[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Kadatherion
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Post by Kadatherion »

FlightJunkie wrote:OP missile goes boom close to me. I die!!! who the hell is the genious who thought of that missile?! I just had managed to make a pirate bail only for that missile to strike his ship and kill me.

This happens way too often

Remove the missile

oh and while you are at it reduce the costs of upgrades back to their vanilla values. this is not rebalanced. not all of us make credits on massive trade. I need like half a million to fully upgrade the speed of a ship.
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Lakz
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Post by Lakz »

I'm encountering a major FPS slowdown at day 6, problem already experienced by AcidWeb. I run XRM with AP 3.1 and a rather powerful computer (i5 @ 5.2 GHZ and a GTX780).

I first thought the Phanon Corp script was responsible for it, but after looking at the Script Global Tasks, I found a large amount of bounty tasks as well as Phanon related tasks. I manually killed about half of them, and the lag stopped.

Here's what I get on an earlier savegame (at that point, no lag is experienced yet, the CPU can still handle it) :
https://dl.dropboxusercontent.com/u/33428894/bounty.jpg

And here's what I get a few hours later :
https://dl.dropboxusercontent.com/u/33428894/phan.jpg

I don't know if these issues are related, but it definitely gives my CPU a headache and makes it impossible to play.

Is it okay to randomly kill tasks in Script Global Tasks, or is it going to break things? It seems to be the only immediate solution...
Last edited by Lakz on Sat, 7. Dec 13, 00:45, edited 1 time in total.
DHSkully
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Post by DHSkully »

Having a little problem I thought some one here may be able to help with.

Xrm installed on AP and running ok. Poisoned Paranid start. 1 too 2 weeks in. I have messed up with the UFJD. Some how I managed to get the mission to collect the chap that's looking at the gates, after I blew up the asteroid in HE. He says pick me up in a TL with min 25,000 space. So I docked my Elephant and he wont join me. So I look to see whats wrong and I have no UFJD. So being daft I installed Cycrow's cheat collection package and gave my self the UFJD. Still no progress (he would not join me) UFJD worked fine and jumped in and out a couple of times to see if it would kick-start the mission. Nope!! Hmmm have a look around the net to see the requirements to get the UFJD and it is the Tiladi Corperation mission. Which I had not started. So I uninstalled the UFJD with the cheat package and went ahead and did the Tiladi mission. All is well I dock, I get the misson complete and given the Jump drive. Then told to get the Nvidium. I bind UFJD to my shift/j and it shows in the menu (left bar) but grayed out. It is not in my inventory and pressing shit/j does not work. So I install one from the cheat package " UFJD installed" Nope I can not add one and I don't have a save that goes that far back only 3 autos after the UFJD was given to me and one actual save accepting the gate mission, pick up the chap. Any ideas as I don't realy want to loose 2 weeks play time. :oops:
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DrBullwinkle
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Post by DrBullwinkle »

Lakz wrote:Is it okay to\ randomly kill tasks in Script Global Tasks, or is it going to break things?
It is usually OK to kill Artificial Life global tasks because they will restart automatically. Other global tasks may or may not restart themselves.

So the answer is: "Maybe".
Barleyman
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Post by Barleyman »

I have problems docking to my TM. I saw someone else complaining about it earlier too.

What happens is that the TM will teleport at the last minute away! So autopilot will do it's docking routine and on final approach *poof* goes the TM. Autopilot will try again and again and the TM will keep on jumping around.

Any ideas about that?
Kadatherion
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Post by Kadatherion »

Barleyman wrote:the TM will teleport at the last minute away!
Are you using Bounce?
cjm3fl
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Post by cjm3fl »

FlightJunkie wrote:OP missile goes boom close to me. I die!!! who the hell is the genious who thought of that missile?! I just had managed to make a pirate bail only for that missile to strike his ship and kill me.

This happens way too often

Remove the missile

oh and while you are at it reduce the costs of upgrades back to their vanilla values. this is not rebalanced. not all of us make credits on massive trade. I need like half a million to fully upgrade the speed of a ship.
I can fix all those issues you're having!
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cjm3fl
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Post by cjm3fl »

@ DHSkully.
Have you purchased the Cargo-Life-Support for your TL?
The latest release for XRM removed them from TL's.
--I know how you can make this Mod play like vanilla..
--Play vanilla!
Barleyman
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Post by Barleyman »

Kadatherion wrote:
Barleyman wrote:the TM will teleport at the last minute away!
Are you using Bounce?
Well, yes. But it's not supposed to work that way. In any case, after I gave up on docking and let my wingmen have a go at it, they eventually caught up with the jumping TM and got on board. After that I managed to do it too.
Kadatherion
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Post by Kadatherion »

It's not supposed, but it's the only thing I know of that does indeed "teleport" ships around like that... an outdated/faulty wall file, perhaps?
DHSkully
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Post by DHSkully »

cjm3fl wrote:@ DHSkully.
Have you purchased the Cargo-Life-Support for your TL?
The latest release for XRM removed them from TL's.
Thanks for the reply, Yes Life support is in as it has 5, 5* marines in it aswell.
The main problem is it looks like I have broken the mission and I can not add a UFJD to any ship, I know its to the player that has the UFJD but it keeps saying "Installed" but it is not there. I could send a save if anyone can fix it.
rinkanu
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Post by rinkanu »

Hey guys , new to XRM here.

I was wondering if it is possible to buy the "heavy" variant of corvettes anywhere?

I have been exploring the universe in the hope of finding a teladi shipyard selling the heavy osprey =/
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InFlamesForEver
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Post by InFlamesForEver »

rinkanu wrote:Hey guys , new to XRM here.

I was wondering if it is possible to buy the "heavy" variant of corvettes anywhere?

I have been exploring the universe in the hope of finding a teladi shipyard selling the heavy osprey =/
I think that the heavy versions are only in like 1 or two shipyards in the most core of core sectors. But they are certainly possible to buy.
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rinkanu
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Post by rinkanu »

That is strange , i resorted to the cheat to temporarily reveal the map and check the shipyards. none of them have it. only sentinel versions sigh
DHSkully
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Post by DHSkully »

rinkanu wrote:That is strange , i resorted to the cheat to temporarily reveal the map and check the shipyards. none of them have it. only sentinel versions sigh
That was what I was going to advise, reveal all sectors. Try looking in the showrooms and other docks in Taladi core sectors. Some of the good ships are not always in the Shipyards if I recall.
DHSkully
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Post by DHSkully »

@rinkanu
have a look at this site for ship stats etc, I am sure it has been posted before but hay ho,,,,, http://www.strikingsoftware.com/xrmstats.html
Etyneo
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Post by Etyneo »

Kadatherion wrote:It's not supposed, but it's the only thing I know of that does indeed "teleport" ships around like that... an outdated/faulty wall file, perhaps?
Bounce does include a wall file for XRM, but it's for an older XRM. I had to make my own wall file recently since I use Bounce.
FlightJunkie
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Post by FlightJunkie »

"sigh" ok let me say this rage free(having died so many times this way kinda wrecks my nerves)

there is a missile type in XRM. I dont exactly remember its name. it was in the lines of delta or alpha or something. It leaves a green trail behind it.

I once destroyed an entire khaak cluster with just one. The major problem is that argon spam these missiles. Its like the are using them exclusively.

What I do in game is play station defense missions and try to cap pirate fighters. I managed to make a pilot bail only to realise such a missile was launched against the ship I just neutralised. the missile hits and I die too in the blast.

I runned the same mission 5 times and I died in all of them because of a friendly "who knows" missile striked a ship near me.

My suggestion. remove the missile from the NPCs arsenal or make it so it doesn't damage me.

as for my gripes with the upgrade costs, I need to play like 4 very hard combat missions to upgrade just one ship. I will almost certainly fail a few times and it takes time to find such missions.

Oh and the kestrel is useless with XRM

PS: I can't play vanilla now. I will lose my saves.
this is not a xenon-> :xenon: its a Borg
Kadatherion
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Post by Kadatherion »

FlightJunkie wrote:remove the missile from the NPCs arsenal or make it so it doesn't damage me.
There are several high yield missiles in XRM. Some are indeed quite deadly, and force you to be more careful in battles (yes, even with friendly fire; that's just realistic). Which gives a further reason to look forward to upgrade your ship to something heavier that grants more survivability, instead of how it went in vanilla, where you could basically kill M2s in an M3 fighter if so you liked.
On the other hand, M6s are overall much more maneuverable and fast, and make for perfect player ships for those who prefer to keep dogfighting at close range even later in the game. This is what we call a rebalance.

As for making you invulnerable to those missiles... Khaak beam weapons are quite nasty too, how about making you invulnerable to those as well? :roll:
FlightJunkie wrote: as for my gripes with the upgrade costs, I need to play like 4 very hard combat missions to upgrade just one ship. I will almost certainly fail a few times and it takes time to find such missions.


And the problem is...? That it makes you grow filthy rich a bit slower? Not bad, if you consider what you gain (money but most of all reputation wise) from a single mission in TC/AP would have required 10 in Reunion. Mission rewards are crazy high once you get a decent trade/fight rank, as the balance has obviously steered towards arcade oriented players from TC onwards.
Not to mention most XRM game starts give you pretty nice assets from the very beginning, as opposed to most vanilla ones, so if you prefer to have to spend less time in the early phase of the game, you can just start with one of them.

Anyway, it's been explained dozens of times how to bring back prices (and ware sizes) to vanilla values if one feels his early game is too demanding. You can't ask for a modder to maintain several different versions of a mod of this sheer size to cater to everyone's individual tastes (and there would never be enough versions to make everyone 100% happy anyway), learn to open the editor and change a couple values.
FlightJunkie wrote: Oh and the kestrel is useless with XRM
Why? And again, the problem would be...?
There are tons of M5 variants in XRM, the explorer ones probably being the most useful with their awesome built in military scanners.
FlightJunkie wrote:PS: I can't play vanilla now. I will lose my saves.
Life is harsh.
Phier
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Post by Phier »

Kadatherion wrote:It's not supposed, but it's the only thing I know of that does indeed "teleport" ships around like that... an outdated/faulty wall file, perhaps?
I'm thinking its the bounce file too, there was a recent XRM one on the bounce thread I'm using and I'm having some teleporting issues in certain sectors.

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