
I know I know..the neverending mod. Fortunally all issues are solved so this change won't introduce any bug tbat can't be corrected quickly. As for missing meshes for some users, I am using some safe meshes for background while also making them anew and "cleaner"..this is the zen version after all...

I was unsatisfied by some aspects. If version 2 was Lite, this is the Zen version. I try to keep max compatibility with previous (almost no zones have been removed, at most displaced). But the galaxy has changed a lot. Your assets will remain, so the stations..but they could end in another ststem

I opened more the map. Each system is smaller...I considered that some systems had too many planets. Also, too much aggregation of old unique sectors. So I gave back to many old sectors an own system. F.i. Nopileous is now a system, separated from Grand Exchange and has 6 sectors too, a sun sector included.
This simple but effective re-organizing gives more space to the galaxy and probably makes factions a bit less protected, still they have systems. More systems.
After opening the map I made some changes,additions. As I am developing Frontier too, I came to the idea of playing a bit with the connections. Sectors that are managed by factions are all ok but some sectors that are abandoned can have issues like a superhighway working one way only. No dead ends of course.
Having more space between systems, and more systems, allows to 1) make connection have more sense and 2) play with secret connections among sun sectors...as it is in my X3-FL mod. 3) having space to add other sectors in future without further altering the map, so to be compatibile with saved games. The general perception is that the universe is bigger even if sectors are just a bit more.
While all new systems will be in Frontier mod, I added a few here too. I want to recreate the idea of X3 so I implemented another pirate system to the east of Argon. It will be an harsh territory with dificult transit. So on...while southern sectors, as they are in late X3, will be in Frontier (not exactly, sort of...)
@McWhopper, I'll answer you soon
