Diplomacy Feature Request
Moderator: Moderators for English X Forum
-
- Posts: 5
- Joined: Tue, 15. Jul 25, 19:39
Diplomacy Feature Request
I have a suggestion for the diplomacy update for the devs. I really think that the diplomacy update should have dynamic relations going on beyond just the player's input. I come from the Steam forums, and many users are also requesting such a feature. I think it would be a great addition because it would add a level of "aliveness" to the universe and make the player be able to rethink how they wanna do something.
For example, if they want more of a certain resource, they could invade a specific faction or target another faction that's already under attack. Then, maybe when the player is at war, they have to have some ships ready in case an AI decides to invade them. Obviously, it wouldn't be random for when attacks happen, but I think that any level of diplomacy along these lines would take the game into the stratosphere for not only who it can appeal to but also what you can do with it. You could make your corporation become a real empire.
I'd strongly ask the devs to look into this idea as it seems to be highly requested.
For example, if they want more of a certain resource, they could invade a specific faction or target another faction that's already under attack. Then, maybe when the player is at war, they have to have some ships ready in case an AI decides to invade them. Obviously, it wouldn't be random for when attacks happen, but I think that any level of diplomacy along these lines would take the game into the stratosphere for not only who it can appeal to but also what you can do with it. You could make your corporation become a real empire.
I'd strongly ask the devs to look into this idea as it seems to be highly requested.
Last edited by UserGuy123 on Wed, 16. Jul 25, 00:13, edited 3 times in total.
-
- Moderator (English)
- Posts: 31806
- Joined: Fri, 16. Apr 04, 19:21
Re: Diplomacy Feature Request
Hi, I've not allowed your two other posts; one as it was a straight duplicate of this, and the other as it was pretty much this suggestion again made in a beta forum testing request thread. The latter is for testing what is there in the beta and not for suggestions - which do belong in this forum here.
A dog has a master; a cat has domestic staff.
-
- Posts: 5
- Joined: Tue, 15. Jul 25, 19:39
Re: Diplomacy Feature Request
Gotcha, thanks! I was kinda guessing where stuff belonged a bit lolAlan Phipps wrote: ↑Tue, 15. Jul 25, 22:18 Hi, I've not allowed your two other posts; one as it was a straight duplicate of this, and the other as it was pretty much this suggestion again made in a beta forum testing request thread. The latter is for testing what is there in the beta and not for suggestions - which do belong in this forum here.
-
- Posts: 22559
- Joined: Sat, 23. Apr 05, 21:42
Re: Diplomacy Feature Request
I.e. quite easily "explode" the simulation into the most stable edge case: death.
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.
-
- Posts: 5
- Joined: Tue, 15. Jul 25, 19:39
Re: Diplomacy Feature Request
-
- EGOSOFT
- Posts: 54288
- Joined: Tue, 29. Apr 03, 00:56
Re: Diplomacy Feature Request
I suggest you (and the people on the Steam forums) take a look at the Protocol Null feature of the Diplomacy update.UserGuy123 wrote: ↑Tue, 15. Jul 25, 19:56 I have a suggestion for the diplomacy update for the devs. I really think that the diplomacy update should have dynamic relations going on beyond just the player's input. I come from the Steam forums, and many users are also requesting such a feature. I think it would be a great addition because it would add a level of "aliveness" to the universe and make the player be able to rethink how they wanna do something.
-
- Posts: 9152
- Joined: Thu, 12. Oct 06, 17:19
Re: Diplomacy Feature Request
That's a good question - what is Protocol Null? - I don't know anything about it beyond name 

-
- Posts: 441
- Joined: Sun, 4. Sep 22, 20:57
Re: Diplomacy Feature Request
Its something related to a research following after "Diplomacy network". I didn't get one though. Perhaps to appear it requires several manual diplomacy incidents to be concluded first.
-
- Posts: 22559
- Joined: Sat, 23. Apr 05, 21:42
Re: Diplomacy Feature Request
The beta annoucement notes:
... and that player can influence those events. In other words, it sounds like more chances to change the faction-faction relationships than just the handful in the plots.Enable Protocol Null to sow chaos and trigger periodic inter-faction events
Events can lead to shifting alliances, wars, ceasefires, or changes in strategic resource access, making the universe feel more alive and reactive to your decisions
If that is what it is, then it is merely a new mechanic for player (puppeteer) to toy with the hapless and helpless factions.
The name itself ... would that be more Dal Busta than Boso Ta?
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.
-
- Posts: 5
- Joined: Tue, 15. Jul 25, 19:39
Re: Diplomacy Feature Request
Im a bit confused, this Protocol Null sounds like exactly what I was asking for (I will ensure to take this message back to my people). How would that simply be a way for the player to toy with factions?jlehtone wrote: ↑Thu, 17. Jul 25, 16:08The beta annoucement notes:... and that player can influence those events. In other words, it sounds like more chances to change the faction-faction relationships than just the handful in the plots.Enable Protocol Null to sow chaos and trigger periodic inter-faction events
Events can lead to shifting alliances, wars, ceasefires, or changes in strategic resource access, making the universe feel more alive and reactive to your decisions
If that is what it is, then it is merely a new mechanic for player (puppeteer) to toy with the hapless and helpless factions.
The name itself ... would that be more Dal Busta than Boso Ta?
-
- Posts: 3520
- Joined: Thu, 26. Jan 06, 19:45
Re: Diplomacy Feature Request
The in-game short description reads :

.. and ..
I would like to know if this can negatively impact the Player, is there a possibility factions could turn against us?

.. and ..
Thats all we know.Enable Protocol Null to sow chaos and trigger periodic inter-faction events
Events can lead to shifting alliances, wars, ceasefires, or changes in strategic resource access, making the universe feel more alive and reactive to your decisions
I would like to know if this can negatively impact the Player, is there a possibility factions could turn against us?
Spec's@2025-05-17 - Laptop - Acer Predator Helios Neo 16 AI - Win 11 x64
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
Discrete GPU - NVidia Geforce RTX 5070 Ti, VRAM 12gb GDDR7,
SSD - M.2 PCIe NVME 1Tb, OLED WQXGA 2560x1600.
Seeker of Sohnen. Long live Queen Polypheides. 
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
Discrete GPU - NVidia Geforce RTX 5070 Ti, VRAM 12gb GDDR7,
SSD - M.2 PCIe NVME 1Tb, OLED WQXGA 2560x1600.


-
- Posts: 22559
- Joined: Sat, 23. Apr 05, 21:42
Re: Diplomacy Feature Request
We naturally hope the answer to be "yes".

(We can always press the "Declare war" button, or just shoot to "adjust" our reputation to more tolerable level, but that gets boring and predictable.)
---
"cell" as in "terrorist cell"?
"You can now fund terrorists" does not perhaps sell as well as "Diplomatic options".

Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.
-
- Posts: 1597
- Joined: Sat, 15. May 21, 03:45
Re: Diplomacy Feature Request
No, it doesn’t involve players. It’s simply a random event generator that selects two factions and creates a random interference event between them.
The player can use an agent to try influencing the outcome, or simply leave it to chance.
Since it’s completely random, there’s no real logic behind it, just savingUserGuy123 wrote: ↑Thu, 17. Jul 25, 18:09 Im a bit confused, this Protocol Null sounds like exactly what I was asking for (I will ensure to take this message back to my people). How would that simply be a way for the player to toy with factions?
Spoiler
Show
12
-
- Posts: 3520
- Joined: Thu, 26. Jan 06, 19:45
Re: Diplomacy Feature Request
So really if the game has stagnated the economy because there are no wars, Protocol Null potentially stirs the pot again (depending on the outcome of the random generated event).
I started it once, but did not like the first event as it went against my plans (turning Teladi and Argon against Vig), so I cancelled it. Now thats achieved and Vig are nearly extinct, I'm going to give Protocol Null another shot.
Thanks flywlyx
I only hope now that there are a large amount of different generated events. Could be interesting.
Spec's@2025-05-17 - Laptop - Acer Predator Helios Neo 16 AI - Win 11 x64
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
Discrete GPU - NVidia Geforce RTX 5070 Ti, VRAM 12gb GDDR7,
SSD - M.2 PCIe NVME 1Tb, OLED WQXGA 2560x1600.
Seeker of Sohnen. Long live Queen Polypheides. 
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
Discrete GPU - NVidia Geforce RTX 5070 Ti, VRAM 12gb GDDR7,
SSD - M.2 PCIe NVME 1Tb, OLED WQXGA 2560x1600.


-
- Posts: 22559
- Joined: Sat, 23. Apr 05, 21:42
Re: Diplomacy Feature Request
In other words, the "selects two factions" cannot pick player as one of the factions?
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.
-
- Posts: 1597
- Joined: Sat, 15. May 21, 03:45
Re: Diplomacy Feature Request
No, it is the same list that players could select from in the "initiate diplomatic interference".
True, but since players can only earn influence points at a limited speed, having too many interferences at once ends up forcing them to ignore some.