Hi! This is end for the plot at the moment. Glad you were able to find a workaround , will try this at my new workaround. Few posts ago I too mentioned my joys with this mission.SpiritSQ wrote: ↑Sat, 26. Jul 25, 20:10 Hi! (I play the mod in Russian translation)
There was a problem when completing the Industrietech missions.
More precisely, when taking the 3rd mission (where you need to scan ships and steal a crystal)
To complete the 2nd mission, you need to dock at the station. The NPC thanks us and the mission ends.
After some time, a new mission starts with the goal of talking to the NPC at the station
In the dialogue from the station, the NPC has a mission icon
But if you do not talk to him within 1-2 seconds (you need to quickly skip the dialogue without reading) his icon disappears and the mission log now has this information
And you can't burn. there is no mission icon.
But if you burn the NPC as soon as the 3rd mission appears in the mission log. A quest will appear. You can complete it. (scan, steal the crystal, fly to the station to hand in the quest)
The quest is completed. But they don't give a new quest.
I waited a long time. No, not in the mission log, no, not in messages.
Please help.
Maybe there is an option to somehow manually launch the 4th mission?
Or is there something else that can be done?
P.S. rly sry forgive me for my Eng(
[MOD] Guilds - BETA v0.82 - 2025/07/05
Moderators: Scripting / Modding Moderators, Moderators for English X Forum, Moderators for the X3:FL Forums
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Re: [MOD] Guilds - BETA v0.82 - 2025/07/05
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- Posts: 23
- Joined: Sat, 19. Oct 24, 23:20
Re: [MOD] Guilds - BETA v0.82 - 2025/07/05
Saving Mammonth loadout breaks the loadout manager :
https://imgur.com/a/8Vcx9q0
Fortunately deleting it from PHQ restores it.
https://imgur.com/a/Qpciy00
https://imgur.com/a/akVvCjI
https://imgur.com/a/8Vcx9q0
Fortunately deleting it from PHQ restores it.
https://imgur.com/a/Qpciy00
https://imgur.com/a/akVvCjI
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- Joined: Sat, 17. Nov 07, 20:49
Re: [MOD] Guilds - BETA v0.74 - 2024/12/15
snarfies wrote: ↑Mon, 30. Dec 24, 22:08Its the recruitment mission - can't seem to complete it.Cycrow wrote: ↑Mon, 30. Dec 24, 01:10 Which mission is it? The recruitment mission, one of the radiant missions or the story mission ?
The shadowblade does have M6 docking, but it doesn't work correctly for player ships, so they ships permanatly docked there.
The M6 docking does work if its your own ship.
Also just discovered that while you can dock an Argon Singularity at the Xenon Hub, undocking is instantly fatal.
Has any of this been addressed since .74? I gave up on my playthrough based on these bugs, but I don't see anything about any of them in the more recent changelogs.snarfies wrote: ↑Sat, 11. Jan 25, 22:34 My X3AP plot appears to be stuck: I finished Highway Patrol, and then blew up some Terrans to aid the war effort. The next part is not triggering, however, and the I have no X3AP plot mission active anymore. Flying to Belt of Aguilar doesn't help, so it seems the "Aid the war effort" phase ended without triggering the message to defend the Jonferco HQ. I'm stuck with the war sectors being in war mode.
This seems to be a real problem for Guild's Terran Military plot, which I finally managed to find enough missions to trigger. Elysium of Light is heavily defended by Titans and Colossi, and the patrol engages them endlessly.I tried using the Cheat mod to destroy the heavier Argon ships - this causes the patrol leader to simply freeze in place when not being attacked.