[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Jumee
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Joined: Sat, 29. Oct 11, 20:19
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Post by Jumee »

Slashman wrote:Do most enemy ships use the missile defense system now?
Yep, all NPC/AI ships use mosquitoes in AP
xxnaptownxx
Posts: 3
Joined: Fri, 13. Apr 12, 12:44
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Post by xxnaptownxx »

Started as a Terran. I have a bunch of "Federal Argon Shipyards" in Terran space with most of them only selling Omega Torpedos. :? One of these Argon shipyards I see is selling PAR ships. Plus I haven't seen any ATF? I'm assuming a mod is causing this. What type of script should i be looking for as the culprit? Most of my mods are from the creators of MARS and Codea, Improved races and some scripts that add commands and improve trade.

EDIT: resolved. Lowering Complex cleaner .dat fixed the problem.
Last edited by xxnaptownxx on Sun, 15. Apr 12, 04:51, edited 2 times in total.
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jack775544
Posts: 1277
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Post by jack775544 »

xxnaptownxx wrote:Started as a Terran. I have a bunch of "Federal Argon Shipyards" in Terran space with most of them only selling Omega Torpedos. :? One of these Argon shipyards I see is selling PAR ships. Plus I haven't seen any ATF? I'm assuming a mod is causing this. What type of script should i be looking for as the culprit? Most of my mods are from the creators of MARS and Codea, Improved races and some scripts that add commands and improve trade.
Is there a "types" folder in your game directory? If so does it have any files in it?
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
xxnaptownxx
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Joined: Fri, 13. Apr 12, 12:44
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Post by xxnaptownxx »

jack775544 wrote:
xxnaptownxx wrote:Started as a Terran. I have a bunch of "Federal Argon Shipyards" in Terran space with most of them only selling Omega Torpedos. :? One of these Argon shipyards I see is selling PAR ships. Plus I haven't seen any ATF? I'm assuming a mod is causing this. What type of script should i be looking for as the culprit? Most of my mods are from the creators of MARS and Codea, Improved races and some scripts that add commands and improve trade.
Is there a "types" folder in your game directory? If so does it have any files in it?
All there is is a couple of MARS zip files for repair drones.

EDIT: It was the mod complex cleaner. Those dats in those files got me thinking so thanks for pointing me in that direction, saved a lot of time.
Last edited by xxnaptownxx on Sun, 15. Apr 12, 03:54, edited 1 time in total.
Rizkerd
Posts: 12
Joined: Wed, 11. Apr 12, 05:06
xr

Post by Rizkerd »

Slight problem i found.... there's a ship m6 class called Unknown Object

It has 8 forward Laser tower guns and 2 turreted laser tower guns....and no i mean actual laser tower guns that you have to deploy not beam lasers :)

bug or meant to be in there?
Jumee
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Joined: Sat, 29. Oct 11, 20:19
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Post by Jumee »

Rizkerd wrote:bug or meant to be in there?
meant to be there, it is an easter egg of a sort

or an extremely rare and valuable catch for a boarding enthusiast
Requiemfang
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Joined: Thu, 16. Jul 09, 12:24
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Post by Requiemfang »

Rizkerd wrote:Slight problem i found.... there's a ship m6 class called Unknown Object

It has 8 forward Laser tower guns and 2 turreted laser tower guns....and no i mean actual laser tower guns that you have to deploy not beam lasers :)

bug or meant to be in there?
If I were you... I wouldn't piss off that ship, it's bite is very deadly. Even in an M7 or M2 you would get burned badly.
polybomber
Posts: 5
Joined: Sat, 25. Dec 10, 03:28
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Post by polybomber »

I'm running x3ap with xrm 1.19d and I seem to be having a problem with the weapons dealers never having any stock of anything. Anyone got an idea why this might be? Thanks.
paulwheeler
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Joined: Tue, 19. Apr 05, 13:33
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Post by paulwheeler »

Check that the XRM Core Functions AL plugin is switched on.

If its not there, then you have missed copying the scripts from part 2 in to your addon/scripts folder.

In any case, recopy the scripts just to be sure.
Ragemaster9999
Posts: 240
Joined: Mon, 17. May 10, 08:53
x4

Post by Ragemaster9999 »

So whats everyones favorite fighter to fly for personal ships? Right now iv been using an eclipse, since thats what I started the game with, however, the more I fly it the more I realise its slow, and not meant for chasing enemies, infact its only good as a defensive ship, letting them "come to you."

Toying with the idea of getting a split mamba raider, something fast that can actually dodge incoming fire and a bit more twitchy to pilot. Strafing and spinning with an eclipse seems to be a waste of time.

Also, are there any fighters that can somewhat mitigate the damaging effects of flak thru speed and maneuvering ? I know flak is an anti fighter weapon, but when my eclipse gets within the magic range of flak arrays, I feel as if if my ship takes damage over time until it blows up, in other words, flak ALWAYS hits, atleast on my eclipse. Will flying a faster ship help, or is going inrange of a capital as a fighter generally not advised.
A5PECT
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Joined: Sun, 3. Sep 06, 02:31
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Post by A5PECT »

I don't fly fighters very much in XRM; I'm more using them in AI-controlled wings.

The only one I've personally flown at length is the Enhanced Kea Experimental from the Tormented Teladi start. It isn't the flashiest ship, but it's awfully practical.
Last edited by A5PECT on Sun, 15. Apr 12, 07:48, edited 1 time in total.
Admitting you have a problem is the first step in figuring out how to make it worse.
Iceciro
Posts: 40
Joined: Sat, 23. Jul 11, 14:37
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Post by Iceciro »

I like the Xperimental fighter and the LX. Anything with a back mounted turret and some speed is is great.
Ragemaster9999
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Joined: Mon, 17. May 10, 08:53
x4

Post by Ragemaster9999 »

Iceciro wrote:I like the Xperimental fighter and the LX. Anything with a back mounted turret and some speed is is great.
Would the blastclaw prototype be a good one to try? I think theres one hidden in one of the pirate sectors, if i recall correctly, just dont remember the name ,was somewhere south on the map.
A5PECT
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Joined: Sun, 3. Sep 06, 02:31
x4

Post by A5PECT »

Yes.

In unrelated news: I just ran into two pirate corvettes carrying 26 Mass Drivers between them.

FFFFFFFFFFFFUUUUUUUUU-
Admitting you have a problem is the first step in figuring out how to make it worse.
Probe1
Posts: 701
Joined: Sat, 7. Jan 12, 01:37
x3ap

Post by Probe1 »

KloHunt3r do you use any scripts for wing commands/functionality?
A5PECT
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Post by A5PECT »

Nope.

Well, there's Bounce. But nothing regarding commands or management.
Admitting you have a problem is the first step in figuring out how to make it worse.
polybomber
Posts: 5
Joined: Sat, 25. Dec 10, 03:28
x3tc

Post by polybomber »

paulwheeler wrote:Check that the XRM Core Functions AL plugin is switched on.

If its not there, then you have missed copying the scripts from part 2 in to your addon/scripts folder.

In any case, recopy the scripts just to be sure.
Thanks Paul. I'm not sure how I didn't do that... :P I copied the scripts and also the contents of the contents of the t folder, and then recopied the xrm rrf scripts. Everything seems to work ok in a new game so I reloaded my save and it seems to be working too only with a lot more stuff happening now :D. Hopefully I won't have any issues with the save. I'd hate to have to start over again. Thanks for the suggestion.
paulwheeler
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Joined: Tue, 19. Apr 05, 13:33
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Post by paulwheeler »

I think it will be ok in your save.
Nashnir
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Joined: Wed, 2. Jun 10, 16:20
x4

Post by Nashnir »

Can someone tell me where can I buy HQs?

Thanks
Ragemaster9999
Posts: 240
Joined: Mon, 17. May 10, 08:53
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Post by Ragemaster9999 »

KloHunt3r wrote:Yes.

In unrelated news: I just ran into two pirate corvettes carrying 26 Mass Drivers between them.

FFFFFFFFFFFFUUUUUUUUU-
Damn, i hate mass drivers, that and flak arrays. Lol, seriously two most overpowered weps in xrm. Yeah mass drivers are the number one killer of my oos traders. Not only do they kill way fast oos, but the emergency jump doesnt take effect because the snield threashold isnt being reached. Doh, talk about being owned.

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