paulwheeler wrote:Cedric_FP wrote:Are there any M6s that can dock M3s in XRM? Because I have the strange situation of a single Katana being able to dock an M3, but no other Katana's being able to.
The weird thing is I'm able to set the homebase for an M3 as a Katana, but only certain Katana's. Am I missing something in terms of ship-software?
Edit: Hmm, maybe it's a pirate katana? It's got pirate decals.
The only M6s that can dock an M3 are the Hyperion and the Appalox. Your Katana should not be able to. Do you have a script installed that alters docking behaviour?
The only ones I can think of are MARS and Abandoned Ship Spawner. Otherwise, the other scripts I have installed (Cap ECell Generator, Marine Repairs, Universe Explorer, Cheat Menu, Adv. JD, Adv. Nav, OK Trader, Salvage Command Suite, NPC Bail, Lost Colony, Advanced Flight Scripts (Player Only), Haphestus Copr. (Non-Bonus version), Mobile Mining MK2, Best Buys / Best Sells, Detector, Pure X HUD) don't seem to change docking. And even if I did, why would the effect be confined to a single Katana?
So far, in about 30 Katana's I own, I've only been able to dock at a single one. It's got pirate decals, and I found it abandoned (but not A.S.S) amidst the argon/terran battlefield in Asteroid Belt.
Further, I've watched the M3 (Blastclaw Prototype) dock and undock numerous times in sector, and there is nothing wrong with the animation that I can pick out.
Oh well, guess it's my Super Katana.