
I've almost finished the first extra system for Xrsge Frontier mod. Being free from vanilla structure and economy is so liberating...I can freely invent much more

I've put hands also on the tracklists so to have different moods. More Rebirth for xrsge, more X3 for frontier sectors.
Speculating....sHWS and accelerators don't make much sense in reality. Planet's orbit would misallign any vector pointing at it. Expecially shws make zero sense...but they are so nice for the approaching animation.
So, in bordering sectors that I am conceiving as abandoned (not totally unknown), and don't serve the economy but only exploration...well connections should lose the allignment after no race has control. Even switch off..I've alread put this in one scene. It makes sense..oc xenons, khaaks etc. stop any recolonizing.
This could also ample the magnitude of vastness to explore...like 50000km to reach the planet. Point is, why should the player go so far if in the other base systems resources are at less distance? What could one add other than resources and derelicts to justify such distances?