I don't understand, the issue is in Montalaar?
There is nothing as you describe in sectors, did you install STARS mod?
Share an img of how sectors appear in your game, there is something wrong in the installation of the mods.
Btw vanilla fog of war is made almost invisible bc it is so small to not make sense, sectors are 1000x bigger, there is no mapping of such distances, the space is divided into zones, signaled by an hex.
Space is as in Rebirth.
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Mates I've concluded the building of sectors. I've listened to your tips so increased the number of connections (by adding some more strategic sectors) in the quadrants where crossing xenon sectors is hard. I don't want to nerf the difficulty, xenon space has to be an harsh area not a picnic for traders

but you have other routes now, just remember to set blacklists.
Also I removed the travel disrupt from the upper layer of gasgiant's atmosphere (yes in lower orbits). Will check for other regions having the disrupt that are maybe too big. After this I'd like to conclude the beta and go through only bug fix. Will release Beta5 this evening or tomorrow.
Remember to install STARS and that a new game start is required.
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The Expanse BETA 5 is ready.
https://www.nexusmods.com/x4foundations/mods/1140
I'd like to call this an RC1, don't intend to move sectors/gates/superhighways if not for bug fixing.
This is the last call for sharing your ideas about the mod, there are even more new connections to improve pathfinding, but the universe remains
DANGEROUS as it was intended. Not suited to a casual gaming, it requires strategy and management of routes and blacklists.
Please focus now on SUPERHIGHWAYS (buggy or overlapping) and connections.
It is reccomended to use my REM Overhaul for increased cargo of trade ships. It comes with a lot of other features so if you don't like them, use some mod in the nexus that increases the cargo of ships.