Than what for are those things on the left and right? Just make them a little smaller - they are BIG useless view-blockers.mr.WHO wrote: ↑Fri, 19. Mar 21, 15:32+1AsadullinIF wrote: ↑Fri, 19. Mar 21, 15:28 Please!! Please make the Katana seat a little higher - cant see anything. That plastic big thingies on the left and right...They block half of the screen. Whose brilliant idea was it? What for? Why?
But I think the real limiter might the the front window glass - if you jump to the niche on the sides and switch to external view you'll see your player model sticking 2/3 of the body outside the window![]()
Why Terran ships are so slow?
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Re: Why Terran ships are so slow?
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Re: Why Terran ships are so slow?
I understand that developers worried about game balance. But not for sake of game lore...
What they should done instead, is locking ALL Terran ships under the story, and make them unlockable only through main Terran campaign, or anti-terran campaign.
Let's say Terrans would have goal of going war against Argon federation, with moto of uniting human race under single banner once again. And progress of story would go very slowly, clearly aimed for endgame.
Argon would try push Terrans back. Which obviously would be even harder, taking Terran technological superiority. But would player succeed pushing Terrans back to Sol system, he also slowly would be awarder of unlocking Terran technology.
That way dev could stay true to the lore, and at the same time make two interesting endgame war campaigns.
As of how would it related to speed? Well, superior means superior, Terrans would be best at every single aspect, including speed.
What they should done instead, is locking ALL Terran ships under the story, and make them unlockable only through main Terran campaign, or anti-terran campaign.
Let's say Terrans would have goal of going war against Argon federation, with moto of uniting human race under single banner once again. And progress of story would go very slowly, clearly aimed for endgame.
Argon would try push Terrans back. Which obviously would be even harder, taking Terran technological superiority. But would player succeed pushing Terrans back to Sol system, he also slowly would be awarder of unlocking Terran technology.
That way dev could stay true to the lore, and at the same time make two interesting endgame war campaigns.
As of how would it related to speed? Well, superior means superior, Terrans would be best at every single aspect, including speed.
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Re: Why Terran ships are so slow?
Superior don't need to mean best speed if speed is never needed (in this case tough speed is very important), if I can win by just looking at my enemy why the bloody hell would I move anywhere...Redwyrm wrote: ↑Fri, 19. Mar 21, 21:23 I understand that developers worried about game balance. But not for sake of game lore...
What they should done instead, is locking ALL Terran ships under the story, and make them unlockable only through main Terran campaign, or anti-terran campaign.
Let's say Terrans would have goal of going war against Argon federation, with moto of uniting human race under single banner once again. And progress of story would go very slowly, clearly aimed for endgame.
Argon would try push Terrans back. Which obviously would be even harder, taking Terran technological superiority. But would player succeed pushing Terrans back to Sol system, he also slowly would be awarder of unlocking Terran technology.
That way dev could stay true to the lore, and at the same time make two interesting endgame war campaigns.
As of how would it related to speed? Well, superior means superior, Terrans would be best at every single aspect, including speed.
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Re: Why Terran ships are so slow?
Fear doesn't come by default. You have to earn your enemies' fear. And you earn it by been superior in all aspects, leaving them no tactical options to defeat you.
Which is clearly not true for current Terran ships. With such terrible speed they can be simply sniped from afar, and you in return can easily dodge their attempt of return fire.
If anything, it's Terrans who should be feared of Split technology... especially since they are not only speedy, but also have more weapon hardpoints than anyone else, and very high hull integrity (as such equally tanky to Terrans with their shields).
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Re: Why Terran ships are so slow?
Having played around in a PIO Takoba for the last two days, with TER shields and engines, I got to say, it's been a friggin BLAST. Instant travel drive is legit awesome, as is the boost duration and how quickly it hits high numbers. I'm trying out the combo on other ships now to see how well the combo holds up. So far though with that Takoba, been having a lot of fun. Only drawback with the Takoba itself is the 2 hardpoints. But it chews up and spits out anything S sized. M sized ships it just takes longer.
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Re: Why Terran ships are so slow?
I have been using the Gladius with the second weapons for fighters (forgot the name, not the Meson and not the pulse laser). I am really loving the feeling of the Gladius. I can say with confidence that the Terran ships are my favorite by far.
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Re: Why Terran ships are so slow?
Lets also remember that the commonwealth might have done more progress that Terrans these few decades. Just by stealing Terran tech AND more resources (scientist working together) than Earth by itself. Yes they are still, lore wise at least, ahead of the rest. But the lead might not be enough.
Take for example gunpowder on earth. Chinese had it for so long, but only when european nuckelheads got thier dirty hands on it, it just went boom...in uses.
Take for example gunpowder on earth. Chinese had it for so long, but only when european nuckelheads got thier dirty hands on it, it just went boom...in uses.
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Re: Why Terran ships are so slow?
Eh, there are probably more people on earth than Argon, antigone and split combined so there are a lot of people on Earth. As for the other races, they don't really work well together. The Boron would work together with the Argon but they have disappeared. As for the others, Teladi don't do anything without profits and their tech isn't anything to write home about anyway. Split would definitely not work with others. Paranid is probably the same. Also, most weren't even connected to each other for the longest time so not sure about what you are saying. Nonetheless, I think it is ridiculous how people think just because of the speed of the engines that the Terrans aren't more advanced. They clearly are way more advanced than the others.dholmstr wrote: ↑Sun, 21. Mar 21, 14:34 Lets also remember that the commonwealth might have done more progress that Terrans these few decades. Just by stealing Terran tech AND more resources (scientist working together) than Earth by itself. Yes they are still, lore wise at least, ahead of the rest. But the lead might not be enough.
Take for example gunpowder on earth. Chinese had it for so long, but only when european nuckelheads got thier dirty hands on it, it just went boom...in uses.
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Re: Why Terran ships are so slow?
Proton barrage.
The Gladius is also my favorite ship so far in the game. Heavy armament and shielding. Yes it is slow until you boost or use travel speed which is almost no delay so I use it a lot to close in on my target. People wanting fast Terran engines don't care anything about game balance. They just want an IWin ship.
If you want to go fast, go alone.
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Re: Why Terran ships are so slow?
However, if you use the Gladius to attack stations or capital ships, it's very easy to be destroyed due to its low speed.
Terran ships are too weak. The Asgard looks beautiful, but can be easily blown by AI controlled destroyers in 1v1 combat.
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Re: Why Terran ships are so slow?
Nothing wrong with IWin ships lol. The player will always find it no matter what.
The ship mods pretty much level the playing field against other players but
since that probably won't happen it really does not matter in a solo sandbox game.
Got to love Rock Paper Scissors rules.
Only Egosoft knows what is in store for Ventures and what the effect
will have on technology in our own "universes".
The ship mods pretty much level the playing field against other players but
since that probably won't happen it really does not matter in a solo sandbox game.
Got to love Rock Paper Scissors rules.
Only Egosoft knows what is in store for Ventures and what the effect
will have on technology in our own "universes".
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Re: Why Terran ships are so slow?
Unless someone armed Asgard with Large Beam turrets, Asgard can tear any destroyer with just it's Large turrets (Bolt or Pulse or especially Plasma from other races).
8 Large Beams do 1% dammage to Behemoth shields - it's clearly not anti-ship weapon.
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Re: Why Terran ships are so slow?
If destroying stations or capitol ships with fighters is the goal, there goes the immersion for me, bc that is pretty ridiculous. This isn't Star Wars. Play your game however you want, but if I want to blow up stations I will use a destroyer.
If you want to go fast, go alone.
If you want to go far, go together.
Operating System:
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If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
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Re: Why Terran ships are so slow?
I was relieved when my meager little Takoba defanged a xenon k, but couldn't do anything else. The shields regenerated faster than i could do damage. The engines i could take out, but they took a while.surferx wrote: ↑Mon, 22. Mar 21, 16:19If destroying stations or capitol ships with fighters is the goal, there goes the immersion for me, bc that is pretty ridiculous. This isn't Star Wars. Play your game however you want, but if I want to blow up stations I will use a destroyer.
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Re: Why Terran ships are so slow?
Sorry, but no. There is no way a destroyer is blowing up an Asgard 1v1. That is absolute nonsense. I have an Asgard, there is no way it is losing to any destroyer.
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Re: Why Terran ships are so slow?
I seriously don't think a lot of people get the Terrans. I have been playing with them for a while now and they are just amazing in so many ways. I love playing as Terrans period. Just looking at numbers isn't going to get you to really understand their ships and such. I wouldn't play any other race 10/10 Terrans all the way!
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Re: Why Terran ships are so slow?
Same here - I really love the ships and their variety. I only mourn the waste of a beautiful ship model called Okinawa. It is plain useless as it is really too slow (it doesn't even have a decent travel speed).BlackRain wrote: ↑Mon, 22. Mar 21, 18:30 I seriously don't think a lot of people get the Terrans. I have been playing with them for a while now and they are just amazing in so many ways. I love playing as Terrans period. Just looking at numbers isn't going to get you to really understand their ships and such. I wouldn't play any other race 10/10 Terrans all the way!

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BurnIt: Boron and leaks don't go well together...
Königinnenreich von Boron: Sprich mit deinem Flossenführer
Nila Ti: Folgt mir, ihr Kavalkade von neugierigen Kreaturen!
Tammancktall: Es ist eine Ehre für sie mich kennenzulernen...
CBJ: Thanks for the savegame. We will add it to our "crazy saves" collection [..]
Feature request: paint jobs on custom starts
Königinnenreich von Boron: Sprich mit deinem Flossenführer
Nila Ti: Folgt mir, ihr Kavalkade von neugierigen Kreaturen!
Tammancktall: Es ist eine Ehre für sie mich kennenzulernen...
CBJ: Thanks for the savegame. We will add it to our "crazy saves" collection [..]

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Re: Why Terran ships are so slow?
That is true, the Okinawa does seem less useful than other transports but for short distances it is pretty good since it has a good carry capacity. It isn't too much different from the Incarcatura.chew-ie wrote: ↑Mon, 22. Mar 21, 21:51Same here - I really love the ships and their variety. I only mourn the waste of a beautiful ship model called Okinawa. It is plain useless as it is really too slow (it doesn't even have a decent travel speed).BlackRain wrote: ↑Mon, 22. Mar 21, 18:30 I seriously don't think a lot of people get the Terrans. I have been playing with them for a while now and they are just amazing in so many ways. I love playing as Terrans period. Just looking at numbers isn't going to get you to really understand their ships and such. I wouldn't play any other race 10/10 Terrans all the way!
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Re: Why Terran ships are so slow?
Wouldn't hurt as much if it was as ugly as Velen, I'd give it some measly tasks to do. But it is such a beautiful ship, I just can't stand flying it (and I usually love flying those big space trucks) 


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BurnIt: Boron and leaks don't go well together...
Königinnenreich von Boron: Sprich mit deinem Flossenführer
Nila Ti: Folgt mir, ihr Kavalkade von neugierigen Kreaturen!
Tammancktall: Es ist eine Ehre für sie mich kennenzulernen...
CBJ: Thanks for the savegame. We will add it to our "crazy saves" collection [..]
Feature request: paint jobs on custom starts
Königinnenreich von Boron: Sprich mit deinem Flossenführer
Nila Ti: Folgt mir, ihr Kavalkade von neugierigen Kreaturen!
Tammancktall: Es ist eine Ehre für sie mich kennenzulernen...
CBJ: Thanks for the savegame. We will add it to our "crazy saves" collection [..]

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Re: Why Terran ships are so slow?
I get the speed disadvantage, I also know Terran engines at MK3 are expensive and I notice some things that don't add up at times, I think the Terran engines have some hidden advantages on things. The shields on the top level are TOP TIER like woo! But in the end, those weapons. It feels like Egosoft had to quickly compensate Terrans. The meson beam is compensation for nothing like plasma or blast mortars, it gives the sense the Terrans have a bomber-like capability especially in out of sector damage. The Asgard is the meson beam times a thousand! That counteracts the not-so-good weapon systems, that and the AI can fire forever those big overglorified bolt batteries on the destroyers. I try to use it and my Syn can't kill a K quick enough with my crappy "Not 1 million credit shield systems" When it blind sides me.
I hate the weapons, that's my only gripe. You'd think if the Terrans still have a militaristic mindset and scientific mindset, they would've not got lazy and just invented spray and pray, and stronk beams to compensate for the inaccurate bolt weapons they should've replaced years ago. I don't care if your gate shut down 100 years ago, you had all that time to throw out some erratic moving drone targets to test-fire new weapon systems, and what you decide on is spraying gattling guns and stronk beams xD?
and that Large Bolt Turret is laughable! For the Osaka it's literally just sticking 3 Corvette M bolt guns, I'm watching it fail miserably at hitting small targets, I'm seeing it fail at doing anything to capital ship shields. It's just a BAD IDEA, the L Impulse is understandable, the Large Beam is too, then that dopey bolt gun comes into play and the novelty wears off when it's just a burst-fire bolt gun that still struggles to land hits... even when the ships are playing chicken doing a straight run at a capital ship and those bolt rounds be flying pass, miss, miss, miss like DANG... I know you like your out-of-sector crap, but that's no excuse, it is painful to watch, makes you literally wanna run away a good 70 to 100 km to give them a chance. it's disgustingly inaccurate.
But yeah, I'm just not a fan at the direction of spray and pray. Already established the game logic that terrans made proton barrage to replace the bolt weapon for more projectile speed to counter Erratic movement of targets, you don't just ... "FAULTY LOGIC!" me and make the others the same crappy bolt gun. It makes me suspect these military scientists are not doing their part to ensure optimal strength and projection of defensive power for the people of Sol, and needlessly puts the service men and women at pointless risk.
-Will say I love the DLC, Terrans Forever, I'm just a Terran fan who feels there needs to be a talk about the choice of weapons systems designed for the empire's great fleets that defend our system of SOL! It seems our military scientists have lost the drive and passion to protect the servicemen and women who work to ensure Sol's safety from hostile forces beyond our home system."
I hate the weapons, that's my only gripe. You'd think if the Terrans still have a militaristic mindset and scientific mindset, they would've not got lazy and just invented spray and pray, and stronk beams to compensate for the inaccurate bolt weapons they should've replaced years ago. I don't care if your gate shut down 100 years ago, you had all that time to throw out some erratic moving drone targets to test-fire new weapon systems, and what you decide on is spraying gattling guns and stronk beams xD?
and that Large Bolt Turret is laughable! For the Osaka it's literally just sticking 3 Corvette M bolt guns, I'm watching it fail miserably at hitting small targets, I'm seeing it fail at doing anything to capital ship shields. It's just a BAD IDEA, the L Impulse is understandable, the Large Beam is too, then that dopey bolt gun comes into play and the novelty wears off when it's just a burst-fire bolt gun that still struggles to land hits... even when the ships are playing chicken doing a straight run at a capital ship and those bolt rounds be flying pass, miss, miss, miss like DANG... I know you like your out-of-sector crap, but that's no excuse, it is painful to watch, makes you literally wanna run away a good 70 to 100 km to give them a chance. it's disgustingly inaccurate.
But yeah, I'm just not a fan at the direction of spray and pray. Already established the game logic that terrans made proton barrage to replace the bolt weapon for more projectile speed to counter Erratic movement of targets, you don't just ... "FAULTY LOGIC!" me and make the others the same crappy bolt gun. It makes me suspect these military scientists are not doing their part to ensure optimal strength and projection of defensive power for the people of Sol, and needlessly puts the service men and women at pointless risk.
-Will say I love the DLC, Terrans Forever, I'm just a Terran fan who feels there needs to be a talk about the choice of weapons systems designed for the empire's great fleets that defend our system of SOL! It seems our military scientists have lost the drive and passion to protect the servicemen and women who work to ensure Sol's safety from hostile forces beyond our home system."