[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Hallo guys
I have a little problem with XRM{prabably}.My exchange menu,just above trade in station is inactive{grey}.This happens when i start quests in NMMC Teladi company,they whant me do bring 75 Nvidium to them.I dont know is XRm or other mod i listed below,is matter of reputation or somthing else i dont know.I check this in all stations possible all around universe and evrywhere is the same:grey exchange goods menu.Meaby this have nothing to do with NMMC,meaby game just bugged.
All my older saves ,few days back is working,new game same working ,all in same instalation of AP and XRM.
Mods/scripts i use:
XRM
LostColony 2.2
cockpit mod for xrm
IE
IEX
Improved Races 2.0
Advice me somthing because i dont whant start from older saves.
Thank you
Regards
I have a little problem with XRM{prabably}.My exchange menu,just above trade in station is inactive{grey}.This happens when i start quests in NMMC Teladi company,they whant me do bring 75 Nvidium to them.I dont know is XRm or other mod i listed below,is matter of reputation or somthing else i dont know.I check this in all stations possible all around universe and evrywhere is the same:grey exchange goods menu.Meaby this have nothing to do with NMMC,meaby game just bugged.
All my older saves ,few days back is working,new game same working ,all in same instalation of AP and XRM.
Mods/scripts i use:
XRM
LostColony 2.2
cockpit mod for xrm
IE
IEX
Improved Races 2.0
Advice me somthing because i dont whant start from older saves.
Thank you
Regards
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- Joined: Wed, 6. Nov 02, 20:31
tried adding modded bombers, and the Terran mission failed and froze as well as every convoy mission in game, threw it out they work again, added some ships from the approved ship list in the modding section, froze again. using TC 3.2 and your mod...does that make any more ships or mods unusable?
tried speeding bombers up to 200 for escorts for corvettes and added some medium missiles, but then things start freezing. doesn't matter if I use exact specs from generic ships without modding them, any changes freezes the convoy missions forever.
thats all I'm doing TC 3.2 and Rebalance mod..oh and marine repairs and bailing extension.
tried speeding bombers up to 200 for escorts for corvettes and added some medium missiles, but then things start freezing. doesn't matter if I use exact specs from generic ships without modding them, any changes freezes the convoy missions forever.

thats all I'm doing TC 3.2 and Rebalance mod..oh and marine repairs and bailing extension.
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I have never seen a success report that explains how to install .xsp ships into XRM.
There *are* some known issues.
For AP, some players have had better success when they install the .xsp into both TC and AP.
For XRM, there was a bug in XRM's dummies file a couple of years ago that created trouble for the Plugin Manager. Don't know whether this has been fixed in XRM.
However, there is a "beta" patch for the Plugin Manager that may work around the dummies bug. So far, nobody has reported a clear description of whether it solves the problem with dummies.
Here are some related threads:
Ships (XSP) may have trouble with XRM
Ships (Adding to XRM) - Combining XSP ships into mods (with beta patch for PM)
Question: how to extract .xsp file and merge it into XRM
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TL,DNR Version: XSP ships may not be fully compatible with XRM.
I am *certain* that it could be done by someone sufficiently familiar with modding and XSP's. If anyone *has* done it, then they have not explained "how" they did it (to the best of my knowledge).
There *are* some known issues.
For AP, some players have had better success when they install the .xsp into both TC and AP.
For XRM, there was a bug in XRM's dummies file a couple of years ago that created trouble for the Plugin Manager. Don't know whether this has been fixed in XRM.
However, there is a "beta" patch for the Plugin Manager that may work around the dummies bug. So far, nobody has reported a clear description of whether it solves the problem with dummies.
Here are some related threads:
Ships (XSP) may have trouble with XRM
Ships (Adding to XRM) - Combining XSP ships into mods (with beta patch for PM)
Question: how to extract .xsp file and merge it into XRM
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TL,DNR Version: XSP ships may not be fully compatible with XRM.
I am *certain* that it could be done by someone sufficiently familiar with modding and XSP's. If anyone *has* done it, then they have not explained "how" they did it (to the best of my knowledge).
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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Elsin wrote:Hey guys
Can anyone can advice me somthing abaut this exchange with marchants in station?Anyone meet the same problem?Is matter of reputation?I dont know how to deal with this when this happen in new game.
Do mean the bartering system? Has it ever worked correctly?
If its grey, then there are no merchants. However, in the XRM that should not happen. Please check that you have copied all the scripts from the "scripts_ap" or "scripts_tc" folders into your local "scripts" folder.
You'll need restart if this is the problem as there will be a lot more wrong with your game than just the bartering not working.
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The dummies file is indeed the problem - The version I inherited from the original Ship Rebalance Mod from Someone Else had its entries in a different order to the vanilla dummies. I believe the plugin manager does not handle this order change and it breaks the file. I've just never got around to fixing the problem.DrBullwinkle wrote:I have never seen a success report that explains how to install .xsp ships into XRM.
There *are* some known issues.
For AP, some players have had better success when they install the .xsp into both TC and AP.
For XRM, there was a bug in XRM's dummies file a couple of years ago that created trouble for the Plugin Manager. Don't know whether this has been fixed in XRM.
However, there is a "beta" patch for the Plugin Manager that may work around the dummies bug. So far, nobody has reported a clear description of whether it solves the problem with dummies.
Here are some related threads:
Ships (XSP) may have trouble with XRM
Ships (Adding to XRM) - Combining XSP ships into mods (with beta patch for PM)
Question: how to extract .xsp file and merge it into XRM
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TL,DNR Version: XSP ships may not be fully compatible with XRM.
I am *certain* that it could be done by someone sufficiently familiar with modding and XSP's. If anyone *has* done it, then they have not explained "how" they did it (to the best of my knowledge).
A manual install of the dummies entries should work just fine.
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I'm not sure that the order should matter (although it is possible, I suppose).paulwheeler wrote:The dummies file is indeed the problem - The version I inherited ... had its entries in a different order to the vanilla dummies.
Cycrow reported that there is a blank entry just after the new_535_ExtDock:
ships\props\new_535_ExtDock_dummy;ANIMATEDF_DOCKPORT_FIGHTER|ANIMATEDF_DOCKPORT_UDDOWN|ANIMATEDF_DOCKPORT_BELOW30;0;
; // <<==== This line is blank.
He seemed to think that was the main problem with the dummies file. I don't know one way or the other, but fixing it would be an easy thing to try.
That's part of the frustration with .xsp's -- there have been several solutions suggested, but not a single soul has *tried* the solutions and reported back *sigh*.
Anyway, that's all I know about it.

Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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