[Realspace MODS] "STARS" - "XRSGE" - "REM" - various

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Apsody243
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" (3.5) - "Engines Mod" (2.2.5) - "X4RSGE" (4.11)

Post by Apsody243 »

I have the same problem, the Gas Giant in Grand Exchange is an orange donut now. This is the only mod I have installed.
Realspace
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" (3.5) - "Engines Mod" (2.2.5) - "X4RSGE" (4.11)

Post by Realspace »

Ok it must be STARS, probably bad packing in the cat file. Will repack and upload again.
Ziplock that background nebula is terrible, full of artefacts and unimmersive. :D You can even see the painting of one mesh. I removed those painting backgrounds from all xrsge, that has its own background nebulae. It was the same in menelaus, visible mesh, but there i even removed the fog. Here is an ex xenon sector, enlarging it to cover the new distances so we have the same gas neb with xenon roids. I remade the look of the hazard gas neb that was bad from the distance, looking like bubbles. You don't see in vanilla bc you are inside only. I changed the lighting to be darker etc.

------------------------------------------------------
Ok I repacked STARS, please report if the issue persists
https://www.nexusmods.com/x4foundations/mods/507
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p.s. I am changing a bit the Boron systems in order to make real systems as in xrsge. I wish to add space for our Boron friends but wish to make these sector open only after the plot is completed. Fact is my md scripting ability is quite limited to patching some parts functional to my mod but could not understand nor see the part about gates reopening. I started a topic on this but if anybody can help me I'd be glad, so I can focus on sector's building more than scripting :)
I just need a script that commands some inactive gates to reopen after the main plot is completed.
Last edited by Realspace on Tue, 25. Apr 23, 15:11, edited 1 time in total.
ziplock815
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" (3.5) - "Engines Mod" (2.2.5) - "X4RSGE" (4.11)

Post by ziplock815 »

And I wondered what was that bubble until I flew inside :D
Yes, I noticed that nebulae is different. Yours are definitely better. Just was upset of boron sectors that are very boring in vanilla, thought there'll be more variety, but devs made it boring as always. I love how they made ships, borons etc, but not space.
Also I have a big hope that you'll release a No Fog patch for the mod :)
Realspace
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" (3.5) - "Engines Mod" (2.2.5) - "X4RSGE" (4.11)

Post by Realspace »

Seeing the thing after all this time, I'd had spared energy and time by letting them hire me for free to design the space 8) :D
Anyway, yes will do a nofog, I intend actually to remove most of the fog anyway and leaving it in some sectors. But that requires time, me playing actually and seeing the immersion effect with or without.
The nofog option is quite rough, not seeing it in each sector by sector, but fast to do anyway
.........................................

I am experiencing a new problem introduced by ego in 6.0: superhighway exit speed is crazy!
There is a value in parameters that regulated this. Vanilla was 5000, I reduced to 1000 and it worked perfectly.
No matter the speed, ships used to exit a superhighway at 999ms, no more. This parameter seems not to work anymore. Now 20.000m/s always.
Anybody else experiencing this?
iLordShade
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" (3.5) - "Engines Mod" (2.2.5) - "X4RSGE" (4.11)

Post by iLordShade »

Realspace wrote: Fri, 21. Apr 23, 13:16 Seeing the thing after all this time, I'd had spared energy and time by letting them hire me for free to design the space 8) :D
Anyway, yes will do a nofog, I intend actually to remove most of the fog anyway and leaving it in some sectors. But that requires time, me playing actually and seeing the immersion effect with or without.
The nofog option is quite rough, not seeing it in each sector by sector, but fast to do anyway
.........................................

I am experiencing a new problem introduced by ego in 6.0: superhighway exit speed is crazy!
There is a value in parameters that regulated this. Vanilla was 5000, I reduced to 1000 and it worked perfectly.
No matter the speed, ships used to exit a superhighway at 999ms, no more. This parameter seems not to work anymore. Now 20.000m/s always.
Anybody else experiencing this?
I get this in vanilla, I get literally launched out at 20000km/s and have no hope of ever slowing down in time.
btw took me this long to slow down from being shot out at 20km/s, and that was with the default thresher given to me in the "Queen's Herald" start, its actually utterly hopeless even turning and burning.
Last edited by Terre on Wed, 26. Apr 23, 07:34, edited 2 times in total.
Reason: Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked
ziplock815
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" (3.5) - "Engines Mod" (2.2.5) - "X4RSGE" (4.11)

Post by ziplock815 »

I'm okay with easy version of No fog bc It's absolutely enough for me to have local clouds of fog, lightnings and debris in some sectors (more interesting to explore) and foggy gas giant's low orbit. It's most realistic and immersive option, as for me. Maybe you could make two versions? One is easy and almost complete removal (as in last xrge for 5.1) and other version for those who love lots of fog, but not as much as in vanilla?

And yes, Egosoft definitely should've hired you to make space for X4, that's for sure :D

P.S. Haven't experienced shw problem yet, will check this evening.
Realspace
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" (3.5) - "Engines Mod" (2.2.5) - "X4RSGE" (4.11)

Post by Realspace »

I've redone Sanctuary of Darkness. Gates are closer, to avoid any issue in deploying beacons mission.
As bonus, the systems expands through an accelerator to Depths of Silence, a new sector in the system. Be aware that a ship with good shields is needed to cross the other sector... :mrgreen:

So, download XRSGE 4.2.2 (package)
https://www.nexusmods.com/x4foundations/mods/507
You have to update xrsge_boron mod too, you can skip the ext_03 replacement on this version
ziplock815
Posts: 406
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" (3.5) - "Engines Mod" (2.2.5) - "X4RSGE" (4.11)

Post by ziplock815 »

Started a new game and found small immersion breaking moment: after entering Watchful gaze through recently inactive jumpgate I discovered two SCA stations in the system which should be absolutely uninhabitable. Are pirate stations generated in all unknown/abandoned sectors? It'd be nice if some systems were entirely empty, but after I opened the map using cheat menu I noticed that almost every corner of the map has stations.

P.S. SCA and boron stations in boron sectors are empty. Shops are empty too - no NPC's :(
P.P.S. NPC's suddenly appeared, don't know for what reason :gruebel:
Realspace
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" (3.5) - "Engines Mod" (2.2.5) - "X4RSGE" (4.11)

Post by Realspace »

They populate after some time, yes. Sca don't follow any faction's logic so because I added stations to their economy, not only pirate bases, they spawn in any empty sector. That's the tradeoff to have a living pirate economy..and buccaneer's. While hatikvah, that I also increased, follow faction logics
zuzaman90
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" (3.5) - "Engines Mod" (2.2.5) - "X4RSGE" (4.11)

Post by zuzaman90 »

Just wanted to give a short feedback after using your mods for a few days:

REM I still got to get used to. Still, I must say that it is actually fun to plan the trips and to itry to mprove on my breaking techniques each time there is a longer flight. After this vanilla engines feel boring! But trying to land on an L destroyer for 30 minutes lead me to abort the mission and go actually buy the landing SW because it felt impossible to get it right on a constantly moving target. I was constantly missing height or speed.

The expanded Galaxy just blows my mind. I am on a Terran run and have mostly only been in Sol sectors, but damn it feels as if one could build up a whole empire in the Solar System and ignore the galaxy otherwise. The sectors around Jupiter or the Sun are just breathtaking. A million hats off to you for your sector design.
dtaco
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" (3.5) - "Engines Mod" (2.2.5) - "X4RSGE" (4.11)

Post by dtaco »

Hi, I only recently installed XRSGE 4.2.2 with the 6.0 support along with the latest version of STARS. Is it normal for Argon Prime and a few other sectors to look like this?
I've tried diving into the debug log but I am not getting any missing material errors from the mod.


Nevermind, I managed to solve the issue by extracting the catalogs from STARS. No idea why it wouldn't work when packed though.
Last edited by dtaco on Wed, 26. Apr 23, 17:59, edited 2 times in total.
My X4 nexus mods so far:
X3 ATF/USC Ship Pack
Terran Accelerators
ziplock815
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" (3.5) - "Engines Mod" (2.2.5) - "X4RSGE" (4.11)

Post by ziplock815 »

Newinger wrote: Thu, 20. Apr 23, 15:49
Realspace wrote: Thu, 20. Apr 23, 15:06 These changes will be available in STARS update for all users, also those not using XRSGE.
While in XRSGE further cosmetic and structural changes will be possible, for Boron DLC, that are not in STARS because require new meshes, layout changes, etc.
Thanks for the continued work!

One of the Boron missions uses a star background with some very specific stars in the center. Did you make sure that these are still visible with your new version?
I've made it through this mission, no issues. Only when Boso Ta was talking about five magnetars the skybox showed five galaxies instead. I believe that this specific constellation (the one you usually see in dark sectors) made of large stars (in vanilla) was meant to be the constellation of five magnetars in this plot. These stars were remade by Realspace to galaxies so you see galaxies instead of stars.

P.S. After this mission I started to get strong stuttering in some areas. Could it be something with hazardous regions that were causing stuttering in early versions of the mod?

Stuttering now is almost everywhere :gruebel:
Newinger
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" (3.5) - "Engines Mod" (2.2.5) - "X4RSGE" (4.11)

Post by Newinger »

ziplock815 wrote: Wed, 26. Apr 23, 02:20
Newinger wrote: Thu, 20. Apr 23, 15:49
Realspace wrote: Thu, 20. Apr 23, 15:06 These changes will be available in STARS update for all users, also those not using XRSGE.
While in XRSGE further cosmetic and structural changes will be possible, for Boron DLC, that are not in STARS because require new meshes, layout changes, etc.
Thanks for the continued work!

One of the Boron missions uses a star background with some very specific stars in the center. Did you make sure that these are still visible with your new version?
Only when Boso Ta was talking about five magnetars the skybox showed five galaxies instead. I believe that this specific constellation (the one you usually see in dark sectors) made of large stars (in vanilla) was meant to be the constellation of five magnetars in this plot. These stars were remade by Realspace to galaxies so you see galaxies instead of stars.
Exactly this is what I was referring to. For narrative reasons, this constellation should be visible, otherwise it feels off.
eliasdpc
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" (3.5) - "Engines Mod" (2.2.5) - "X4RSGE" (4.11)

Post by eliasdpc »

Hello since you changed the sanctuary od darkness resources too i cant find a way to make the beacons mission work made all the "safe" route with beacons and nothing happened, plus you said in the description that you added an accelerator to another system there or i missunderstood that part? Cause i cant find any. Maybe i did something wrong in the installation? i followed the steps you mentioned (didnt replace the .Cat file in boron dlc since ytou said it doent need it anymore) Loving your mod so far, great work and thx in advance
ziplock815
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" (3.5) - "Engines Mod" (2.2.5) - "X4RSGE" (4.11)

Post by ziplock815 »

eliasdpc wrote: Wed, 26. Apr 23, 12:52 Hello since you changed the sanctuary od darkness resources too i cant find a way to make the beacons mission work made all the "safe" route with beacons and nothing happened, plus you said in the description that you added an accelerator to another system there or i missunderstood that part? Cause i cant find any. Maybe i did something wrong in the installation? i followed the steps you mentioned (didnt replace the .Cat file in boron dlc since ytou said it doent need it anymore) Loving your mod so far, great work and thx in advance
I've done this missions without any issues, you just need to place at least 10 beacons each 30kms. The safe area changed a little bit from vanilla, but it's not really hard to find a safe route. I could make a screenshot, but I don't know how to post it here :lol:
There's another issue that I've found. Don't know if it occurs in vanilla, but I don't know how to deliver BoFu since there's no BoFu refineries, only Trade stations where there's no BoFu at all. Also I don't know if Borons should build any stations from the beginning or their economy starts to function later. For now I discovered whole map using cheat mod and found no Boron stations except of Trade stations, wharfs and defence platforms :gruebel:

P.S. Anyone experiencing stuttering or it's me? Maybe some other mod interfering? :gruebel:
eliasdpc
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" (3.5) - "Engines Mod" (2.2.5) - "X4RSGE" (4.11)

Post by eliasdpc »

It's imposible (at least for me) to comer the distances between gates with only 10 beacons with 30km between them. Now I feel like I'm missing something. Saw a comment from the modder that he fixed Santuary of darkness making the gates closer buy that doesn't seems to work for me maybe? Again I feel like I missing something. And I'm sure I didn't make any mistakes installing the mod. Is just unzip and paste into extensions folder and replace files from boron dlc. And I'm getting some shuttering too since I installed the engine mod (didn't happen to me before) but maybe cause I have installed ship mods? Idk till test that later
Realspace
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" (3.5) - "Engines Mod" (2.2.5) - "X4RSGE" (4.11)

Post by Realspace »

@dtaco there must be some error in STARS, try downloading and unzipping again.

@ziplock, stuttering can be caused by the universe opening to Borons or the damage area in Depths of Silence, but the latter is active from beginning so I don't think so. I will remove it anyway and change with another danger zone I've already used in Xenon sectors. I don't experience stuttering but generally low fps (24-30 avg) expecially after 6.0. There can be several causes: too many ships and stations, too large regions of resources, too many damage zones (we don't know why), too big universe. The good thing is that in later game things won't change because the economy starts already at max. I will end the Boron plot to see.

@newinger: about the constellation, the thing is not avoidable unless you deactivate STARS during that mission and reactivate later. I can try to open the mesh, I think I found the one, and redirect it to another texture instead of the general texture that is used for all backgrounds. I don't promise it, it requires time and there are other things in the list I want to address first, and this brings me to the latter: economy.

SCA stations apart, that spawn everywhere (you can find one even in the backdoor of your home if you look well... :lol:), there are no stations in the Boron sectors. They are listed in the god file but are activated by the mission. In my game there is none up to when you enter the sectors, then start to be built. I can try to move the god file back to the dlc, thanks to the xrsge_boron mini-mod I can do that.

@eliasdpc: in latest version of XRSGE Sanctuary of Darkness has been remade in the vanilla size, only the graphics have been enhanced. Yes, the new sector is immediately available, because it is a dead-end and does not interfer with the Boron plot. I will add new sectors later that open only after the plot is competed.
Maybe you started the game in the old version but usually when updating the mod, gates are moved too. I've competed the mission with less than 10 beacons. If you let the autopilot find the route, it will follow a safe one during the mission. Which is quite similar to the red part in the map, only close to the gate you need to make a small circle
eliasdpc
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" (3.5) - "Engines Mod" (2.2.5) - "X4RSGE" (4.11)

Post by eliasdpc »

Well In my game sanctuary of darkness is huge and I downloaded the nexus page mod that seems updated there is a newer version in other site I should download? Is just unzip and replace files right? Thx for your answer
Realspace
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" (3.5) - "Engines Mod" (2.2.5) - "X4RSGE" (4.11)

Post by Realspace »

Realspace wrote: Fri, 21. Apr 23, 20:44 I've redone Sanctuary of Darkness. Gates are closer, to avoid any issue in deploying beacons mission.
As bonus, the systems expands through an accelerator to Depths of Silence, a new sector in the system. Be aware that a ship with good shields is needed to cross the other sector... :mrgreen:

So, download XRSGE 4.2.2 (package)
https://www.nexusmods.com/x4foundations/mods/507
You have to update xrsge_boron mod too, you can skip the ext_03 replacement on this version
This version, and remember to update xrsge_boron mod too
eliasdpc
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" (3.5) - "Engines Mod" (2.2.5) - "X4RSGE" (4.11)

Post by eliasdpc »

Then idk what I'm doing wrong. Downloaded the mod, unzipped the files to the extension folders replaced boron dlc files but still sanctuary of darkness is huge. I have to download anything else? Is there an step by step guide I can see? Been looking for but can't find anything what you mean in "x4rsge install as always" is the first time I'm using this mod I'm missing another one. I'm in love with the inmersión and visuals but can play kingdom end without sanctuary of darkness. Sorry to bother you

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