bromantic. :star:
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DrBullwinkle
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Post by DrBullwinkle »

Litcube wrote:If I ever get a month off of work
Yeah, real life can be soooo inconvenient, sometimes. :)

More aggression is always good.

Phanon Corporation is a really great script, from my POV. Ironically, I only downloaded it because of the repeated recommendations -- I could not understand, from reading the description, what was so enticing about it.

I think it is the intelligence and the little unexpected behaviors that make it great. It makes the competition *different*, and requires the player to adjust his/her game. I like it. :)
greypanther
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Post by greypanther »

My FPS performance with XRM + TC seems to be fine at the moment and I just love the new Boron ships.

However I have noticed one glitch, when I use seta, at 8x, I get a couple of odd flash sort of effect at the top of the screen. Only sporadically, but it is a little annoying.
Any ideas anyone? :)
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