[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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I have been having several issues after installing the mod...
1. At the start of a new game i get a message from the "Federal Argon Military Command" that says "=TextIdNotFound="
2. I started a new game as the ATF Veteran and several starting stations have names with numbers and special characters. See Image: http://imgur.com/zu2iIcI
3. I have no control options to enable special features like the RRF.
4. a Ka'aak destroyer was right in front of me the moment I started a new game. I also find it irritating that there are alot more deadly ships in core sectors with practically no defenders anywhere.
1. At the start of a new game i get a message from the "Federal Argon Military Command" that says "=TextIdNotFound="
2. I started a new game as the ATF Veteran and several starting stations have names with numbers and special characters. See Image: http://imgur.com/zu2iIcI
3. I have no control options to enable special features like the RRF.
4. a Ka'aak destroyer was right in front of me the moment I started a new game. I also find it irritating that there are alot more deadly ships in core sectors with practically no defenders anywhere.
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You have not installed the scripts correctly (hence the lack of defenders). Copy contents of "scripts_ap" from part 2 into the addon/scripts folder.Arlex wrote:I have been having several issues after installing the mod...
1. At the start of a new game i get a message from the "Federal Argon Military Command" that says "=TextIdNotFound="
2. I started a new game as the ATF Veteran and several starting stations have names with numbers and special characters. See Image: http://imgur.com/zu2iIcI
3. I have no control options to enable special features like the RRF.
4. a Ka'aak destroyer was right in front of me the moment I started a new game. I also find it irritating that there are alot more deadly ships in core sectors with practically no defenders anywhere.
You will need to start a new game.
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Yup... I extracted the "scripts_ap" folder to the addon directory without actually copy/pasting the scripts themselves to the "scripts" folder. A foolish mistake...paulwheeler wrote:You have not installed the scripts correctly (hence the lack of defenders). Copy contents of "scripts_ap" from part 2 into the addon/scripts folder.Arlex wrote:I have been having several issues after installing the mod...
1. At the start of a new game i get a message from the "Federal Argon Military Command" that says "=TextIdNotFound="
2. I started a new game as the ATF Veteran and several starting stations have names with numbers and special characters. See Image: http://imgur.com/zu2iIcI
3. I have no control options to enable special features like the RRF.
4. a Ka'aak destroyer was right in front of me the moment I started a new game. I also find it irritating that there are alot more deadly ships in core sectors with practically no defenders anywhere.
You will need to start a new game.
I had another question: Would the Asteroid Fusion mod be compatible with XRM?
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Paul, I really like the much slower reputation progress in Litcube's Universe. I don't have to do only a few missions for a race and they like me - I have to constantly working on my reputation before I'm allowed to buy the bigger ships and stations. Is there any chance to have such a mechanism in XRM?
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just coming back to x universe from elite and i was recommanded xrm
i have installed it but it says i cant use xsp ship files, how do i install custom ships with out using the xsp files, want to add a few star trek and battlestar galacticia ships to my game
also what mods do people recommand to complement the xrm mod (im more a build up an empire kind of person then all out attack everything type if that helps)
i have installed it but it says i cant use xsp ship files, how do i install custom ships with out using the xsp files, want to add a few star trek and battlestar galacticia ships to my game

also what mods do people recommand to complement the xrm mod (im more a build up an empire kind of person then all out attack everything type if that helps)
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I have no idea - I expect something like that requires altering of altering the hard coded game files - something I have no idea about.BlackArchon wrote:Paul, I really like the much slower reputation progress in Litcube's Universe. I don't have to do only a few missions for a race and they like me - I have to constantly working on my reputation before I'm allowed to buy the bigger ships and stations. Is there any chance to have such a mechanism in XRM?
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Ok thanks anyway.paulwheeler wrote:I have no idea - I expect something like that requires altering of altering the hard coded game files - something I have no idea about.BlackArchon wrote:Paul, I really like the much slower reputation progress in Litcube's Universe. I don't have to do only a few missions for a race and they like me - I have to constantly working on my reputation before I'm allowed to buy the bigger ships and stations. Is there any chance to have such a mechanism in XRM?

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Hey, not sure if y'all know the fact that Egosoft is working on a new patch for... X3 
http://forum.egosoft.com/viewtopic.php? ... sc&start=0

http://forum.egosoft.com/viewtopic.php? ... sc&start=0
Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!
We want the Boron back!
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Well its a good job we all put or installations in a different folder location hey chaps!Sorkvild wrote:Hey, not sure if y'all know the fact that Egosoft is working on a new patch for... X3
http://forum.egosoft.com/viewtopic.php? ... sc&start=0
You did do that right?.......

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Paul, a few pages before we discussed some occasions where AI ships aren't well equipped. I just had another such observation: There was a Split Military Ocelot (and some escorts) in Family Njy attacking a damaged Xenon K. The Ocelot only used Ion Shard Railguns - with the exception of the back turret, it got PALCs. There were definitely no Plasma Burst Projectors. Quite sad to see this...