Why Terran ships are so slow?

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paraskous
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Re: Why Terran ships are so slow?

Post by paraskous »

GCU Grey Area wrote: Thu, 25. Mar 21, 18:05
paraskous wrote: Thu, 25. Mar 21, 17:22 The Falx is sluggish.
How can you possibly say that about the ship with (as far as I can tell) by far the greatest acceleration of any ship in the game? Not by a little bit either. With Split combat mk4 it can manage 286m/s² (though would not recommend that particular engine, Terran combat mk3's better since you then get ludicrous acceleration in boost & travel mode too). For comparison a Dragon Raider with the same Split engine can only manage a paltry 115m/s².
Terran engines do have good upsides, but aren't we talking about the chassis? I'm basically using all stuff with terran equipment (terran cadet career) - I've only lately unlocked Argon equipment. Split and Paranid is still rep-locked in my PT. When I say sluggish I mean yaw and roll rather than acceleration.
And since I'm not billionaire I use a lot of medium line equipment and virtually no modded parts. At this point only what's pre-installed when I stumble across. First steps for weapon and engine mods I only unlocked last session and I doubt I want to do much of the rouletto.
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Re: Why Terran ships are so slow?

Post by paraskous »

In fact when I really want to accelerate - I use travel mode. Or boost.
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Re: Why Terran ships are so slow?

Post by BlackRain »

paraskous wrote: Thu, 25. Mar 21, 18:46 In fact when I really want to accelerate - I use travel mode. Or boost.
In my opinion, if you are flying a gladius for example and get bogged down in a fight between other fighters, then you are doing something wrong. I use travel drive and only tap out of travel drive as I get close to the enemy and let loose and then go past them and then boost a bit and then travel drive. I can easily take down a bunch of fights this way without any trouble. That goes for Corvettes and frigates too.
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Re: Why Terran ships are so slow?

Post by GCU Grey Area »

paraskous wrote: Thu, 25. Mar 21, 18:45 When I say sluggish I mean yaw and roll rather than acceleration.
Thing is all that acceleration makes the Falx REALLY good at countering inertia & getting back up to full speed almost immediately after a hard turn. Been flying one quite a bit over the past couple of days & 'sluggish' really isn't an adjective I'd use to describe it.
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Re: Why Terran ships are so slow?

Post by paraskous »

BlackRain wrote: Thu, 25. Mar 21, 18:57
paraskous wrote: Thu, 25. Mar 21, 18:46 In fact when I really want to accelerate - I use travel mode. Or boost.
In my opinion, if you are flying a gladius for example and get bogged down in a fight between other fighters, then you are doing something wrong. I use travel drive and only tap out of travel drive as I get close to the enemy and let loose and then go past them and then boost a bit and then travel drive. I can easily take down a bunch of fights this way without any trouble. That goes for Corvettes and frigates too.
That sounds like a valid yet slow way. I used the Dragon for boom and zoom in my Split PT. Terran ship and equipment isn't as powerful to destroy in one pass. A light fighter maybe. I haven't really tried the terran pulse lasers though. They used to be real peashooters and the turrets on my Syn tell the same story.
Anyway, if you use travel drive for fights you really have a small window of attack.
I'd love to try missiles but terran docks don't sell any launchers. Only particle gun and pulse lasers. And the beam thing which I tried once but the tracking was really bad for a 1 shot weapon - maybe good vs bigger targets.
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Re: Why Terran ships are so slow?

Post by A5PECT »

if you use travel drive for fights you really have a small window of attack.
Terran engines start and stop on a dime, so this isn't an issue. In a Terran fighter, travel drive and boosting are almost interchangeable.

As a dogfighter, I much prefer terran engines to split ones. I save the latter for long-range applications: terran engines on the fighters, split engines on the carrier
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Re: Why Terran ships are so slow?

Post by BlackRain »

paraskous wrote: Thu, 25. Mar 21, 19:07
BlackRain wrote: Thu, 25. Mar 21, 18:57
paraskous wrote: Thu, 25. Mar 21, 18:46 In fact when I really want to accelerate - I use travel mode. Or boost.
In my opinion, if you are flying a gladius for example and get bogged down in a fight between other fighters, then you are doing something wrong. I use travel drive and only tap out of travel drive as I get close to the enemy and let loose and then go past them and then boost a bit and then travel drive. I can easily take down a bunch of fights this way without any trouble. That goes for Corvettes and frigates too.
That sounds like a valid yet slow way. I used the Dragon for boom and zoom in my Split PT. Terran ship and equipment isn't as powerful to destroy in one pass. A light fighter maybe. I haven't really tried the terran pulse lasers though. They used to be real peashooters and the turrets on my Syn tell the same story.
Anyway, if you use travel drive for fights you really have a small window of attack.
I'd love to try missiles but terran docks don't sell any launchers. Only particle gun and pulse lasers. And the beam thing which I tried once but the tracking was really bad for a 1 shot weapon - maybe good vs bigger targets.
I am telling you, you need to try it. It is not a slow way to fight. My fights end just as quickly and I use the PB, not the pulse laser. The PB is better and it only takes like 5 or 6 (approximately) shots to take down a Xenon N.
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Re: Why Terran ships are so slow?

Post by GCU Grey Area »

paraskous wrote: Thu, 25. Mar 21, 19:07 And the beam thing which I tried once but the tracking was really bad for a 1 shot weapon - maybe good vs bigger targets.
Got a couple of those on my Falx. Found it best to set them up as secondary weapons, so they don't track with my other guns. Instead I just aim directly at whatever I want to melt & within a second or two they're just gone. Works really well against M size targets, somewhat harder to hit S ships. Also reasonably effective against capitals, though still takes a fair bit of patience to chip away at their shields. Fun things to use once you get the hang of them. Currently got them fitted with basic Mistrals (to boost cooling & reload) - gives the pair a burst damage of over 17k, 3k sustained (better than some destroyers!).
Redwyrm
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Re: Why Terran ships are so slow?

Post by Redwyrm »

BlackRain wrote: Thu, 25. Mar 21, 18:26 The Chimera may be fast but it maneuvers terribly compared to the gladius. The gladius will get more hits on it. And why would I use pulse lasers? No problem with the PB against the AI. We are not talking player vs player combat here
Proton Barrage have only 2.8km/s projectile speed. Compare to 6.2km/s for pulse laser. You just can't expect as many hit with PB as with pulse. That is against small fighters. And without much extra speed to add to those 2.8km/s? neither base not boost, it's just stays slow, and as such inacurate.
Can you kill fighters with it? sure, you can. Just nowhere nearly as fast.

As of chimera not very maneuverable... it more than enough maneuverable for strafing runs.
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Re: Why Terran ships are so slow?

Post by BlackRain »

Redwyrm wrote: Thu, 25. Mar 21, 20:16
BlackRain wrote: Thu, 25. Mar 21, 18:26 The Chimera may be fast but it maneuvers terribly compared to the gladius. The gladius will get more hits on it. And why would I use pulse lasers? No problem with the PB against the AI. We are not talking player vs player combat here
Proton Barrage have only 2.8km/s projectile speed. Compare to 6.2km/s for pulse laser. You just can't expect as many hit with PB as with pulse. That is against small fighters. And without much extra speed to add to those 2.8km/s? neither base not boost, it's just stays slow, and as such inacurate.
Can you kill fighters with it? sure, you can. Just nowhere nearly as fast.

As of chimera not very maneuverable... it more than enough maneuverable for strafing runs.
It seems to work just fine for me. PB kills them very quickly and It seems to be much easier than with the pulse laser.
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Re: Why Terran ships are so slow?

Post by grapedog »

paraskous wrote: Thu, 25. Mar 21, 19:07
BlackRain wrote: Thu, 25. Mar 21, 18:57
paraskous wrote: Thu, 25. Mar 21, 18:46 In fact when I really want to accelerate - I use travel mode. Or boost.
In my opinion, if you are flying a gladius for example and get bogged down in a fight between other fighters, then you are doing something wrong. I use travel drive and only tap out of travel drive as I get close to the enemy and let loose and then go past them and then boost a bit and then travel drive. I can easily take down a bunch of fights this way without any trouble. That goes for Corvettes and frigates too.
That sounds like a valid yet slow way. I used the Dragon for boom and zoom in my Split PT. Terran ship and equipment isn't as powerful to destroy in one pass. A light fighter maybe. I haven't really tried the terran pulse lasers though. They used to be real peashooters and the turrets on my Syn tell the same story.
Anyway, if you use travel drive for fights you really have a small window of attack.
I'd love to try missiles but terran docks don't sell any launchers. Only particle gun and pulse lasers. And the beam thing which I tried once but the tracking was really bad for a 1 shot weapon - maybe good vs bigger targets.
Enemies don't even get to have that little face to face shooting match with me like in SPL ships, because I'm travel driving right past em, stop on a dime, turn, and already throwing pew pews at em...
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Re: Why Terran ships are so slow?

Post by Imperial Good »

BlackRain wrote: Thu, 25. Mar 21, 19:33 I am telling you, you need to try it. It is not a slow way to fight. My fights end just as quickly and I use the PB, not the pulse laser. The PB is better and it only takes like 5 or 6 (approximately) shots to take down a Xenon N.
This matches my experience. Tried Photon Barrages and instantly fell in love with them. Even with a off-the-line Katana without any mods installed on it, it instantly rules the sky as a player ship. They are just that much faster than Chain Bolt while still offering superior damage over pulse laser. Combined with how agile and controllable Terran ships are, you do not even need ultra fast projectile speeds to land hits so the 2 km/sec odd is more than enough. The Katana also has 2 shield generator slots so I can tank so much more than I could with the Dragon Raider while still having all of the benefits of the Dragon Raider (speed).
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Re: Why Terran ships are so slow?

Post by spankahontis »

BlackRain wrote: Thu, 25. Mar 21, 00:50
spankahontis wrote: Thu, 25. Mar 21, 00:03
AsadullinIF wrote: Sun, 14. Mar 21, 18:09

So the Terrans are the faction of the only one ship?
The Katana with their version of the Pulse Gun is lethal.
Ripped through a whole bunch of Argon corvettes with just one.
Plus the travel drive can go over 5000 m/s, exceptionally fast for a corvette.
Only gripe is it's Shields and Hull are weak. But apart from that, Katana is easily my favourite.
Is the shielding and hull really that weak though? The Katana is a corvette, so it is supposed to be essentially weaker in those areas than a frigate but it has basically the same shielding at the argon cerberus. It has a little less hull than the minotaur but far greater shielding. I don't think it is that weak in those areas for a fast in between ship (between fighter and frigate)

It's strange, against the Xenon P it holds it's own no problem.
But I went up against a bunch of Antigone Fighters and Corvettes and they made mincemeat of my shields.
So best defence with a Katana is an offence, I added 2 Proton Barrages and 2 Pulse Lasers it's weapons make mince meat of their shields and armour.
So in a short fight, you're laughing, but against multiple targets? You gotta end it quickly or flee quickly when shields drop low as it doesn't take much to destroy a Katana.
But it is fast and can outrun them decent enough.
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Re: Why Terran ships are so slow?

Post by BlackRain »

spankahontis wrote: Thu, 25. Mar 21, 22:18
BlackRain wrote: Thu, 25. Mar 21, 00:50
spankahontis wrote: Thu, 25. Mar 21, 00:03

The Katana with their version of the Pulse Gun is lethal.
Ripped through a whole bunch of Argon corvettes with just one.
Plus the travel drive can go over 5000 m/s, exceptionally fast for a corvette.
Only gripe is it's Shields and Hull are weak. But apart from that, Katana is easily my favourite.
Is the shielding and hull really that weak though? The Katana is a corvette, so it is supposed to be essentially weaker in those areas than a frigate but it has basically the same shielding at the argon cerberus. It has a little less hull than the minotaur but far greater shielding. I don't think it is that weak in those areas for a fast in between ship (between fighter and frigate)

It's strange, against the Xenon P it holds it's own no problem.
But I went up against a bunch of Antigone Fighters and Corvettes and they made mincemeat of my shields.
So best defence with a Katana is an offence, I added 2 Proton Barrages and 2 Pulse Lasers it's weapons make mince meat of their shields and armour.
So in a short fight, you're laughing, but against multiple targets? You gotta end it quickly or flee quickly when shields drop low as it doesn't take much to destroy a Katana.
But it is fast and can outrun them decent enough.
Don't forget some of those argon ships may be using ion blaster which would tear through shielding which could make the Katana look weaker (because of lower hull)
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Re: Why Terran ships are so slow?

Post by spankahontis »

BlackRain wrote: Thu, 25. Mar 21, 22:20
spankahontis wrote: Thu, 25. Mar 21, 22:18
BlackRain wrote: Thu, 25. Mar 21, 00:50

Is the shielding and hull really that weak though? The Katana is a corvette, so it is supposed to be essentially weaker in those areas than a frigate but it has basically the same shielding at the argon cerberus. It has a little less hull than the minotaur but far greater shielding. I don't think it is that weak in those areas for a fast in between ship (between fighter and frigate)

It's strange, against the Xenon P it holds it's own no problem.
But I went up against a bunch of Antigone Fighters and Corvettes and they made mincemeat of my shields.
So best defence with a Katana is an offence, I added 2 Proton Barrages and 2 Pulse Lasers it's weapons make mince meat of their shields and armour.
So in a short fight, you're laughing, but against multiple targets? You gotta end it quickly or flee quickly when shields drop low as it doesn't take much to destroy a Katana.
But it is fast and can outrun them decent enough.
Don't forget some of those argon ships may be using ion blaster which would tear through shielding which could make the Katana look weaker (because of lower hull)

No, the Katana's hull can't handle much punishment.. It's strengths are it's speed, manoeuvrability and weapon payload, I took on a Behemoth with a Falx as a Wingman and it REALLY smashes through the Behemoth's shields, usually need a whole bunch of corvettes 3 or 4 to drop shields of Behemoth for a boarding operation.
But I only needed the Katana and a Falx fully kitted to drain his shields.

Might buy another Falx and arm it with Ion Cannons.
Those Photon Barrages are sick though.
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Re: Why Terran ships are so slow?

Post by Midnitewolf »

I was just thinking about playing an All-Terran play through where I use nothing but Terran ships and equipment but after taking a serious look at their ship speeds, there is no way in hell. The only ship that is serviceable as a player ship with Terran only equipment is the Katana.

Honestly I intellectually knew they were slow ships but what I didn't realize was that a Rattlesnake can actually outrun some of their fighters.
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Re: Why Terran ships are so slow?

Post by Raptor34 »

Did the HQ race thing with a Nimcha with TER travel mk.3 with 5km/s travel speed with around 10 seconds to spare.
That excellent acceleration really helps a lot.
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Re: Why Terran ships are so slow?

Post by grapedog »

Midnitewolf wrote: Wed, 31. Mar 21, 05:17 I was just thinking about playing an All-Terran play through where I use nothing but Terran ships and equipment but after taking a serious look at their ship speeds, there is no way in hell. The only ship that is serviceable as a player ship with Terran only equipment is the Katana.

Honestly I intellectually knew they were slow ships but what I didn't realize was that a Rattlesnake can actually outrun some of their fighters.
The rattlesnake is faster than some of the fighters of every race.

The TER do have some great ships though. The baldric is one of the best transports in the game, though ti probably wouldn't be my first pick in areas where it has to go through a lot of hostile territory...but if it made its living around grand exchange or the paranid sectors, places like that, it does really well for itself. I absolutely love the PIO Takoba for a light fighter. Its2 hardpoints suck a little, but as a light fighter it is pretty quick(mid 300s i believe) and VERY sturdy for its class. The Osaka and Katana dont need any more upselling. I haven't used em yet, but stat wise the gladius looks very very similar to my typical carrier fighters(ares, buzzards, and eclipse).

TER/PIO ships compare pretty nicely to their commonwealth counterparts. Im doing a PIO playthrough, and pretty much the only non CoH ships I have are ones i claim or cap. Doing just fine.
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Re: Why Terran ships are so slow?

Post by Raptor34 »

grapedog wrote: Wed, 31. Mar 21, 08:54
Midnitewolf wrote: Wed, 31. Mar 21, 05:17 I was just thinking about playing an All-Terran play through where I use nothing but Terran ships and equipment but after taking a serious look at their ship speeds, there is no way in hell. The only ship that is serviceable as a player ship with Terran only equipment is the Katana.

Honestly I intellectually knew they were slow ships but what I didn't realize was that a Rattlesnake can actually outrun some of their fighters.
The rattlesnake is faster than some of the fighters of every race.

The TER do have some great ships though. The baldric is one of the best transports in the game, though ti probably wouldn't be my first pick in areas where it has to go through a lot of hostile territory...but if it made its living around grand exchange or the paranid sectors, places like that, it does really well for itself. I absolutely love the PIO Takoba for a light fighter. Its2 hardpoints suck a little, but as a light fighter it is pretty quick(mid 300s i believe) and VERY sturdy for its class. The Osaka and Katana dont need any more upselling. I haven't used em yet, but stat wise the gladius looks very very similar to my typical carrier fighters(ares, buzzards, and eclipse).

TER/PIO ships compare pretty nicely to their commonwealth counterparts. Im doing a PIO playthrough, and pretty much the only non CoH ships I have are ones i claim or cap. Doing just fine.
What's good about the Baldric?
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Re: Why Terran ships are so slow?

Post by grapedog »

Raptor34 wrote: Wed, 31. Mar 21, 08:56
grapedog wrote: Wed, 31. Mar 21, 08:54
Midnitewolf wrote: Wed, 31. Mar 21, 05:17 I was just thinking about playing an All-Terran play through where I use nothing but Terran ships and equipment but after taking a serious look at their ship speeds, there is no way in hell. The only ship that is serviceable as a player ship with Terran only equipment is the Katana.

Honestly I intellectually knew they were slow ships but what I didn't realize was that a Rattlesnake can actually outrun some of their fighters.
The rattlesnake is faster than some of the fighters of every race.

The TER do have some great ships though. The baldric is one of the best transports in the game, though ti probably wouldn't be my first pick in areas where it has to go through a lot of hostile territory...but if it made its living around grand exchange or the paranid sectors, places like that, it does really well for itself. I absolutely love the PIO Takoba for a light fighter. Its2 hardpoints suck a little, but as a light fighter it is pretty quick(mid 300s i believe) and VERY sturdy for its class. The Osaka and Katana dont need any more upselling. I haven't used em yet, but stat wise the gladius looks very very similar to my typical carrier fighters(ares, buzzards, and eclipse).

TER/PIO ships compare pretty nicely to their commonwealth counterparts. Im doing a PIO playthrough, and pretty much the only non CoH ships I have are ones i claim or cap. Doing just fine.
What's good about the Baldric?
Mainly it's cargo hold, one of the best in class. Plus excellent hull points, one of the sturdiest transports. Its speed is actually close with most other non-paranid ships.

If your transport is spending most of its time on highways, the largest hold is the most useful stat. If its spending less than half its life on a higjway, than most of the PAR transports are the best combo of speed and storage. But the baldric still beats out the Tel and Ant/Arg medium xports in both scenarios, on and off.

Shuyaku is like the absolute slowest L transport, but pretty much the best at its job. Speed is not the only factor in transport.

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