In response to that thread :
viewtopic.php?t=463186
Realspace wrote: ↑Tue, 25. Jun 24, 13:07
Nerwesta wrote: ↑Mon, 24. Jun 24, 16:28
It stroke me because I have the Realspace mod, posted above by it's author - incredible stuff and very big props to him, but Brennan's Triumph is one of the few still looking fairly weird.
I should take a look at vanilla + STARS because I did not replace the models in STARS, only changed all materials, mapping and textures so even if the result if commonly good sometimes can not be enough. I don't even remember if I added the new planets in STARS, I think not so in my game, where I use STARS+XRSGE, I don't see the vanilla redone anymore but only the new ones. So if you can post what is the thing, maybe with some picture, I can understand what is the problem that I don't see in my game. For instance the planet's position could have a bad lighting after I redo the textures and need a change of position. Of course
please do it in the correct mod section not here.
BTW only solar system planets (terran dlc) are made with (mostly but not exclusively) a single texture. Indeed a 4k is enough to make them look good. Also because planets are seen from far. I used the model of earth to redo different planets to replace many of the vanilla planets, but they are available only in XRSGE mod not in STARS alone. This is because earth model still uses an "old" mapping with an overlapping of textures (for land) but also the new engine for clouds which is exceptionally good. The most of the earth-like planets in vanilla are made with a different engine that does not use textures as images but as height-mapping, then adds colors of seas, mountains etc. So texture's size is IRRELEVANT.
You can see for instance that in Boron dlc they added the effect of shorelines because previous models were lacking and the passage see-land was very rush. This addition does not work as intended to me, the shorelines do not look real. I preferred the old mapping of visible textures that much better "trick" the eye.
As told, the problem is in the engine they use (which per se is a cool idea, it reduces the texture usage to minimal...and you can see how good it is with clouds) and also the lazy mapping. For instance the vanilla moons are made of a base texture + mapping of several patches of more detailed textures (diff + normal). The low res effect you see is due to the fact that they used an incorrect base mapping, i.e. a square detail map not a rectangular moon map. Pluto is right because, as told, in solar system they used a correct mapping of base textures taken from the kind of archive you also post here. Instead fictional moons have all a wrong base texture.
So in STARS mod, for redoing the moons, I simply changed the base texture and increased the number of patches of detail textures and the effect is a very high resolution but, in fact,
no texture has been increased at all.
Do what you want with the information I gave, only be aware that the problem with skybox and planets is NOT due to low res textures.
Thank you for your very informed and lengthy response, needless to say your mod is one of my favourite on this game !
I learnt somethings new on your process and how you view these underlying systems, even after reading the description of your mod when I first downloaded it.
Back to the topic :
Since I was so far away from Brennan's Triumph yesterday and the day before ( new game, few ships, no teleport ) I didn't post anything, but I dispatched a quick scout there, here it is :
https://ibb.co/Htxt12C
https://ibb.co/Xy1KRJw
https://ibb.co/bztKnM0
( edit : sorry, I messed up on this album, so it's just a link to open ... )
As you can see on either of those screens, it looks like the upper side and lower side ( on our perspective in the game ) from the planet are not joining seamlessly, it's indeed making a weird joint around the equator.
I'm not sure how to call that to be honest.
Additionally, I went in Hatikvah's choice II and noticed a severely washed out ring, I'm not sure if it's a recoverable issue on your side as it's perhaps the first time I see such a thing.
Keep in mind I don't fly often on that sector and just resumed playing a little while ago, so this might be there for a long time and I just didn't see it, nor remember it.
I suspect it's clearly a "vanilla" ring left untouched.
( I made sure to zoom and to show a more general view on either of these issues )
Thanks again for your incredible work !