[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 253
- Joined: Fri, 25. May 12, 00:21
It shouldn't be a sound issue as I have no codecs installed.
I also doubt it's a script loop as the issue affects new games as well as old one, even when no mods are removed.
I also doubt it's a script loop as the issue affects new games as well as old one, even when no mods are removed.
HP Pavilion dv6T Quad Edition | CPU: Intel i7-2670QM @ 2.2 Ghz | RAM: 8GB DDR3 @ 1333 Mhz | Primary GFX: ATi Radeon HD 7690M XT @ 725 Mhz w/ 2GB GDDR5 @ 800 Mhz | Secondary GFX: Intel HD Graphics | OS: Windows 7 Ultimate x64
-
- Posts: 8132
- Joined: Tue, 19. Apr 05, 13:33
The zoom in X3 is determined by the size of the scene file. You can only zoom in as close as a sphere intersecting the furthest object from the centre of the scene (in most cases its the front or rear turret camera dummy as these have to be away from the ship.)Etyneo wrote:I do wish I could zoom in more with the external camera (F2) on an Astraeus playership...
I have worked hard to keep all scene files as small as possible, but its harder with the long/thin ships such as the Astraeus. Most XRM capital ships zoom better than vanilla though.
-
- Posts: 253
- Joined: Fri, 25. May 12, 00:21
Ironically, after I jumped the ship in question to another system the camera returned to the normal expected zoom behavior (as opposed to be more than two full ship lengths away at the closest). Though it may have been cleared up after I had my Vidar Sentinel dock... :shrug:paulwheeler wrote:The zoom in X3 is determined by the size of the scene file. You can only zoom in as close as a sphere intersecting the furthest object from the centre of the scene (in most cases its the front or rear turret camera dummy as these have to be away from the ship.)Etyneo wrote:I do wish I could zoom in more with the external camera (F2) on an Astraeus playership...
I have worked hard to keep all scene files as small as possible, but its harder with the long/thin ships such as the Astraeus. Most XRM capital ships zoom better than vanilla though.
HP Pavilion dv6T Quad Edition | CPU: Intel i7-2670QM @ 2.2 Ghz | RAM: 8GB DDR3 @ 1333 Mhz | Primary GFX: ATi Radeon HD 7690M XT @ 725 Mhz w/ 2GB GDDR5 @ 800 Mhz | Secondary GFX: Intel HD Graphics | OS: Windows 7 Ultimate x64
-
- Posts: 17
- Joined: Sat, 7. Dec 13, 15:42
Re: Boron Crystal fab!?
First of all sorry for the big quote, but it is exactly my problem.Space_Ace_32 wrote:Awww, thank you sooo much! I know exactly where an Atreus Showroom is at too!Sairaf wrote:You'll find these stations at Corporate Showrooms. For Boron stations, visit your local Atreus Showroom.Space_Ace_32 wrote:Ok, so for the Corporation Troubles questline I'm at a quest in which I need to build a BORON crystal fab for a guy in order to get my company shares.
Unfortunately, and to my great anger, it seems like Boron Crystal Fabs have been REMOVED from all the Boron shipyard!?!?! Is this true!?
So far I've visited every single Boron shipyard that the normal Albion Prelude (I'm playing Albion Prelude with XRM) websites list the Boron Crystal Fabs as being sold by; and not a SINGLE one of them sells the crystal fab.
Please, for the love of God, tell me that there is some way of buying a Boron Crystal Fab. Why do none of the normal selling stations for it stock them? What is going on here?
I have literally spent 5+ hours scouring the universe for someone who sells the BORON crystal fab, with no luck. It's really starting to ruin my game.
**EDIT** Nevermind, it's an "Atreus Shipbuilding Currents Showroom", and it doesn't sell the Boron Crystal Fab. Any idea of where to find a normal Atreus Showroom?
**EDIT2** Ok, scoured my universe map more, found a 2nd "Atreus Shipbuilding Currents Showroom", but it only sells the Crystal Fab L, and I need the M for the quest.
*cries*
Is it because of my rep that they don't even have them in inventory? Is this a bug? Do some showrooms just not sell them? I'm sooo confused now.
**EDIT3** I was thinking about it more and the guide, from Roguey's site, which I had been reading was saying that it had to be the race specific crystal fab: ie "If it says Paranid Crystal Fab (M), make sure you get a Paranid one otherwise it wont count."
I noticed that all the showrooms only sell generic Crystal Fabs (no race names). So... With XRM can I build just a generic one (was this changed in XRM to allow for any generic station)? Or am I still bound by the original vanilla requirements of building the actual race specific station? In which case it doesn't look like ANY of the showrooms sell race specific complexes like crystal fabs. On the other hand it seems like all race specific stations were entirely removed from race specific shipyards.
So was this quest edited in XRM, or is it just broken because of the changes made to race specific stations and the showrooms? Or am I just ignorantly missing something?
Link to the guide on Roguey's site: http://roguey.co.uk/x3ap/help/guides/co ... /page9.php
**EDIT4 - FINAL EDIT - SOLVED** OK! So after exploring the final several Boron sectors without finding anyone selling Boron race specific crystal fabs I decided to experiment (literally explored every single Boron sector in the game + many others to get to them). I finally got my slow as hell Station transport to a Showroom selling non-race-specific M crystal fabs and picked one up. Jumped it into the sector wanted a crystal fab and immediately the mission updated to where to place it (nav sat). Worked great! It was just so confusing trying to follow the in game mission guide saying they wanted a Boron station; and after not finding one for hours looking up a guide which ALSO said it had to be a race specific station. I had no idea what was going on. Finally, after spending a literal 6 or 7 hours on this single mission and ruling out all other alternatives the only solution left was to buy a generic station and try it out. I just really wish there were some XRM guides to all the game quests. Because spending 7+ hours on this single quest was extremely frustrating.
:'- (
But hey, I'm glad I finally got it figured out!!!
If anyone would be willing to create a website with XRM specific guides (trust me, XRM is getting popular again now that X Rebirth was a complete failure of a console port and everyone is going back to X3 games) I would be glad to write some guides as a new player just now going through all these quests (well, about 3 weeks into the quests now; and I've learned soo much!)
Only difference is I can't solve it.
As there are no more Boron Crystal Fab M in my XRM modded game, i tried with an Argon Crystal Fab M.
I placed it at the Nav Beacon, nothing happens.
I hope there is a solution, or i can't finish the Corporation Troubles plot.
-
- Posts: 438
- Joined: Mon, 22. Jul 13, 03:09
-
- Posts: 17
- Joined: Sat, 7. Dec 13, 15:42
-
- Posts: 152
- Joined: Tue, 3. Dec 13, 11:20
I'm sorry but i am kinda a noob to X3Albion and XRM. When i install XTC plot missions and compatibility file for XRMAlbion, Terran sector gates changed as orbital transender or something. Therefore i can't use any jumpdrive to many Terran sectors which is so boring i will almost give up.
Is there anything i can do about this situation?.
Is there anything i can do about this situation?.
-
- Posts: 140
- Joined: Tue, 12. Apr 11, 22:12
Hello
Few answers:
In the universe you can find 33 showrooms:
- 6 Jonferco Showrooms (Argon)
- 5 Atreus Shipbuilding Currents Showrooms (Boron)
- 8 NMMC Showrooms (Teladi)
- 6 Thuruk's Inc. Showrooms (Split)
- 5 Trinity Corp. Showrooms (Paranid)
- 3 Dark Space Showrooms (Terran)
Boron Crystal Fab M you can find in Atreus Shipbuilding Currents Showroom:
@gastovski
CheckTRP Project especial "Project Bifrost".
Telling the truth I really want that the sol system will be accessible only via two jumpgates and rest of system via TOAs (now you will only need very fast ship to deliver your own jumpbeacon and... fear Terrans my fleet are jumping
and we will show what we think about your ATE
).
Few answers:
In the universe you can find 33 showrooms:
- 6 Jonferco Showrooms (Argon)
- 5 Atreus Shipbuilding Currents Showrooms (Boron)
- 8 NMMC Showrooms (Teladi)
- 6 Thuruk's Inc. Showrooms (Split)
- 5 Trinity Corp. Showrooms (Paranid)
- 3 Dark Space Showrooms (Terran)
Boron Crystal Fab M you can find in Atreus Shipbuilding Currents Showroom:
Spoiler
Show
Faded Dreams
CheckTRP Project especial "Project Bifrost".
Telling the truth I really want that the sol system will be accessible only via two jumpgates and rest of system via TOAs (now you will only need very fast ship to deliver your own jumpbeacon and... fear Terrans my fleet are jumping


-
- Posts: 253
- Joined: Fri, 25. May 12, 00:21
I think I may have sorted the CTD issue by using the Steam executable instead of the non-steam one. Odd that it seems to be making a difference...
HP Pavilion dv6T Quad Edition | CPU: Intel i7-2670QM @ 2.2 Ghz | RAM: 8GB DDR3 @ 1333 Mhz | Primary GFX: ATi Radeon HD 7690M XT @ 725 Mhz w/ 2GB GDDR5 @ 800 Mhz | Secondary GFX: Intel HD Graphics | OS: Windows 7 Ultimate x64
-
- Posts: 127
- Joined: Sun, 16. Apr 06, 00:52
All things considered, I think I'm fast approaching the point where I'm not having any fun with X3TC + XRM. How many people actually started with it? Man, if I wanted people (figuratively) kicking my teeth in, I'd go back to public school.
In particular I'm trying to do the X3TC plot missions. I know already that for "quickly going thu the plot missions" XRM is just going to hinder you in every step. It's just there missions where you're supposed to take out caiman hauler and go to a TL. Yup, except the sector is FULL of xenon M6s (which seem to have about frigate level firepower compared to other species) and M7s.
Yeah, I get it, I'm supposed to clean them out. But doing that requires something more than TM full of M3s. Like, I don't know, task group centered on frigate or two et cetera. That's something around 50 million or thereabouts to outfit and with xenons and Kha'ak popping out of woodwork your trade empire is going to have harsh time. I also have a nagging feeling that if I come back with M7 task group the bad guys will throw M1 or two at me.
Think you're going to be clever and sic M8 at them? Well, with XRM they're good at taking down M6s and worthless with M7s.
XRM seems to be a great mod if you're bored with "vanilla" challenge but man does it ever make plot mission darn hard. I might have good time otherwise but "start from scratch" + XRM + "lets quickly go through X3TC missions" makes you feel like the bottom boy in particularly nasty teutonian leather boyz fantasy.
In particular I'm trying to do the X3TC plot missions. I know already that for "quickly going thu the plot missions" XRM is just going to hinder you in every step. It's just there missions where you're supposed to take out caiman hauler and go to a TL. Yup, except the sector is FULL of xenon M6s (which seem to have about frigate level firepower compared to other species) and M7s.
Yeah, I get it, I'm supposed to clean them out. But doing that requires something more than TM full of M3s. Like, I don't know, task group centered on frigate or two et cetera. That's something around 50 million or thereabouts to outfit and with xenons and Kha'ak popping out of woodwork your trade empire is going to have harsh time. I also have a nagging feeling that if I come back with M7 task group the bad guys will throw M1 or two at me.
Think you're going to be clever and sic M8 at them? Well, with XRM they're good at taking down M6s and worthless with M7s.
XRM seems to be a great mod if you're bored with "vanilla" challenge but man does it ever make plot mission darn hard. I might have good time otherwise but "start from scratch" + XRM + "lets quickly go through X3TC missions" makes you feel like the bottom boy in particularly nasty teutonian leather boyz fantasy.
-
- Posts: 62
- Joined: Tue, 26. Sep 06, 13:15
Hello guys
Any tips on how to find research stations except for searching unknown sectors? I want to try out Cheetah, but cant find thuruk research station which should be selling it.
I explored like 90% of the universe to find it, and just did a second run in all unknown sectors. Found Waverider, creditania, jonferco, dark space, but no split RS.
So some pro advice on where or how to find it?
Thx a lot
Any tips on how to find research stations except for searching unknown sectors? I want to try out Cheetah, but cant find thuruk research station which should be selling it.
I explored like 90% of the universe to find it, and just did a second run in all unknown sectors. Found Waverider, creditania, jonferco, dark space, but no split RS.
So some pro advice on where or how to find it?
Thx a lot
Zrovna nejsem ve forme (Far Cry)
________________________________
________________________________
-
- Posts: 7
- Joined: Sat, 29. Oct 05, 05:38
I put a question one page before about first playing with XRM...and nobody gave me any answer.Barleyman wrote:...XRM seems to be a great mod if you're bored with "vanilla" challenge but man does it ever make plot mission darn hard. I might have good time otherwise but "start from scratch" + XRM + "lets quickly go through X3TC missions" makes you feel like the bottom boy in particularly nasty teutonian leather boyz fantasy.
But your comment fits my question very well.
I was about to start X3AP importing X3TC plots, pre-installing XRM...but that could not be a good idea considering your opinion.
I will postpone my starting and see another similar mod for newbie players.
I just want to install improvements to this game. I don't need unnecessary difficulties.
Thanks.
-
- Posts: 253
- Joined: Fri, 25. May 12, 00:21
Funny, I don't have issues with my trade empire being threatened by Xenon, Kha'ak, or pirates and I play XRM. Granted I've not started any of the plots, but if I were to do so, I'd wait until I had a decent battle group built up (which I'm close to now).
If someone or something initiates force, respond with overwhelming force if possible, otherwise try and determine your chance of victory and decide whether it's worth staying in the fight.
If someone or something initiates force, respond with overwhelming force if possible, otherwise try and determine your chance of victory and decide whether it's worth staying in the fight.
HP Pavilion dv6T Quad Edition | CPU: Intel i7-2670QM @ 2.2 Ghz | RAM: 8GB DDR3 @ 1333 Mhz | Primary GFX: ATi Radeon HD 7690M XT @ 725 Mhz w/ 2GB GDDR5 @ 800 Mhz | Secondary GFX: Intel HD Graphics | OS: Windows 7 Ultimate x64
-
- Posts: 6
- Joined: Sun, 24. Nov 13, 19:09
I started off with XRM, going well so far. Company Pride turned out to be a terrible place to train up my traders (contrary to my vanilla memories!) but worked around that ok in the end. 
I'm using X3:AP+XRM+MARS.
I did just have something odd happen though. Found a Split parked at a Thuruk's Showroom with an interesting offer - he wanted to sell me his 100% hull Drake for -22,741,306 credits. Yes, minus credits.
I saved and accepted to see what would happen, and received a free Drake, complete with a bunch of guns and marines. My wallet balance is unchanged.
No idea if this is XRM or X3 or simply today is International Split Generosity Day
Not sure if I'm going to use it though, it feels rather cheaty...

I'm using X3:AP+XRM+MARS.
I did just have something odd happen though. Found a Split parked at a Thuruk's Showroom with an interesting offer - he wanted to sell me his 100% hull Drake for -22,741,306 credits. Yes, minus credits.
I saved and accepted to see what would happen, and received a free Drake, complete with a bunch of guns and marines. My wallet balance is unchanged.

No idea if this is XRM or X3 or simply today is International Split Generosity Day

Not sure if I'm going to use it though, it feels rather cheaty...
-
- Posts: 254
- Joined: Wed, 15. Feb 12, 18:00
@farmer:
You could try getting the coordinates through bartering. I had a similar issue, when i was playing a Split char and thought it would be nice to try the Cheetah out, but just couldn´t find the Thuruk RS. Once i´ve upgraded to Wolf, skiping the M6 class entirely, guess what... i´d finaly found it
Fate it seems was not on my side ( but once i tried the Wolf, my first though was just... WOW! )
@Barleyman:
Especially the Khaakh are nasty when doing plots, and i remember back then, when i was playing TC, i used to hate their Sentinels the most. But the game doesn´t react at your current assets, afaik, but at your fighting/trading rank, so getting an M7 taskforce together might be a good idea ( it also depends on your skills + what kind of ship you chooce; if you face mainly Xenon M6+M3 go all the way for a Split Wolf and enjoy the slaughter with your all - PALC monster. If you face their bigger ships, well, you´d definetly need something more powerfull, and lots of missiles, too - an M8 is quite deadly, but it needs lots of ammo, as you know, wich implies having at least a small tomahwak plex, but if you drain attention of a hostile M7 at you, your M8 can slaughter it quite efficiently ).
A Pirate Galleon is a ship of choice for me in almost every my playthrough, unless i restrict myself to use only ships of my characters race. This light M1 can use Gaus Cannons, an has a flak coverage that is rarely seen elsewhere. And it´s a full blood carrier, able to dock 2 TS/TP/M6, and 33 additional fighters. You could try to board, and outfit it, and then go and mess with the Xenons ( apropos: Xenon "C" is almost a Light Destroyer class, so beware )..
There is also another "easy" way to deal with larger, bulkier ships - use Boron Ion weapons to lower their shields asap, and finish them off with devastating missile salvos of Blizzards, Taifuns, in short heavy swarm missiles, that their turrets won´t be able to shoot down, esp. when overwhelmed through sheer quantity.
Your problem, in general, if we are speaking of just killing lots of enemies, is the lack of a "i win" ship in XRM ( though, a Wolf is very close to it, at least in his "waight class" ).
@paul: i´ve never, ever seen a single Khaakh Sentinel in any of my AP games ( not that i miss them very much
), but how comes?
You could try getting the coordinates through bartering. I had a similar issue, when i was playing a Split char and thought it would be nice to try the Cheetah out, but just couldn´t find the Thuruk RS. Once i´ve upgraded to Wolf, skiping the M6 class entirely, guess what... i´d finaly found it

Fate it seems was not on my side ( but once i tried the Wolf, my first though was just... WOW! )
@Barleyman:
Especially the Khaakh are nasty when doing plots, and i remember back then, when i was playing TC, i used to hate their Sentinels the most. But the game doesn´t react at your current assets, afaik, but at your fighting/trading rank, so getting an M7 taskforce together might be a good idea ( it also depends on your skills + what kind of ship you chooce; if you face mainly Xenon M6+M3 go all the way for a Split Wolf and enjoy the slaughter with your all - PALC monster. If you face their bigger ships, well, you´d definetly need something more powerfull, and lots of missiles, too - an M8 is quite deadly, but it needs lots of ammo, as you know, wich implies having at least a small tomahwak plex, but if you drain attention of a hostile M7 at you, your M8 can slaughter it quite efficiently ).
A Pirate Galleon is a ship of choice for me in almost every my playthrough, unless i restrict myself to use only ships of my characters race. This light M1 can use Gaus Cannons, an has a flak coverage that is rarely seen elsewhere. And it´s a full blood carrier, able to dock 2 TS/TP/M6, and 33 additional fighters. You could try to board, and outfit it, and then go and mess with the Xenons ( apropos: Xenon "C" is almost a Light Destroyer class, so beware )..
There is also another "easy" way to deal with larger, bulkier ships - use Boron Ion weapons to lower their shields asap, and finish them off with devastating missile salvos of Blizzards, Taifuns, in short heavy swarm missiles, that their turrets won´t be able to shoot down, esp. when overwhelmed through sheer quantity.
Your problem, in general, if we are speaking of just killing lots of enemies, is the lack of a "i win" ship in XRM ( though, a Wolf is very close to it, at least in his "waight class" ).
@paul: i´ve never, ever seen a single Khaakh Sentinel in any of my AP games ( not that i miss them very much

"Only fools seek power, and only the greatest fools seek it through force".
-
- Posts: 465
- Joined: Tue, 23. Dec 08, 10:15
Been playing x3 on and off since last year. Just reinstall everything with XRM couple weeks ago (again). Found out a small bug. The ATF m3 bomber, Norns, can mount 200MG shield. However, it only can carries L cargo, but the shield is an XL ware, which results in the ship is unable to mount proper shield. I'm using the latest version (XRM and tc), with Low value hull pack.
I also wanna ask, is there any script that makes the new XRM m3 bomber class ships behaves like actual bomber(I mean with commands that only available to m8)? Because right now, the only way I can make the bomber work is give them missile load out and adjust missile firing chance to something like 80~100%. But then the bomber will just fire missiles to anything that's red, even when they are sitting there and been instructed to do "nothing". Wasting all those torpedoes on m5 instead of the m2 that I issue them to attack.
I also wanna ask, is there any script that makes the new XRM m3 bomber class ships behaves like actual bomber(I mean with commands that only available to m8)? Because right now, the only way I can make the bomber work is give them missile load out and adjust missile firing chance to something like 80~100%. But then the bomber will just fire missiles to anything that's red, even when they are sitting there and been instructed to do "nothing". Wasting all those torpedoes on m5 instead of the m2 that I issue them to attack.
-
- Posts: 8132
- Joined: Tue, 19. Apr 05, 13:33
They function exactly the same as M8s and M7Ms. You need to give the missile turret an order, like attack enemies, or attack target. In AP fill them with mosquitos and give them a protect ship order and they will provide a missile defence screen for that ship.Spectre01 wrote:Been playing x3 on and off since last year. Just reinstall everything with XRM couple weeks ago (again). Found out a small bug. The ATF m3 bomber, Norns, can mount 200MG shield. However, it only can carries L cargo, but the shield is an XL ware, which results in the ship is unable to mount proper shield. I'm using the latest version (XRM and tc), with Low value hull pack.
I also wanna ask, is there any script that makes the new XRM m3 bomber class ships behaves like actual bomber(I mean with commands that only available to m8)? Because right now, the only way I can make the bomber work is give them missile load out and adjust missile firing chance to something like 80~100%. But then the bomber will just fire missiles to anything that's red, even when they are sitting there and been instructed to do "nothing". Wasting all those torpedoes on m5 instead of the m2 that I issue them to attack.
Ill check the Norns issue - 200MJ shields should be L... Are you seeing correct cargo sizes for other wares? Eg. Jumpdrive - XL, capital class weapons XXL etc.