Why Terran ships are so slow?

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SmarterThanAll
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Re: Why Terran ships are so slow?

Post by SmarterThanAll »

taztaz502 wrote: Tue, 16. Mar 21, 14:51
SmarterThanAll wrote: Tue, 16. Mar 21, 14:41
mr.WHO wrote: Tue, 16. Mar 21, 14:18

One case where I seem possible logistical nightmare is when you will want to use Terrans ships with Commonwealth equipments (e.g. Plasma, Flaks, Split engines).
If you stick to Terran only part you're golden, but if you need to add something non Terran...it will be the nightmare.

I'm considering building separate SY/Wharf for Terran ships, instead of expanding my current SY/Wharf.
Oh absolutely It's gonna be an absolute logistical nightmare for players because I'm pretty sure you NEED Terran Shipyards and Wharfs to build Terran ships. I'm pretty sure you can't built them at normal Shipyards/Wharfs. Not to mention they require completely different mats that you're gonna have to make yourself if you're out in the commonwealth. It's gonna be even more a nightmare for players that start out as Terrans as you start with -15 with pretty much every commonwealth faction. Hell even the pirate factions like you more than most of the commonwealth
Can you put other factions weapons on terran ships at their wharf? like an equipment dock. I personally don't see it as an issue if you can do that, just means you'll have to provide your terran shipyward with a few old faction wares.

If i've got to build a fleet and send it to an old faction equipment dock to equip the components i need then its going to be an absolute pain to equip terran fleets since you can't upgrade multiple ships at once.

As for the negative relations it won't be too difficult, -15 they won't attack your trader ships or stations, a few criminal traffic should get you in positive relations with them. (Criminal traffic give a HUGE reputation boost) i was on positive terms with ZYA within like 20 minutes.
I'm not entirely sure about that sorry and sure it's easy to gain rep if you're already established. However starting out as lowly cadet with nothing but a Kukri 15K and a dream having to travel the galaxy grinding rep from -15 to 20 witt near every faction or whatever seems like an absolute hassle
taztaz502
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Re: Why Terran ships are so slow?

Post by taztaz502 »

SmarterThanAll wrote: Tue, 16. Mar 21, 15:20
taztaz502 wrote: Tue, 16. Mar 21, 14:51
SmarterThanAll wrote: Tue, 16. Mar 21, 14:41

Oh absolutely It's gonna be an absolute logistical nightmare for players because I'm pretty sure you NEED Terran Shipyards and Wharfs to build Terran ships. I'm pretty sure you can't built them at normal Shipyards/Wharfs. Not to mention they require completely different mats that you're gonna have to make yourself if you're out in the commonwealth. It's gonna be even more a nightmare for players that start out as Terrans as you start with -15 with pretty much every commonwealth faction. Hell even the pirate factions like you more than most of the commonwealth
I'm not entirely sure about that sorry and sure it's easy to gain rep if you're already established. However starting out as lowly cadet with nothing but a Kukri 15K and a dream having to travel the galaxy grinding rep from -15 to 20 witt near every faction or whatever seems like an absolute hassle
I thought that too, but like i said it's really easy to change relations by killing criminal traffic, under 10 kills you'll have 0 or positive reputation.

Plus Save starts only really change the start of the game AFAIK, so you could just start as the basic save if you want neutral with everyone and i think you still get access to all the same quests etc so it basically just leaves the choice in the players hands.
SmarterThanAll
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Re: Why Terran ships are so slow?

Post by SmarterThanAll »

taztaz502 wrote: Tue, 16. Mar 21, 15:16 I couldn't see any size fleet that the AI could produce of S/M ships even scratching an Asgard.

Things got 650,000 shields, 0 recharge rate and like 16 L turrets. :lol:

My behemoths barely even take any damage from them unless they lose their engines/turrets but then they'll generally just sit there forever tanking the damage.
Yeah in fact the only time I've seen an Asgard really take any damage whatsoever is when a bunch of behemoths were bombarding it for like a solid long while with plasma while the Asgard was alone and in close range. They even managed to destroy the Asgard but not before it destroyed a carrier and several behemoths first. In every other situation I've seen it in the shields never moved an inch.
MSterling
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Re: Why Terran ships are so slow?

Post by MSterling »

SmarterThanAll wrote: Tue, 16. Mar 21, 15:20 I'm not entirely sure about that sorry and sure it's easy to gain rep if you're already established. However starting out as lowly cadet with nothing but a Kukri 15K and a dream having to travel the galaxy grinding rep from -15 to 20 witt near every faction or whatever seems like an absolute hassle
The grind is not to 20, it is to -5, the point at which you can do missions with them. So you only really grind from, what, -15 to -5, which are 10 civilian craft vaporised. What makes the game hard for a casual player who isn't bent on world domination is that this lack of docking as a non-Split in a post-Split DLC is that the Split cannot get their production running without your help, but they won't let you land to help them.

Maybe if at -19 you could let your (AI controlled only?) ships land to trade, but ONLY at the lower tech, refineries, foodstuffs, energy, and maybe the refined stuff such as microchips, etc, but no docking at trading stations, no wharfs or shipyards, no high tech/shiptech, then a non-split start wouldn't make you have to choose between abandoning the split territories to Xenon or prioritising getting to -5 with them over, say, the teladi, or exploring sectors.
SmarterThanAll
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Re: Why Terran ships are so slow?

Post by SmarterThanAll »

MSterling wrote: Tue, 16. Mar 21, 15:16
SmarterThanAll wrote: Tue, 16. Mar 21, 15:00 I mean the Asgard or a few of them would make short work of any Xenon station. The Asgard XL battery has a range of 14 km!!! They can literally sit back and destroy the station ...
Not unless the station is being built right in front of it.

One destroyed engine and the main guns of the Asgard are ways to draw a line in space, a very expensive etch-a-sketch. This is the weakness of the terrans, that and you have less work to cripple their economy. Indeed if you blockaded Terra/Luna but still let traders through, blow them up trying to get back in, and started blowing up terran stations, the traders would take reserves from the inner stockpiles and choke production, you would take massive losses holding the line, but you have the entire universe to raid to build new ships, put ship manufacture in Antigone and ferry replacements continually, and every ship you take out cannot be replaced by Sol, the materials were used to repair and build new stations.

If diplomacy were an option, such a blockade of Sol could garner a ceasefire peace treaty with Terra. It is a pity that the HOP are not likewise strategically weak.

Oh, and I think the beam is bugged. According to given stats, the XL battery should not one-shot. 10k for 5 seconds is 50k of shielding. A Behemoth has, what, 160k? Three shots it should take, during which the shields recharge. Looks like it is doing 100k, not 10k, with the cooldown. However, if the I were also taken out in one shot, that would show something closer to 200k damage.
I mean with obvious player intervention you can do whatever you want regardless of anything really. You can take over the galaxy with relative ease with a big enough fleet. The AI of course are never gonna do the things you are mentioning.
SmarterThanAll
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Re: Why Terran ships are so slow?

Post by SmarterThanAll »

taztaz502 wrote: Tue, 16. Mar 21, 15:25
SmarterThanAll wrote: Tue, 16. Mar 21, 15:20
taztaz502 wrote: Tue, 16. Mar 21, 14:51
I'm not entirely sure about that sorry and sure it's easy to gain rep if you're already established. However starting out as lowly cadet with nothing but a Kukri 15K and a dream having to travel the galaxy grinding rep from -15 to 20 witt near every faction or whatever seems like an absolute hassle
I thought that too, but like i said it's really easy to change relations by killing criminal traffic, under 10 kills you'll have 0 or positive reputation.

Plus Save starts only really change the start of the game AFAIK, so you could just start as the basic save if you want neutral with everyone and i think you still get access to all the same quests etc so it basically just leaves the choice in the players hands.
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The Terran start is pretty awesome though they get access to the PHQ in a different way. Compared to the other starts the Terran one is pretty fleshed out. An you start with access to Inner Sol. If you weren't aware trying to enter Sol without a Terran license is a death sentence they will absolutely not hesitate to kill you. You need a license to enter the inner planets and another one to enter Moon/Earth. You'll get warned of course but they'll for sure try to **** you if you ignore the warnings. I saw a streamer get completely ganked by a massive Terran fleet waiting on the other side of the Moon accelerator when he ignored warnings. He was playing the Terran even as that start you still gotta earn your way to Earth.
Last edited by SmarterThanAll on Tue, 16. Mar 21, 16:08, edited 10 times in total.
SmarterThanAll
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Re: Why Terran ships are so slow?

Post by SmarterThanAll »

MSterling wrote: Tue, 16. Mar 21, 15:27
SmarterThanAll wrote: Tue, 16. Mar 21, 15:20 I'm not entirely sure about that sorry and sure it's easy to gain rep if you're already established. However starting out as lowly cadet with nothing but a Kukri 15K and a dream having to travel the galaxy grinding rep from -15 to 20 witt near every faction or whatever seems like an absolute hassle
The grind is not to 20, it is to -5, the point at which you can do missions with them. So you only really grind from, what, -15 to -5, which are 10 civilian craft vaporised. What makes the game hard for a casual player who isn't bent on world domination is that this lack of docking as a non-Split in a post-Split DLC is that the Split cannot get their production running without your help, but they won't let you land to help them.

Maybe if at -19 you could let your (AI controlled only?) ships land to trade, but ONLY at the lower tech, refineries, foodstuffs, energy, and maybe the refined stuff such as microchips, etc, but no docking at trading stations, no wharfs or shipyards, no high tech/shiptech, then a non-split start wouldn't make you have to choose between abandoning the split territories to Xenon or prioritising getting to -5 with them over, say, the teladi, or exploring sectors.
I'll be honest I did a Split only run once and enjoyed it and never cared about the Split again afterwards. Up and until now you could say I was 'maining" the Argon eagerly awaiting the return of the Terrans and now that the Terrans are here I'll more than likely kick the Argon to the curb for now at least. I love the Argon but played them to death over the years. Too much of a good thing is a bad thing. Variety is the spice of life!
AsadullinIF
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Re: Why Terran ships are so slow?

Post by AsadullinIF »

Aaaand the DLC is here. Please tell me about the final stats and the ability to install the terran components to commonwealth ships? Are the terran ships still garbage? To bad - the Okinawa still worse than Shuyaku hands down =( almost 2 times slower. But the cargohols is 42000 - a little better than it was. But still lower than Shuyaku. So the Title DLC Terran superrior ship is inferior to good old Shuyaku. Not just inferior. 2 times inferior. Good bye forever, Okinawa =(
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grapedog
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Re: Why Terran ships are so slow?

Post by grapedog »

SmarterThanAll wrote: Tue, 16. Mar 21, 15:32

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The Terran start is pretty awesome though they get access to the PHQ in a different way. Compared to the other starts the Terran one is pretty fleshed out. An you start with access to Inner Sol. If you weren't aware trying to enter Sol without a Terran license is a death sentence they will absolutely not hesitate to kill you. You need a license to enter the inner planets and another one to enter Moon/Earth. You'll get warned of course but they'll for sure try to **** you if you ignore the warnings. I saw a streamer get completely ganked by a massive Terran fleet waiting on the other side of the Moon accelerator when he ignored warnings. He was playing the Terran even as that start you still gotta earn your way to Earth.
What a bunch of uptight douches...
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Re: Why Terran ships are so slow?

Post by BlackRain »

By the way, I just watched an Osaka tear apart a Xenon K like it was nobody's business, their guns are powerful.
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chew-ie
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Re: Why Terran ships are so slow?

Post by chew-ie »

BlackRain wrote: Tue, 16. Mar 21, 21:09 By the way, I just watched an Osaka tear apart a Xenon K like it was nobody's business, their guns are powerful.
Yep - that sounds like an Osaka alright. Even if it is only a baby Osaka compared to the X³ one ^^
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MSterling
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Re: Why Terran ships are so slow?

Post by MSterling »

SmarterThanAll wrote: Tue, 16. Mar 21, 15:46Variety is the spice of life!
Spice gives me wind....

I'm getting old.
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Re: Why Terran ships are so slow?

Post by BlackRain »

Alright, just from playing Terrans for a short while, I can say they are definitely my favorite ships. I love their weapons and quick turns with fighters.
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mr.WHO
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Re: Why Terran ships are so slow?

Post by mr.WHO »

Am I missing something or there are no Terran missiles?

I see terran missile turrets, but at PIO equipment dock I see normal commonwealth missiles?

Doesn't this pose a huge logistic issues? I thought we can use simple terran resources to build everything, but it seem missiles are commonwealth blueprints?
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Re: Why Terran ships are so slow?

Post by BlackRain »

mr.WHO wrote: Tue, 16. Mar 21, 22:05 Am I missing something or there are no Terran missiles?

I see terran missile turrets, but at PIO equipment dock I see normal commonwealth missiles?

Doesn't this pose a huge logistic issues? I thought we can use simple terran resources to build everything, but it seem missiles are commonwealth blueprints?
Not sure on that one.
AsadullinIF
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Re: Why Terran ships are so slow?

Post by AsadullinIF »

BlackRain wrote: Tue, 16. Mar 21, 21:53 Alright, just from playing Terrans for a short while, I can say they are definitely my favorite ships. I love their weapons and quick turns with fighters.
Please tell me - can you install the terran components to commonwealth ships?
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Re: Why Terran ships are so slow?

Post by BlackRain »

AsadullinIF wrote: Tue, 16. Mar 21, 22:58
BlackRain wrote: Tue, 16. Mar 21, 21:53 Alright, just from playing Terrans for a short while, I can say they are definitely my favorite ships. I love their weapons and quick turns with fighters.
Please tell me - can you install the terran components to commonwealth ships?
I don't know yet as I am playing through the start plot for Terran, I will let you know. I imagine that you should be able to though.
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Re: Why Terran ships are so slow?

Post by DavidGW »

I heard something about “High Energy” for Terran weapons, as a fourth option to [Normal?/Energy?], Rockets/Missiles and mining categories. Related to the four little bars under each weapon slot in the upgrade equipment screen on EQ docks/wharfs.

I imagine if the first little bar is coloured, we are good for fitting commonwealth weapons on Terran ships at least. It does suggest that the reverse will not be possible, unless that is updated as part of CoH.

Might be easier to check that than getting someone to fly to a Commonwealth shipyard in a Terran ship.
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Re: Why Terran ships are so slow?

Post by BlackRain »

AsadullinIF wrote: Tue, 16. Mar 21, 22:58
BlackRain wrote: Tue, 16. Mar 21, 21:53 Alright, just from playing Terrans for a short while, I can say they are definitely my favorite ships. I love their weapons and quick turns with fighters.
Please tell me - can you install the terran components to commonwealth ships?
Well, I saw I can install the commonwealth components to my terran fighter, well I don't have good enough relations to see all the guns and stuff yet, but I can put the engines and some of the guns on it.

Ok just tried to see if I could with this Teladi Guillemot ship i got. I can put the terran pulse laser on it but I can't put the Meson stream or proton barrage on it. I can put the shields and engines on it
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humility925
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Re: Why Terran ships are so slow?

Post by humility925 »

That's not good, because since there is no longer jump drive, speed is king, you can flee when you want to, fight where you want to, slower ship don't had that unless jump drive come back or they buff all slower ship speed to match to balance out.
Had a compassionate when you able... :)

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