[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 29
- Joined: Sun, 28. Nov 04, 19:53
XRM need help
Sorry again i got it to work in the AP folder stop at 04 .cat and .dat sorry i put it in 05 didn't work right so i put it in after all mod 09 and 10 working now don't know why but i'm happy thank again
-
- Posts: 365
- Joined: Wed, 20. Mar 13, 06:42
How are you parsing game data into html? I'm using the original JMan77's scripts, but they need to be updated, current To Do:BlackArchon wrote:Seems like you're doing something I also began some time ago: http://blubb.najut.org/xrm/ships_en.html
Maybe we can work together?
1) replace Acceleration with Turning Rate
2) add Cargo base
3) reorder columns so the end of table looks like this: Hangar size - Cargo class - Cargo base - Cargo max - Weapons - Missiles)
4) fix the tooltips for Main Guns
-
- Posts: 1016
- Joined: Wed, 4. Feb 04, 17:37
I wrote a python script to parse TShips.txt from the current XRM. However, I still don't understand how to get the turning rate. Do you have an idea?leoriq wrote:How are you parsing game data into html? I'm using the original JMan77's scripts, but they need to be updated, current To Do:BlackArchon wrote:Seems like you're doing something I also began some time ago: http://blubb.najut.org/xrm/ships_en.html
Maybe we can work together?
1) replace Acceleration with Turning Rate
2) add Cargo base
3) reorder columns so the end of table looks like this: Hangar size - Cargo class - Cargo base - Cargo max - Weapons - Missiles)
4) fix the tooltips for Main Guns
-
- Posts: 4
- Joined: Fri, 17. Apr 15, 10:52
Hi there! I didn't want to post question, but...
I have awful freezes in overloaded sectors (core sectors mostly) and I hoped there's a solutions or at least perfomance-oriented FAQ... What exactly was in that link?
I just began to play with XRM, it looks awesome (can't find $50 for Elite: Dangerous, so I modify X3, lol), but this issues reminds me of Time of the Truth mod for Terran Conflict, it was so overloaded by scripts, that by the time I bought first M7 max fps was 15-17, in SETA 3-5 - this was unplayable already, but if start new game - 60 fps...
I'm afraid with XRM will be the same...
What the hell? The link is dead long ago already, I want to see help about perfomance =/PERFORMANCE ISSUES? Click here
I have awful freezes in overloaded sectors (core sectors mostly) and I hoped there's a solutions or at least perfomance-oriented FAQ... What exactly was in that link?
I just began to play with XRM, it looks awesome (can't find $50 for Elite: Dangerous, so I modify X3, lol), but this issues reminds me of Time of the Truth mod for Terran Conflict, it was so overloaded by scripts, that by the time I bought first M7 max fps was 15-17, in SETA 3-5 - this was unplayable already, but if start new game - 60 fps...
I'm afraid with XRM will be the same...

Last edited by LeonserGT on Fri, 17. Apr 15, 11:40, edited 1 time in total.
-
- Posts: 204
- Joined: Thu, 28. Sep 06, 12:25
If the sheer amount of ship model polygons makes your game crawl you could try these (thanks to Viliae for providing persistent links!)LeonserGT wrote:I have awful freezes in overloaded sectors (core sectors mostly) and I hoped there's a solutions or at least perfomance-oriented FAQ... What exactly was in that link?
Those will address XRM issues regarding non-LODified models. For vanilla ships&stations go to Lucike's forum. It's German but you only need the LINK provided at the beginning of the second red line. EnjoyViliae wrote:HelloHere you go:Pierre'70 wrote:I'm reinstalling this (not sure why I uninstalled!) and I'm looking for the optimised ship and station LOD files provided by Feuerriese on page 1703 of this thread. I downloaded them previously but for some reason didn't keep them - and the file hosting site they were on has shut down. Does anyone have these files? I can't believe I didn't save them myself.
http://www.mediafire.com/download/mdqdy ... _Pack_1.7z
http://www.mediafire.com/download/t0d20 ... _Pack_1.7z
but you should know that if autor of this optimisation will ask me to remove those links, I will do it.
Feuerriese is the author of this LOD optimisation and all credits are going to him.

-
- Posts: 4
- Joined: Fri, 17. Apr 15, 10:52
Oh, thank you very much for fast response and providing links! I only hope this will help and freezes wasn't caused by many new scripts...Feuerriese wrote:Those will address XRM issues regarding non-LODified models. For vanilla ships&stations go to Lucike's forum. It's German but you only need the LINK provided at the beginning of the second red line. Enjoy
But there is no readme file with installation instructions inside, should I just add files in addon folder, like other mods and LOD-models will be replaced? (and yeah, I remember about renaming them)
-
- Posts: 204
- Joined: Thu, 28. Sep 06, 12:25
Installation is quite simple, just make sure the XRM cat/dat files are last in your load order (i.e. highest number). Copy the third one to the appropiate /mods folder and activate the mod from within the game loader. Having to use six files is a bit annoying...I'll think about merging them into a single cat/dat for your convenienceLeonserGT wrote:Oh, thank you very much for fast response and providing links! I only hope this will help and freezes wasn't caused by many new scripts...
But there is no readme file with installation instructions inside, should I just add files in addon folder, like other mods and LOD-models will be replaced? (and yeah, I remember about renaming them)

-
- Posts: 4
- Joined: Fri, 17. Apr 15, 10:52
Emm, well, I installed XRM first and cockpit mod + backgrounds + docking software size after it (everything from 1st post, mod itself and addons), do I need to change XRM dst/cat files order or I can simply install these files after it?Feuerriese wrote:just make sure the XRM cat/dat files are last in your load order (i.e. highest number).
Third one? You mean replacer for vanilla? I decided to not use it, 'cause in vanilla everything was okCopy the third one to the appropiate /mods folder and activate the mod from within the game loader.
-
- Posts: 204
- Joined: Thu, 28. Sep 06, 12:25
Just make sure those files are loaded *after* XRM (=overruling XRM models). Any other mods won't matter at all. Or, because I felt like measuring my 7zip speed:
AiO Performance Mod
Just unzip the files into your TC or AP /mods folder and tell the game launcher to load the performance update. Zipped it before reading your post so it does include the vanilla optimizations - those help a lot during large battles (and that's why the mod was created in the first place). Happy downloading!
AiO Performance Mod
Just unzip the files into your TC or AP /mods folder and tell the game launcher to load the performance update. Zipped it before reading your post so it does include the vanilla optimizations - those help a lot during large battles (and that's why the mod was created in the first place). Happy downloading!
-
- Posts: 204
- Joined: Thu, 28. Sep 06, 12:25
You're welcome. It's a lot of work but the lack of lag is absolutely worth it. Nothing beats letting Xenon feel the true power of the force of your CODEA carrier task force at 30fpsLeonserGT wrote:Wow, this worked, thank you so much!

That's great news! Does it also mean MOAR SHIPS! soon?paulwheeler wrote:coming soon (TM)
-
- Posts: 204
- Joined: Thu, 28. Sep 06, 12:25
-
- Posts: 8132
- Joined: Tue, 19. Apr 05, 13:33
-
- Posts: 2
- Joined: Sun, 19. Apr 15, 13:02
First of all - thank's for the amazing mod, I'm regularly being blasted to bits, but I'm enjoying every second of it
After completing the terran plot I'm finally able to build up factories that produce more than wheat, so I'm jumping around in my Vidar, getting the parts for it.
I read somewhere in the thread that ships are only supposed to be able to jump to specific sectors, however, my vidar is able to jump to every sector and use every gate for it - is something wrong with my installation?

I read somewhere in the thread that ships are only supposed to be able to jump to specific sectors, however, my vidar is able to jump to every sector and use every gate for it - is something wrong with my installation?
-
- Posts: 2
- Joined: Sun, 19. Apr 15, 13:02