Hmm... Didn't even know that pop-out menu existed! It probably cant be removed from there. I suggest you refrain from using it as the vanilla barrage is very unbalanced because it ignores refire rates, and favours the player as the AI cannot use it.Trip_Fantastic wrote:Thanks for the quick reply, Paul.paulwheeler wrote:That would iindicate that you have not copied the scripts from the scripts_ap folder in part 2 into your addon/scripts folder in your x3 installation. This also means youre missing a lot of the xrm. Youll need to restart your game once you have fixed the problem.
Now, I'm 99.8% sure I copied scripts as per installation instructions. Just to be absolutely certain, I just checked the install folder against the files in XRM1.30c_PART_2.zip, and they all match.
Like I said, I've been playing for a week and, unless I'm going crazy, have been experiencing and enjoying all the XRM features as described on the first page. Can't say I've experienced any other problems.
I do have a few other mods installed -- most from the recommended list, as well as a bunch of others that are common and known to work with XRM. As far as relevant ones (ones that affect missiles/turrets) I can think of, I have:
Mars (bullwinkle's repack for major mods)
Gazz's Missile display, missile safety and turrets on/off
Missle Defence Mosq
I did search through the thread and there were some mentions back in 2012 of missile boats not responding to Attack My Target, though the Launch Barrage command being available seems to be affecting only me
EDIT/UPDATE:
Just went back into the game to make sure I can tell you exactly what's happening with the Launch Barrage command. It does not show up under Additional Commands when piloting the M7M -- the only thing there is Launch Marines, and the barrage command is missing -- as, I'm assuming, intended by XRM. However, if you're piloting another ship, have any non-player ship or station targeted, then in sector view -- click on your M7M and go to the Orders fly-out -- I see both, Launch Marines *and* Missile Barrage (as you can see in the screenie http://i.imgur.com/OcBMkAu.png)
If youre sure all the features are there then its probably all fine. If youre playing AP, then the missile turret behaviour is vanilla. In TC the XRM uses Litcube's missile boat script.