Since there is a weekend for players I decided to upload the ALPHA of the mod for feedbacks and suggestions.
Working title for the mod:
The Expanse
Part of the map is still to be redone, you can visually see what part is still to be redone, almost all the southern quadrant (the Frontier sectors) is only partially redone, so some of the Boron space. Some sectors will receive the "enlargement treatment"

later on..
I proceed for steps because the problem after BETA is to change things not add things. I can add superhighways and move gates without problem for the save file, while moving existing superhighways is a problem (I have to delete them and rewrite with different ids, which is quite painful).
It is highly suggested to use at least
REM Hyperdrive to cover the big distances between gates (yes superhighways can cover +100.000km but then between gates there is still a 3-4000km space to cover).
REM Hyperdrive also adds some more disrupts and instant stops and effects. Anyway many disrupts are made in the map of XRSGE, asteroid fields and nebulae will stop the use of travel speed.
For the moment I need more feedbacks and comments than bug fixes which we'll cover in the BETA of the mod. Of course some bugs can be reported, such as superhighway's entrances that overlap or go in wrong direction, or any wrong position of things internally, etc.
Also very usefull feedback about wrong atmosphere around gas giants, planets or sun coronas: it is normal to lose ONLY shield, if the damage is instead lethal to hull too and you did not travel towards the planet/sun, then there is probably a mismatched placement of damage area. Lethal damage is supposed to happen only if you intentionally enter the atmosphere (about 500-5000km far from the lowest orbit zones, depending on planet types). I handplace tens of them so an error can happen...you can intentionally test how it is to enter the atmosphere thou, I find it particularly immersive
There are a lot of new features that I'd like to have commented, to eventually improve: general layout and internal layout, new features of the map (planets, etc), performance, clarity of view etc. and the new stations and random objects.
You'll notice for sure how much the performance has increased, due to the correct number of ships in the galaxy (don't know why vanilla jobs added so many more). This will be talked about later in the beta of the mod, but I will eventually release an additional jobs mini-mod for having more ships for those having a capable pc, anyway there are quite a lot patrols so I'd like to have a feedback about these new patrols that sometimes are linked to specific sectors or zones or even stations ("true" space is huge, a ship could never patrol a sector of 300.000km).
Enough talking, here it is...
Mod is to be found in the MISCELLANEOUS TAB in the nexus
https://www.nexusmods.com/x4foundations/mods/1140
edit: I forgot, Timelines is included, check please if the gates open normally