[Mod] Combo Mod v1.3.18.7

The place to discuss scripting and game modifications for X³: Farnham's Legacy

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Supr4
Posts: 8
Joined: Mon, 7. May 07, 13:27

Re: [Mod] Combo Mod v1.3.18.7

Post by Supr4 »

On FL start when scanning the player headquarters, i seem to be awarded an uknown object M3 that is not in any sector nor can i command it to go anywhere as it says no valid route. Cannot jump as it doenst have energy cells also strange is that i cannot see its freight bay, for some reason. Is this normal?
I just installed fresh.
Deniskos
Posts: 171
Joined: Wed, 11. Jun 08, 21:40
x4

Re: [Mod] Combo Mod v1.3.18.7

Post by Deniskos »

Yes, that's fine. Don't mind him; he's an actor needed for technical purposes.
This will be fixed in the next version.
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ISO
Posts: 330
Joined: Thu, 26. May 05, 13:56
x4

Re: [Mod] Combo Mod v1.3.18.7

Post by ISO »

There is a bug with the 10 GJ shield in the text file.

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It's linked to the 2 GJ Shield entry. In the russion text file it's fine: 2410-L044 / 2410-L007

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ISO
Posts: 330
Joined: Thu, 26. May 05, 13:56
x4

Re: [Mod] Combo Mod v1.3.18.7

Post by ISO »

I thought this is a regular problem, but it's related to the MOD: viewtopic.php?p=5288279#p5288279

There is a missing connection line between Krimanus forces (South Line missing) and Rhonkar's Trial.

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ISO
Posts: 330
Joined: Thu, 26. May 05, 13:56
x4

Re: [Mod] Combo Mod v1.3.18.7

Post by ISO »

There is a bug with the recycling of stations in the HQ. The status bar goes up to 100% and the time counts down till 0, but after that the process bar goes back to 0% and nothing happanes.

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