eliasdpc wrote: ↑Fri, 28. Apr 23, 01:16
Edit: I just did it. I just patched one of the terran ship mod pack to make ir work with rem. So I can help you with the new mod if you decide to do it so I can make your work easier
I see but consider that many players have got used to the hard-core physics, and they like it as I like it

. The issue if exists is with the npc ships.
For that I had in mind a middle ground, now that REM is finished I can think about 2 different versions to be both alive, as I did with Rebirth. You can help a lot if you do REMize all sort of new ships out there. Or can even try to make the second version, it is a matter of doubling all values: drag, engine's and thruster's push.
About popularity, I am not so interested. I prefer a nice niche of people who share this vision of space vastness and Expanse, enough people to have feedbacks and even help yes

. More than that means a lot of requests of support I can't give. I don't like popularity in general, figure...I made a job that somehow "required" it and hated it
About XRSGE, if you can read the missions, you'll find everything in xrsge_boron/md folder:
setup_dlc_boron and
story_boron.
At least when using this brutal replacement we can modify the entire file directly. There the only things I do is changing the sectors when they don't coincide with vanilla, even if I use to keep the position/connections of sectors related to stories quite similar to vanilla, even if the player does not see it. And the damn tag that causes all sort of problem is that
extensions="ego_dlc_boron" that I had to redirect to
xrsge_boron.
In other dlcs' missions I could use a workaround that consists in writing down all the sectors that belong to a certain dlc. This is also needed because xrsge is not limited by those separations, using a lot of base game's sectors for other races too. Well vanilla game does too, if you consider sectors as Open Market or Guiding Star etc that are not Split but the vanilla mission considers them as such when using the
extensions="ego_dlc_boron" to assign them to a
SplitDLCSectors container. Ego too should have wrote it that way.
Anyway the patch method, you'll find in
xrsge/extensions/egod_dlc_terran/md and pirate and split too, seems not to work with Boron dlc. It seems affected by all sort of not moddadbility, as others found too. That's why I had to replace the entire md, removing from the dlc ext_03 and re-adding through the mini-mod xrsge_boron.
Now the thing seems stuck at the part where you have to talk to the queen. I faced that stop too, no guiding nor if sectors are revealed. I must redo the mission too with the updated version. Ziplock, did you stuck using the 4.2.5 version of XRSGE and XRSGE_Boron and had you replaced the ext_03 and ext_03_sig?