[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Top-tip: Dukes citadel, 20 marines, boarding bods, something that mounts them and go borrow that Proteus there.
With tri-beams that thing is virtually immune to missiles and then theres the looks. Most terran ships lack external turrets, its like ten guns are fitted in one, proteus has atleast six fire-points and with beams it looks goooood.
With tri-beams that thing is virtually immune to missiles and then theres the looks. Most terran ships lack external turrets, its like ten guns are fitted in one, proteus has atleast six fire-points and with beams it looks goooood.
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Newbs In Space
Hi there!
A friend of mine highly recommended X3, so I went and got Reunion as well Albion/Terran Conflict
I haven't yet installed them but was poking around on this site since I was told there are tons of neat mods. This mod sounds great, clearly a lot of work went into it... but should I play the game 'vanilla' and unmodded first or will this mod be better right off of the bat for me to use?
Thanks!
A friend of mine highly recommended X3, so I went and got Reunion as well Albion/Terran Conflict
I haven't yet installed them but was poking around on this site since I was told there are tons of neat mods. This mod sounds great, clearly a lot of work went into it... but should I play the game 'vanilla' and unmodded first or will this mod be better right off of the bat for me to use?
Thanks!
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I agree with Jon, play a bit of Vanilla first, although the first thing I did with X3 was install the cheat package 

In Flames We Trust
Listening to Whitechapel soothes the soul!!
¹ ¤ ¹ But, the nuns are watching...
Listening to Whitechapel soothes the soul!!

XRM Trailer - XRM Installation Guide VideoSamuel Creshal wrote:Keyboards: What separates the men from the boys.
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OK,
Last night I got into a fight with a Xenon M4 and I was in my Elite. When he was about half shields he launched a swarm missile at me but my Mosquito Missile defense didn't seem inclined to fire at his missiles.
I thought that maybe I had disabled it by accident with the key before the fight, but when I hit the key to check, it said Mosquito Missile Defense Removed(which means it was installed and ready during the fight).
Is there something that might cause the missile defense to not work? I had the same number of mosquitoes after the fight as I did before it, and I ended up doing a lot of maneuvering to avoid the incoming missiles.
I double checked and verified that I had both Fight Command software packs installed and the missile defense wasn't set to convoy or anything like that.
I can't figure out what went wrong...
Last night I got into a fight with a Xenon M4 and I was in my Elite. When he was about half shields he launched a swarm missile at me but my Mosquito Missile defense didn't seem inclined to fire at his missiles.
I thought that maybe I had disabled it by accident with the key before the fight, but when I hit the key to check, it said Mosquito Missile Defense Removed(which means it was installed and ready during the fight).
Is there something that might cause the missile defense to not work? I had the same number of mosquitoes after the fight as I did before it, and I ended up doing a lot of maneuvering to avoid the incoming missiles.
I double checked and verified that I had both Fight Command software packs installed and the missile defense wasn't set to convoy or anything like that.
I can't figure out what went wrong...
If you want a different perspective, stand on your head.
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It varied during the fight, but I got pretty close a few times(had to strafe once or twice to avoid collision).Jumee wrote:how close were you? maybe they need time to react? though to be honest I never experienced that problem in XRM or vanillaSlashman wrote:mosquito problems
When he fired the missile at me though, I was probably about 850 meters away or possibly a bit less.
If you want a different perspective, stand on your head.
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Re: Newbs In Space
Hell no. If you're going to play X3:AP, or X3:TC for that matter, use XRM. Leave vanilla... far... far... behind. You're better off without it.Annastasya wrote:...but should I play the game 'vanilla' and unmodded first or will this mod be better right off of the bat for me to use?
And if you're playing X3:Reunion first, I suggest using the Xtended mod; that made Reunion far more enjoyable.
Cheers,
M.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson
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As for vanilla vs modded it really depends on what you want out of the game. and how much experience you have in the game itself
For example, if you know how to get started decently. and have confidence you can go it along, then theres alot of mods out there which can give you a whole new, and deadly world
But if you want to still learn the game, and spend time getting to know the basics. play vanilla and learn
Personally. i love XRM's idea, but i still prefer at times to play vanilla. so i have 2 installs of X3AP, one vanilla, one modded.
Sometimes i prefer less choice with vanilla. just getting into well known basics and gameplay
For example, if you know how to get started decently. and have confidence you can go it along, then theres alot of mods out there which can give you a whole new, and deadly world
But if you want to still learn the game, and spend time getting to know the basics. play vanilla and learn
Personally. i love XRM's idea, but i still prefer at times to play vanilla. so i have 2 installs of X3AP, one vanilla, one modded.
Sometimes i prefer less choice with vanilla. just getting into well known basics and gameplay
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I'm with nankura.
Mods change things. For that reason, I feel it is preferable to understand what has been changed and why before you decide if the change is for you.
Having someone else tell you that something is better without knowing what the something is sets you up to make uninformed decisions.
I'd play a vanilla game first. At least long enough to grasp the basics and feel comfortable with the game before plunging into a mod as extensive as XRM.
On another note...I'm still not any closer to solving my odd mosquito problem. Has anyone else ever had mosquitoes not fire in combat before?
I'm in the middle of a patrol right now, so I'll see if I can recreate the problem if I get into another fight with missiles being launched at me.
Mods change things. For that reason, I feel it is preferable to understand what has been changed and why before you decide if the change is for you.
Having someone else tell you that something is better without knowing what the something is sets you up to make uninformed decisions.
I'd play a vanilla game first. At least long enough to grasp the basics and feel comfortable with the game before plunging into a mod as extensive as XRM.
On another note...I'm still not any closer to solving my odd mosquito problem. Has anyone else ever had mosquitoes not fire in combat before?
I'm in the middle of a patrol right now, so I'll see if I can recreate the problem if I get into another fight with missiles being launched at me.
If you want a different perspective, stand on your head.
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Hmm... you both have a point. Try vanilla, but avoid investing too much time into it beyond the plot missions and then move onto XRM and whatever. Besides, it'll make you appreciate Paul and Mizuchi's hard work a lot more. 
(I keep forgetting how biased I am).
Cheers,
M.

(I keep forgetting how biased I am).
Cheers,
M.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson
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Thanks for all the great input!
@Nankura: I honestly haven't seen anything more than the info on the website and some mentions while browsing through the never-ending list of mods. This mod in particular sounds like it's addressed some serious issues and I was thoroughly impressed by all the work that went into such an overhaul.
I will be the first to admit I am less than stellar when it comes to games like this but I do enjoy having lots of options when it comes to the details, even if they are a tad daunting. When it comes down to it though I was seriously wondering if there was much point to playing the unmodded game. I'd hate to get wrapped up in a frustrating system when there is a far better one waiting for me instead. I figured as a new person to the game it might be a benefit to having no preconceptions or biases from the 'vanilla' version.
=-)
~Anna
@Nankura: I honestly haven't seen anything more than the info on the website and some mentions while browsing through the never-ending list of mods. This mod in particular sounds like it's addressed some serious issues and I was thoroughly impressed by all the work that went into such an overhaul.
I will be the first to admit I am less than stellar when it comes to games like this but I do enjoy having lots of options when it comes to the details, even if they are a tad daunting. When it comes down to it though I was seriously wondering if there was much point to playing the unmodded game. I'd hate to get wrapped up in a frustrating system when there is a far better one waiting for me instead. I figured as a new person to the game it might be a benefit to having no preconceptions or biases from the 'vanilla' version.
=-)
~Anna
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Go with modded. Don't waste time learning how to play vanilla and possibly restarting a few times because of mistakes. To then install a mod and pretty much start the process again. Mods like XRM are as far from vanilla as they come IMO, so don't waste time learning trick you can't even use here. And I'm personally of the opinion the vanilla plot sucks like a $10 dollar whore, and just feel like it was tacked on.
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Bare in mine XRM is alot more dangerous / difficult for an absolute nooby to the series, even simple things like working out assigning special menu keys etc that are needed with mods can be overlooked when your trying to get to grips with an X game at first.
I used to list PC parts here, but "the best" will suffice!
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Litcube wrote:@TestUnknown: Just the one.
The copies of the global script that TestUnkown is viewing is an extremely critical AL pile up; the main AL script isn't closing out properly. I'd wager TestUnknown's game is now damaged and requires a restart.
Big thanks to everyone.DrBullwinkle wrote:Even better.Litcube wrote:Oh. Yeah, turning off phanon will reset the arrays.
Shame about breaking Phanon, though. I hope that TestUnknown keeps his older save files.
Yes, it would be kind of sad to have to restart but then I would have PhanonCorp growing with me. This was my original intention when I restarted the game a few weeks ago. Unfortunately, I hunt down and destroyed all Tanditech ships but don't have enough fire power to destroy the station. So a new generation of PhanonCorp never come to be. Let is why I am modifying the scripts (a little anyway) to make it more powerful.
Just turning off the AL doesn't kill the global al.LitQB.PhanCorp.Main. But turning it off and uninstalling the mod does. So my game is back to its original speed. I ran into a completely unrelated problem: missions missing from My Missions List. Once I dealt with it, I'll install PhanonCorp again.
A question, when I restart PhanonCorp, would it be more interesting to fast forward PhanonCorp to latter generations or would it be more interesting to give PhanonCorp a lot of money. Tanditech with its $800M starting cash makes me feel like I am crashing a small company rather than a competition. Base on what you say, it would seem better to fast forward.Litcube wrote:Also, Phanon corp on higher levels is much more challenging.
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Yeah, real life can be soooo inconvenient, sometimes.Litcube wrote:If I ever get a month off of work

More aggression is always good.
Phanon Corporation is a really great script, from my POV. Ironically, I only downloaded it because of the repeated recommendations -- I could not understand, from reading the description, what was so enticing about it.
I think it is the intelligence and the little unexpected behaviors that make it great. It makes the competition *different*, and requires the player to adjust his/her game. I like it.

Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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My FPS performance with XRM + TC seems to be fine at the moment and I just love the new Boron ships.
However I have noticed one glitch, when I use seta, at 8x, I get a couple of odd flash sort of effect at the top of the screen. Only sporadically, but it is a little annoying.
Any ideas anyone?
However I have noticed one glitch, when I use seta, at 8x, I get a couple of odd flash sort of effect at the top of the screen. Only sporadically, but it is a little annoying.
Any ideas anyone?

Pray that there's intelligent life somewhere up in space
'Cause there's bugger all down here on Earth
'Cause there's bugger all down here on Earth