BIG UPDATE IS COMING..
I've rechecked all highways and of course fixed many things, but mostly changed the logic and made them smoother.
Highways in far away sectors have been removed, they make no sense. They only serve to reach the low orbit when a planet is relatively close.
About the new features:
I've redone most of the Trade Stations, Shipyards, Wharfs and Equipment docs, including Pirated docks that now spawn in different locations. So pirate have their own equipment dock, other than using Teladi Warfs and Shipyards. Also Yaki have a proper wharf now. I will include a station overhaul, that 1) removes the turrets from production modules (there are defence modules for....defence), 2) increases the number of production modules and 3) adds many new stations.
This are the new dock stations used by the factions at start:
ARGON:
Defence
Shipyard
Equipment Dock
Wharf
PARANID
Defence
Equipment
Wharf
Shipyard
TELADI
Defence
Wharf
Shipyard
Equipment Dock
This is not all, I am creating custom stations that I can add to specific locations. My idea is to create mega-complexes XR style.
I already increased the number of modules that a station is generated with. I am adding some randomly generated complexes that have multiple productions that serve each other or requiring the same resources. But custom hand-made mega-cities are the main aim.
This is an example of an Argon metallurgic city done in the editor and added to the game from start to Argon faction:
What I want to do is to create industrial mega-complexes and put them in the low orbit of all main planets!
Here comes the thing:
Everyone can create a mega station, using the in-game building simulator! You can export it and send me the template generated (don't add turrets/shields). I will add them to XRSGE.
IF EVERYBODY DOES ONLY ONE MEGA STATION WE WILL HAVE A LOT IN FEW TIME.
If you do please write here what kind (modules, race) are you doing so we have no duplicates.