Thanks for the link!DrBullwinkle wrote:X3 Editor 2
Can you tell which file and where it is located to alter for the ships?
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Thanks for the link!DrBullwinkle wrote:X3 Editor 2
That, depends on what cat file your xrm is, as well as whether if you have other addons. The ship ststs file is located at types/Tships.pck(addon/types/Tships for AP). Remember, always find the file i the highest cat number or your editing wont take effect.Valen68 wrote:Thanks for the link!DrBullwinkle wrote:X3 Editor 2
Can you tell which file and where it is located to alter for the ships?
http://x3wiki.com/index.php/ValhallaEtyneo wrote:Any idea what the specific hangar breakdown is for the Valhalla? I know it says it has a hangar capacity of 60, but there's no indication if all 60 are for fighters, or if ~1-3 slots are for larger ships (M6, etc) as with some other capital ships.
Sorry for the double post, did not realize it had until you said something. I was replying from my cell phone so maybe that was what caused the double. Thanks again for the help!DrBullwinkle wrote:Sorry, but that is not great advice, Spectre. Especially not for a newbie (and it is a bad habit for everyone, except for special circumstances).
I already answered this on the previous page, but Valen double-posted, so here it is again:
Use "Open from VFS".
Types\TShips
I've never trusted that Wiki. I remember hearing some time ago that it was out of date. Perhaps that's changed since...in any case, it does not reference the Valhalla as it exists in XRM. Perhaps the hangar arrangement remained untouched from vanilla, though...gastovski wrote:http://x3wiki.com/index.php/ValhallaEtyneo wrote:Any idea what the specific hangar breakdown is for the Valhalla? I know it says it has a hangar capacity of 60, but there's no indication if all 60 are for fighters, or if ~1-3 slots are for larger ships (M6, etc) as with some other capital ships.
Nope. No science ship exploding during undocking in my game. Or maybe it's because I have bounce and safe undocking mods installed. Although those mods should only affects player owned ships.KRM398 wrote:Been playing my new game and saw something odd...science ships keep exploding trying to either dock or undock at equipment docks, saw 3 so far doing it. Not sure why or if anyone else mentioned it, if they did, sorry.
I've have a few Science Ships collide with docks and explode, both player and NP docks.wrote:Any ship should have collisions disabled during docking procedures when under AI control. I've never had any problems with science ships.