[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Kadatherion
Posts: 1021
Joined: Fri, 25. Nov 05, 16:05
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Post by Kadatherion »

titus1 wrote:Hey,
I noticed something today. There is a difference between existing stations and the stations that I build
It has always been like that in vanilla too. Secondary resources are added to NPC factories to offer more trade opportunities. Secondary resources are not needed for the production cycle, they are just there to give you a way to make money (and, partially, also to encourage npc traders to wander off their racial areas: you'll see many secondary resources are from different races).

On the other hand, you'll also notice NPC solar power plants do not need (again, secondary resource) crystals to run, as opposed to player owned ones. This is because otherwise the economy would soon collapse.
Cpt_Siddy
Posts: 4
Joined: Fri, 29. Nov 13, 05:09

texstures missing

Post by Cpt_Siddy »

Hello, any reason i don't have textures on following models: Cheetah, Komodo and Mercury sentinel? Theres are the ships that came from XRM and i can't find any fix for that even after searching forums trough and trough.

I have reinstalled X3ap, then reinstalled, patched to 3.1 and vanilla... done many permutations of versions AP installs and it seems that the problem is originating from XRM, tho i can't figure out what it might be.

Every other feature in game works fine, just the ships that are original to the XRM, not the merged mods, seems not to work.

Is there a way to get the textures back on these 3 ships (might be others but these are the 3 ive found, and they follow all same pattern, ships that are exclusive to XRM)

Thank you in advance.
Yo dawg, i heard that you like trade in X3 so we X-Rebirth trade in trade so you can't trade while you trade because there will be no real trade.

-Egosoft
Barleyman
Posts: 127
Joined: Sun, 16. Apr 06, 00:52
x3

Post by Barleyman »

paulwheeler wrote:Thinking about it, the vanilla mission probably tries to arm the Rapiers with EMPC, but in the XRM, Rapiers cannot mount EMPC, so that's probably why they are spawned unarmed. I'd have thought most other ship rewards would be OK - I've certainly never had anyone mention it before.

The only fix for this is to rewrite the plot script, which is something I've always tried to avoid - the XRM is complex enough without having to support XRM versions of the plots as well.
Yeah, that was correct. You get an another wimpy M5 later on which is armed as it's Argon design. I actually had one mod problem as the complex compressor was installed twice, I assume there's a reason it needs to come before the XRM fake patches. Removed the extra and restarted from beginning again..

The plot seems to be pretty hit and a miss when it comes to spawns. About half of the time the Xenon spawns appear to not happen at all. So instead of Xenon J and a barrell full of monkeys you're flying in quiet sector for a couple of minutes in 1000% SETA.
paulwheeler
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Re: texstures missing

Post by paulwheeler »

Cpt_Siddy wrote:Hello, any reason i don't have textures on following models: Cheetah, Komodo and Mercury sentinel? Theres are the ships that came from XRM and i can't find any fix for that even after searching forums trough and trough.

I have reinstalled X3ap, then reinstalled, patched to 3.1 and vanilla... done many permutations of versions AP installs and it seems that the problem is originating from XRM, tho i can't figure out what it might be.

Every other feature in game works fine, just the ships that are original to the XRM, not the merged mods, seems not to work.

Is there a way to get the textures back on these 3 ships (might be others but these are the 3 ive found, and they follow all same pattern, ships that are exclusive to XRM)

Thank you in advance.
They are vanilla AP ships added in AP v3 (just renamed), so your problem can only be caused by a broken AP installation.

Get Steam to verify the game cache. If that doesn't work, you'll have to uninstall, delete the game folders (this is essential) and reinstall.

Before you install the XRM, make sure you have an 04.cat/dat - this is the vanilla cat/dat that has the models and textures for those ships.
Last edited by paulwheeler on Fri, 29. Nov 13, 10:02, edited 2 times in total.
paulwheeler
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Post by paulwheeler »

Cedric_FP wrote:Are there any M6s that can dock M3s in XRM? Because I have the strange situation of a single Katana being able to dock an M3, but no other Katana's being able to.

The weird thing is I'm able to set the homebase for an M3 as a Katana, but only certain Katana's. Am I missing something in terms of ship-software?

Edit: Hmm, maybe it's a pirate katana? It's got pirate decals.
The only M6s that can dock an M3 are the Hyperion and the Appalox. Your Katana should not be able to. Do you have a script installed that alters docking behaviour?
Cedric_FP
Posts: 191
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Post by Cedric_FP »

paulwheeler wrote:
Cedric_FP wrote:Are there any M6s that can dock M3s in XRM? Because I have the strange situation of a single Katana being able to dock an M3, but no other Katana's being able to.

The weird thing is I'm able to set the homebase for an M3 as a Katana, but only certain Katana's. Am I missing something in terms of ship-software?

Edit: Hmm, maybe it's a pirate katana? It's got pirate decals.
The only M6s that can dock an M3 are the Hyperion and the Appalox. Your Katana should not be able to. Do you have a script installed that alters docking behaviour?
The only ones I can think of are MARS and Abandoned Ship Spawner. Otherwise, the other scripts I have installed (Cap ECell Generator, Marine Repairs, Universe Explorer, Cheat Menu, Adv. JD, Adv. Nav, OK Trader, Salvage Command Suite, NPC Bail, Lost Colony, Advanced Flight Scripts (Player Only), Haphestus Copr. (Non-Bonus version), Mobile Mining MK2, Best Buys / Best Sells, Detector, Pure X HUD) don't seem to change docking. And even if I did, why would the effect be confined to a single Katana?

So far, in about 30 Katana's I own, I've only been able to dock at a single one. It's got pirate decals, and I found it abandoned (but not A.S.S) amidst the argon/terran battlefield in Asteroid Belt.

Further, I've watched the M3 (Blastclaw Prototype) dock and undock numerous times in sector, and there is nothing wrong with the animation that I can pick out.

Oh well, guess it's my Super Katana.
paulwheeler
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Post by paulwheeler »

...unless I added an M3 dock to the pirate Katana - I don't recall doing that though. :?
titus1
Posts: 15
Joined: Mon, 14. Mar 11, 21:57

Post by titus1 »

Kadatherion wrote: It has always been like that in vanilla too. Secondary resources are added to NPC factories to offer more trade opportunities. Secondary resources are not needed for the production cycle, they are just there to give you a way to make money (and, partially, also to encourage npc traders to wander off their racial areas: you'll see many secondary resources are from different races).

On the other hand, you'll also notice NPC solar power plants do not need (again, secondary resource) crystals to run, as opposed to player owned ones. This is because otherwise the economy would soon collapse.
Ha! Thanks. Looks like it's been a while since I played the game.
Cpt_Siddy
Posts: 4
Joined: Fri, 29. Nov 13, 05:09

Re: texstures missing

Post by Cpt_Siddy »

paulwheeler wrote:
They are vanilla AP ships added in AP v3 (just renamed), so your problem can only be caused by a broken AP installation.

Get Steam to verify the game cache. If that doesn't work, you'll have to uninstall, delete the game folders (this is essential) and reinstall.

Before you install the XRM, make sure you have an 04.cat/dat - this is the vanilla cat/dat that has the models and textures for those ships.
Fresh install, and still get this, can it be the save games i am using?

I had the 04. files in the fresh steam install i did. Short of formating my drives, i can't think a way to make it more fresh... unless there is some registry stuff i need to remove or something.

Is there a way to get these textures in? It seems to be limited to 3 ships i mentioned before.
Yo dawg, i heard that you like trade in X3 so we X-Rebirth trade in trade so you can't trade while you trade because there will be no real trade.

-Egosoft
paulwheeler
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Joined: Tue, 19. Apr 05, 13:33
x3tc

Re: texstures missing

Post by paulwheeler »

Cpt_Siddy wrote:
paulwheeler wrote:
They are vanilla AP ships added in AP v3 (just renamed), so your problem can only be caused by a broken AP installation.

Get Steam to verify the game cache. If that doesn't work, you'll have to uninstall, delete the game folders (this is essential) and reinstall.

Before you install the XRM, make sure you have an 04.cat/dat - this is the vanilla cat/dat that has the models and textures for those ships.
Fresh install, and still get this, can it be the save games i am using?

I had the 04. files in the fresh steam install i did. Short of formating my drives, i can't think a way to make it more fresh... unless there is some registry stuff i need to remove or something.

Is there a way to get these textures in? It seems to be limited to 3 ships i mentioned before.
As I said, they're vanilla ships. Their textures should be (in fact its probably the models that you're missing rather than textures) in the 04.cat/dat.

Have you tried changing sectors then jumping back? This should force the game to reload the models.

Are you using any other mods that alter TShips?
Cpt_Siddy
Posts: 4
Joined: Fri, 29. Nov 13, 05:09

Re: texstures missing

Post by Cpt_Siddy »

paulwheeler wrote:
As I said, they're vanilla ships. Their textures should be (in fact its probably the models that you're missing rather than textures) in the 04.cat/dat.

Have you tried changing sectors then jumping back? This should force the game to reload the models.

Are you using any other mods that alter TShips?
Only this and recommended mods in your list.

Ill try the nuclear option next, and see if fresh start will fix this (save files at fault).

Ill let you know how it will go.
Yo dawg, i heard that you like trade in X3 so we X-Rebirth trade in trade so you can't trade while you trade because there will be no real trade.

-Egosoft
Pylzy
Posts: 17
Joined: Tue, 5. Jul 11, 19:06
x4

Post by Pylzy »

After three reinstalls I'm still getting "ATF mapping service mammoths" :? and I'm only using MARS and the bonus pack with XRM. Any ideas what's happening with my game?
paulwheeler
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Post by paulwheeler »

Pylzy wrote:After three reinstalls I'm still getting "ATF mapping service mammoths" :? and I'm only using MARS and the bonus pack with XRM. Any ideas what's happening with my game?
This is a known problem which I've never been able to solve. It is spawned by a mission script which for some reason cannot find the ship it is meant to spawn. They are very rare and will disappear after a while.
Pylzy
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Joined: Tue, 5. Jul 11, 19:06
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Post by Pylzy »

paulwheeler wrote:
Pylzy wrote:After three reinstalls I'm still getting "ATF mapping service mammoths" :? and I'm only using MARS and the bonus pack with XRM. Any ideas what's happening with my game?
This is a known problem which I've never been able to solve. It is spawned by a mission script which for some reason cannot find the ship it is meant to spawn. They are very rare and will disappear after a while.
Thanks for a quick reply :D I was losing my mind over why the mapping mammoth appeared :D
Cedric_FP
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Post by Cedric_FP »

paulwheeler wrote:...unless I added an M3 dock to the pirate Katana - I don't recall doing that though. :?
I'll see if I can scare up another pirate katana and check for you :)
Ragemaster9999
Posts: 240
Joined: Mon, 17. May 10, 08:53
x4

Post by Ragemaster9999 »

Anyone have any tips or tricks for dealing with these stupid Privateers? I am using the pirate freebooter start so im negative with most of the races except for pirates / teladi. I got my universe trader going to teladi system but the privateers that are also trading in teladi sectors are killing my transporters for no reason. Generally AI in other races sectors wont attack your transporter, but privateers ignore this rule.

Im using caravels as ghetto transporters, not sure if using fighters and carrier scripts would be benefecial or not. Still, its alot of money invested just to be able to trade energy cells....
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Sairaf
Posts: 196
Joined: Mon, 2. Jan 12, 01:01
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Post by Sairaf »

Cedric_FP wrote:
paulwheeler wrote:...unless I added an M3 dock to the pirate Katana - I don't recall doing that though. :?
I'll see if I can scare up another pirate katana and check for you :)
I cheat-spawned a Pirate and a Terran Katana. Both have docks.
paulwheeler
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Post by paulwheeler »

M3 or M5? All M6s have docks, but they should be mostly M5 docks. The question here is whether or not the two Katana variants have M3 or M5 docks.
azile0
Posts: 37
Joined: Fri, 30. Aug 13, 06:43
xr

Post by azile0 »

Is XRM compatible with the Bounce mod here? I am tired of things crashing and dying.
Kadatherion
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Joined: Fri, 25. Nov 05, 16:05
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Post by Kadatherion »

azile0 wrote:Is XRM compatible with the Bounce mod here? I am tired of things crashing and dying.
Of course, but you need to generate a wall file for it, as it's explained there.

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