Why Terran ships are so slow?

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al_dude
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Re: Why Terran ships are so slow?

Post by al_dude »

My most used ship is Split Cobra (M Frigate) because it's a jack of all trades.


3 guns. Better than 2. I use Split disintegrator specially to destroy sub systems to cap pirate capital ships. Good enough for dog fights as well.
4 turrets. I use plasma to grind down HP on pirate capital ships.
It can carry up to 25 marines. I usually carry just 20.
Has two M shield slots. Good enough for me.
Around 700 speed and 4000 travel. Good enough for me.


In fleet battles, I just use Split Buffalo and watch from back and direct battles.
budforceuk
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Re: Why Terran ships are so slow?

Post by budforceuk »

Redwyrm wrote: Wed, 24. Mar 21, 20:05 So far best non-capital ship still Dragon Raider.
Yea I agree.

Tried the Katana but just doesn't work as well, not sure ifs a larger hitbox or what but just seem to take less damage in a Dragon Raider.

My new game/save I'm sticking to Terran only tech, but... I flew over to Split territory, and my weapons malfunctioned and the pilot ejected. I took the ship and fixed it up, put Terran equipment and modded it so it's as good as new, if that pilot wants it back of course it'll be returned.

I actually quite like it with the Terran plulse lasers.
BlackRain
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Re: Why Terran ships are so slow?

Post by BlackRain »

The reality is that whatever ship you feel is best, is the best. We all have different styles of play and preferences I suppose. I hate the dragon honestly, think it is way too fragile.
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spankahontis
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Re: Why Terran ships are so slow?

Post by spankahontis »

AsadullinIF wrote: Sun, 14. Mar 21, 18:09
taztaz502 wrote: Sun, 14. Mar 21, 17:59
AsadullinIF wrote: Sun, 14. Mar 21, 17:51 What advantages did the Terrans ships get? Where is the technological superiority? Only shields? But the shields are universal - any ship of any race can equip those. And every ship of every other race will become superrior to terran ships.
Well they do have a battleship that can one hit kill destroyers and stations sections from half way across the map.
So the Terrans are the faction of the only one ship?
The Katana with their version of the Pulse Gun is lethal.
Ripped through a whole bunch of Argon corvettes with just one.
Plus the travel drive can go over 5000 m/s, exceptionally fast for a corvette.
Only gripe is it's Shields and Hull are weak. But apart from that, Katana is easily my favourite.
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Re: Why Terran ships are so slow?

Post by BlackRain »

spankahontis wrote: Thu, 25. Mar 21, 00:03
AsadullinIF wrote: Sun, 14. Mar 21, 18:09
taztaz502 wrote: Sun, 14. Mar 21, 17:59

Well they do have a battleship that can one hit kill destroyers and stations sections from half way across the map.
So the Terrans are the faction of the only one ship?
The Katana with their version of the Pulse Gun is lethal.
Ripped through a whole bunch of Argon corvettes with just one.
Plus the travel drive can go over 5000 m/s, exceptionally fast for a corvette.
Only gripe is it's Shields and Hull are weak. But apart from that, Katana is easily my favourite.
Is the shielding and hull really that weak though? The Katana is a corvette, so it is supposed to be essentially weaker in those areas than a frigate but it has basically the same shielding at the argon cerberus. It has a little less hull than the minotaur but far greater shielding. I don't think it is that weak in those areas for a fast in between ship (between fighter and frigate)
al_dude
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Re: Why Terran ships are so slow?

Post by al_dude »

Shielding on Katana is good. It's got two slots after all.

It's a good ship and the only Terran ships I am willing to purchase its blueprint of. I also like Takoba. Those two and rapier are the only Terran ships with acceptable speed. Well, Katana is the fastest M ship with split engine. Goes like 12k and 5+k travel.

Ah, well, there is dragon raider but that thing is a paper crane.
Redwyrm
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Re: Why Terran ships are so slow?

Post by Redwyrm »

BlackRain wrote: Wed, 24. Mar 21, 20:32
I am talking about the shielding and hull, it goes down pretty quick. Maybe it could 1v1 a K but it would probably lose its shielding and maybe even take some damage. This also depends on the angle, if the K is able to bring all its L turrets firing on the raptor it will have trouble. My Asgard lost basically no shielding when being fired on by all the Xenon K turrets.
Hull is extremely tanky though.
Just hire enough service crew and buy repair drones to do repairs. Big fights doesn't happen to often, so you don't even need as fast repair as shield recharge. And in smaller fights nothing would take out even it's "flimsy" shield.
Redwyrm
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Re: Why Terran ships are so slow?

Post by Redwyrm »

al_dude wrote: Thu, 25. Mar 21, 00:53 Ah, well, there is dragon raider but that thing is a paper crane.
Doesn't have to be tanky, when almost nothing really hits you.
Funny fact - i use shield much more often for boosting, rather than it get drained by shots. And i can still safely 'dance' in the middle of Xenon sector, with 5 Ks, 1 I, and around 30 Ns, Ms and Ps.
First two obviously have absolutely no chance hitting me at all. And i don't even bother fighting away from them. If it's faster maneuver around them - easily. They still won't hit you.
Last 3 get hit, usually the one you are jousting at, but those hits hardly matter. Just upgrade Terran shield for max recharge, and you will never lose your shield on Dragon Raider.

Talking from last night experience.
Oh yeah, there also was Xenon station nearby, so kinda also station drones was derping around, trying to catch with me, and occasional shots from station large turrets, obviously also never hitting me.
paraskous
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Re: Why Terran ships are so slow?

Post by paraskous »

Imperial Good wrote: Sun, 14. Mar 21, 18:15
AsadullinIF wrote: Sun, 14. Mar 21, 17:51 What advantages did the Terrans ships get? Where is the technological superiority? Only shields? But the shields are universal - any ship of any race can equip those. And every ship of every other race will become superrior to terran ships.
No other playable faction has a ship with as many XL shield hardpoints and hull. For comparison the Raptor, which is currently the most powerful XL ship, only has 1 XL shield generator hard point. The Terran Asgard battleship has Branch 9 I levels of toughness. The ship might lack practically any M turrets, but it has twice the L turret slots of the Raptor and that is not even its main source of damage, with the XL main battery capable of one-hitting any L ship and most faction XL ships and even station modules.
It's for practical purpose basically unattainable. It's like the HUB of X3. The 1% of players who maybe get to play it. The bulk of the gameplay is the other ships.
vertauris
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Re: Why Terran ships are so slow?

Post by vertauris »

After playing some time now i can definetely say im not going back to SPL engines from TER MK3 Combats. the acceleration and breaks are just too good.
https://imgupload.pl/images/2021/03/25/GladiusMods.jpg

These are my Gladius stats with exceptional modification on engine and chassis. 5200 max travel speed achieving in 6sec and insta stop if there is the need. Cruise speed even with mods i got up to 273 (max i got when playgin with midifications was around 300) but its still enough for any dogfight.
Ofc i did the same with SPL Combats MK4 but even if max was higher, the acceleration was so slow that in a drag race this one wins hands down.
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grapedog
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Re: Why Terran ships are so slow?

Post by grapedog »

vertauris wrote: Thu, 25. Mar 21, 12:17 After playing some time now i can definetely say im not going back to SPL engines from TER MK3 Combats. the acceleration and breaks are just too good.
https://imgupload.pl/images/2021/03/25/GladiusMods.jpg

These are my Gladius stats with exceptional modification on engine and chassis. 5200 max travel speed achieving in 6sec and insta stop if there is the need. Cruise speed even with mods i got up to 273 (max i got when playgin with midifications was around 300) but its still enough for any dogfight.
Ofc i did the same with SPL Combats MK4 but even if max was higher, the acceleration was so slow that in a drag race this one wins hands down.
Using SPL engines now seems so slow... lol. Even if they are faster overall, they take a lot longer to get there.
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Re: Why Terran ships are so slow?

Post by Imperial Good »

paraskous wrote: Thu, 25. Mar 21, 11:59 It's for practical purpose basically unattainable. It's like the HUB of X3. The 1% of players who maybe get to play it. The bulk of the gameplay is the other ships.
Since the DLC was released and people could hands on play it this topic has kind of lost all purpose. Terran own the fastest M ship in the game, the Katana, which is significantly faster than the Dragon Raider. As such Terran ships are not slow, and most are arguably some of the best ships in the game.
Redwyrm
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Re: Why Terran ships are so slow?

Post by Redwyrm »

spankahontis wrote: Thu, 25. Mar 21, 00:03
Plus the travel drive can go over 5000 m/s, exceptionally fast for a corvette.
Don't want to discourage you, but 5000 travel speed for corvette is veeeery slow. 5000 is what you should aim for you capital ships, for corvettes bare minimum is 10,000. And you can go so much faster than that.
paraskous
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Re: Why Terran ships are so slow?

Post by paraskous »

Redwyrm wrote: Thu, 25. Mar 21, 17:15
spankahontis wrote: Thu, 25. Mar 21, 00:03
Plus the travel drive can go over 5000 m/s, exceptionally fast for a corvette.
Don't want to discourage you, but 5000 travel speed for corvette is veeeery slow. 5000 is what you should aim for you capital ships, for corvettes bare minimum is 10,000. And you can go so much faster than that.
It works for me. And I've never seen anything above 7000 anyway.
paraskous
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Re: Why Terran ships are so slow?

Post by paraskous »

Imperial Good wrote: Thu, 25. Mar 21, 17:10
paraskous wrote: Thu, 25. Mar 21, 11:59 It's for practical purpose basically unattainable. It's like the HUB of X3. The 1% of players who maybe get to play it. The bulk of the gameplay is the other ships.
Since the DLC was released and people could hands on play it this topic has kind of lost all purpose. Terran own the fastest M ship in the game, the Katana, which is significantly faster than the Dragon Raider. As such Terran ships are not slow, and most are arguably some of the best ships in the game.
The fighters are slow as snails. You get into a furball with them and you're toast. I'd say the S fighters are among the worst in the game. The Katana is very good. The Falx is sluggish. Rapier and Nimcha are nice and fast - especially Rapier. Gunboat I didn't try. The Kukri looks really nice though. I think Segaris fighters are superior in every way. Especially Takoma.
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Re: Why Terran ships are so slow?

Post by grapedog »

paraskous wrote: Thu, 25. Mar 21, 17:22
Imperial Good wrote: Thu, 25. Mar 21, 17:10
paraskous wrote: Thu, 25. Mar 21, 11:59 It's for practical purpose basically unattainable. It's like the HUB of X3. The 1% of players who maybe get to play it. The bulk of the gameplay is the other ships.
Since the DLC was released and people could hands on play it this topic has kind of lost all purpose. Terran own the fastest M ship in the game, the Katana, which is significantly faster than the Dragon Raider. As such Terran ships are not slow, and most are arguably some of the best ships in the game.
The fighters are slow as snails. You get into a furball with them and you're toast. I'd say the S fighters are among the worst in the game. The Katana is very good. The Falx is sluggish. Rapier and Nimcha are nice and fast - especially Rapier. Gunboat I didn't try. The Kukri looks really nice though. I think Segaris fighters are superior in every way. Especially Takoma.
I haven't gotten the Moreya yet, but I LOVE the Takoba... it's easily, for me, one of the best small(non-heavy) fighters in the game.

i've heard the gladius is good too, and I'd certainly use it with my fleet as it somewhat mirrors my normal fleet fighter choices, Ares, Buzzards, and Eclipse Vanguards.
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Re: Why Terran ships are so slow?

Post by BlackRain »

paraskous wrote: Thu, 25. Mar 21, 17:22
Imperial Good wrote: Thu, 25. Mar 21, 17:10
paraskous wrote: Thu, 25. Mar 21, 11:59 It's for practical purpose basically unattainable. It's like the HUB of X3. The 1% of players who maybe get to play it. The bulk of the gameplay is the other ships.
Since the DLC was released and people could hands on play it this topic has kind of lost all purpose. Terran own the fastest M ship in the game, the Katana, which is significantly faster than the Dragon Raider. As such Terran ships are not slow, and most are arguably some of the best ships in the game.
The fighters are slow as snails. You get into a furball with them and you're toast. I'd say the S fighters are among the worst in the game. The Katana is very good. The Falx is sluggish. Rapier and Nimcha are nice and fast - especially Rapier. Gunboat I didn't try. The Kukri looks really nice though. I think Segaris fighters are superior in every way. Especially Takoma.
Again, speed is not everything. A squadron of Gladius is going to beat a similar squadron from another race. Speed won't save them. Maybe for the player it is a difference, but not so much for the AI. As for the player, just mod your ship. The Terran engines are just so smooth and the reaction times is excellent. Even the L and XL ships turn and maneuver much better than their counterparts even if they are much slower.
Redwyrm
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Re: Why Terran ships are so slow?

Post by Redwyrm »

BlackRain wrote: Thu, 25. Mar 21, 17:36 Again, speed is not everything. A squadron of Gladius is going to beat a similar squadron from another race. Speed won't save them. Maybe for the player it is a difference, but not so much for the AI. As for the player, just mod your ship. The Terran engines are just so smooth and the reaction times is excellent. Even the L and XL ships turn and maneuver much better than their counterparts even if they are much slower.
I beg to differ...
Shield + hull hp is equal to chimera. Except chimera also have 5 weapon hardpoint rather than 4. And taking it's speed, it can be outfitted with such weapons like plasma cannon or blast mortar. Which makes it equally effective both as fighter and as bomber. Where for slowpoke gladius you have to compromise either with pulse lasers to be effective against fighters, or modded plasma to be effective only against big targets.
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Re: Why Terran ships are so slow?

Post by GCU Grey Area »

paraskous wrote: Thu, 25. Mar 21, 17:22 The Falx is sluggish.
How can you possibly say that about the ship with (as far as I can tell) by far the greatest acceleration of any ship in the game? Not by a little bit either. With Split combat mk4 it can manage 286m/s² (though would not recommend that particular engine, Terran combat mk3's better since you then get ludicrous acceleration in boost & travel mode too). For comparison a Dragon Raider with the same Split engine can only manage a paltry 115m/s².
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Re: Why Terran ships are so slow?

Post by BlackRain »

Redwyrm wrote: Thu, 25. Mar 21, 18:00
BlackRain wrote: Thu, 25. Mar 21, 17:36 Again, speed is not everything. A squadron of Gladius is going to beat a similar squadron from another race. Speed won't save them. Maybe for the player it is a difference, but not so much for the AI. As for the player, just mod your ship. The Terran engines are just so smooth and the reaction times is excellent. Even the L and XL ships turn and maneuver much better than their counterparts even if they are much slower.
I beg to differ...
Shield + hull hp is equal to chimera. Except chimera also have 5 weapon hardpoint rather than 4. And taking it's speed, it can be outfitted with such weapons like plasma cannon or blast mortar. Which makes it equally effective both as fighter and as bomber. Where for slowpoke gladius you have to compromise either with pulse lasers to be effective against fighters, or modded plasma to be effective only against big targets.
The Chimera may be fast but it maneuvers terribly compared to the gladius. The gladius will get more hits on it. And why would I use pulse lasers? No problem with the PB against the AI. We are not talking player vs player combat here

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