[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Informer
Posts: 283
Joined: Wed, 3. Jul 13, 23:10
x4

Post by Informer »

ascendence wrote:hey guys, first time player here, i installed the mod and everything works so far, i also installed the cockpit mod but i dont like those at all so i deleted those two files and the cockpit is now gone ingame, but it looks like this now :(

what do i do?


http://i.gyazo.com/e341564973398cf145f8d0f2a9c0bf7a.jpg

<Oversize image replaced by link. Alan Phipps>
It is al while ago, But I had the same thing. I think I could easily solved the problem, by leaving your ship, and going back in to your ship again.
If this is not helping, try docking to a station. If it helps, make a new save.
Hope this helps, like I said, it is a time ago, so I don't know for sure again, if this solves the problem.
Information is power. But like all power, there are those who want to keep it for themselves (Aaron Swartz you will live forever)
paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
x3tc

Post by paulwheeler »

Just change sectors and it will be fixed. You just need the cockpit scene to be reloaded .
ascendence
Posts: 3
Joined: Thu, 18. Jun 15, 22:51
x3ap

Post by ascendence »

it worked, thanks!
asyikarea51
Posts: 96
Joined: Tue, 6. Jul 04, 08:10
x4

Post by asyikarea51 »

Hi guys, decided to get back into X3AP+XRM, miss the fleet action of big spaceships killing each other, but limited free time means I'm just spawning things and messing around.

So I spawned in a J Mk I but I can't get any ship to dock with it. Is something wrong with my install, or is this one of those leftover issues, no docking entry/exit in the scene maybe? (I don't care too much for the Commonwealth Mk I ships so I wouldn't know if those have working docks.)
paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
x3tc

Post by paulwheeler »

The mk1 xenon ships don't spawn in the xrm, so I've never bothered to get them working properly.
BlackArchon
Posts: 1016
Joined: Wed, 4. Feb 04, 17:37
xr

Post by BlackArchon »

What's the point about the Pirate Heavy Osprey? Usually the Pirate versions of ships have better weaponry than their usual versions, but this corvette has four guns less and seems to be inferior in every way.
Klinkle
Posts: 1
Joined: Sun, 21. Jun 15, 14:14

Post by Klinkle »

I'm getting this weird bug when trying to do terran station building missions. It says "Build lookup.type.maker.name@393733" I'm not entirely sure if XRM is the cause of this, but I'd be extremely grateful for any assistance.
paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
x3tc

Post by paulwheeler »

Klinkle wrote:I'm getting this weird bug when trying to do terran station building missions. It says "Build lookup.type.maker.name@393733" I'm not entirely sure if XRM is the cause of this, but I'd be extremely grateful for any assistance.
That is a mission director problem. The XRM doesnt touch much of the MD and I've never seen this issue before, so I suspect something else might be causing it.
Nicky21
Posts: 6
Joined: Sun, 25. Dec 05, 22:46

Post by Nicky21 »

Hi guys, great mod, lots fo fun, but i have one issue:

I followed the installation instrucions to the letter, but i have no voice in game. I have sound effects, but no voice over.

Any ideas ?

PS: i deleted the 00044.pck file.
Traian
paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
x3tc

Post by paulwheeler »

That usually indicates that part 2 is not installed correctly (in which case you're missing a lot more than just the voice).

Post a screenshot of your install folder and I'll take a look.
Nicky21
Posts: 6
Joined: Sun, 25. Dec 05, 22:46

Post by Nicky21 »

I decided to delete TC and install AP instead. Maybe this will cure the issue, so I can't show you a screenshot.

I asure you the mod was installed corectly. cat/dat files renamed properly, and the only other mod I had has the cockpit mod. This was a on a fresh TC install. Everything in the mod worked great except betty kept her mouth shut. On second thought, this might not have been so bad after all...

Anyway, downloading AP now and keeping fingers crossed.
Traian
paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
x3tc

Post by paulwheeler »

OK - but if betty still does not work, please post a screenshot as she absolutely should work and it can be a sign that there are other more fundamental problems.
asyikarea51
Posts: 96
Joined: Tue, 6. Jul 04, 08:10
x4

Post by asyikarea51 »

paulwheeler wrote:The mk1 xenon ships don't spawn in the xrm, so I've never bothered to get them working properly.
That explains it. Thanks.
Nicky21
Posts: 6
Joined: Sun, 25. Dec 05, 22:46

Post by Nicky21 »

It was the X3's problems with windows media codecs. I fixed it , thank you for your help !!!!

Great mod, btw !
Traian
Kelrian
Posts: 2
Joined: Fri, 8. Feb 13, 02:51
x3ap

Not sure is XRM, X3AP, or user error but..

Post by Kelrian »

Whenever I start a game, new or saved, a weird thing happens to me. I am not allowed to dock at any station anywhere. Use a different folder than my steam install, No steam exe installed, XRM is the only major mod installed. I would greatly appreciate any help or guidance. Also I get the Corporation Troubles plot within 5-8 minutes of starting a new game. Is this normal? Thanks for the help in advance.

EDIT: Typo correction
User avatar
scoutster
Posts: 97
Joined: Sun, 13. Jul 08, 11:45
x3tc

Post by scoutster »

Hi,

got back to X3 after a while, used to play TC, going to try AP & XRM now. I've heard that OOS in AP has changed a bit and was wondering what actually matters (now) with regard to lasers: dph or dps?

Best regards..
paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
x3tc

Re: Not sure is XRM, X3AP, or user error but..

Post by paulwheeler »

Kelrian wrote:Whenever I start a game, new or saved, a weird thing happens to me. I am not allowed to dock at any station anywhere. Use a different folder than my steam install, No steam exe installed, XRM is the only major mod installed. I would greatly appreciate any help or guidance. Also I get the Corporation Troubles plot within 5-8 minutes of starting a new game. Is this normal? Thanks for the help in advance.

EDIT: Typo correction
That shouldn't be happening. Ive never had a report of tjis before. Are you sure your X3 install is clean? I would recommend a reinstall.
paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
x3tc

Post by paulwheeler »

scoutster wrote:Hi,

got back to X3 after a while, used to play TC, going to try AP & XRM now. I've heard that OOS in AP has changed a bit and was wondering what actually matters (now) with regard to lasers: dph or dps?

Best regards..
Damage per second still. Oos is a bit more consistent in AP.
Kelrian
Posts: 2
Joined: Fri, 8. Feb 13, 02:51
x3ap

Post by Kelrian »

@Paul

Apparently it was one of the scripts I was running fouling things up, or maybe my "Clean" copy wasn't as clean as I thought. Either way its working fine for me again. Thanks for the great mod and the response!

EDIT: It was a ship (of Star Wars fame) called the Ebon Hawk that was breaking my game just FYI.
RicoOcho
Posts: 438
Joined: Mon, 12. Apr 10, 13:22
xr

Post by RicoOcho »

Should get back into playing this..i miss the big fleet battle and pew pew pew pew
An object in motion, stays in motion unless acted on by an outside force.
Sir Isaac Newton, The meanest person in space.

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