Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

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Raptor34
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by Raptor34 »

vvvvvvvv wrote: Sun, 24. Aug 25, 19:45
Starmeadow wrote: Sat, 23. Aug 25, 14:05 It seems the above posts are mainly focusing on amount of content now. Yet the problem I continue to see with several of these points is if I do not look at the amount of content itself but the ratio of content to price.
Niche things will have worse ratio.

See DCS world example already mentioned. Because the game is niche, and specific plane will only interest a fraction of people, it is priced high. Similar thing happens with x-plane. At the moment, the most expensive helicopter is $45. And an airliner is $119.

It is possible to argue that both Hyperion and Envoy is a more niche content. It is also possible to argue whether that was articulated in adverts.

--edit--

I think I found a potential issue, actually.

One point about ship DLC like Hyperion and Envoy could be that they include new sectors. That could be seen as a push to buy. Because with DLC you'll have an incomplete map, with a hole in it. But in case of Hyperion, for example, I was looking for a ship and not sector and not the short story. Because for a story to be fun, it should be a bit longer.

Something for devs to ponder, maybe?
So they should just give a ship and ditch the sector and story?
Personally I wouldn't care either way, not like the sector is special, and the story... Eh. At least it isn't long and tedious I'll give it that.
vvvvvvvv
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by vvvvvvvv »

Raptor34 wrote: Mon, 25. Aug 25, 02:22 So they should just give a ship and ditch the sector and story?
Personally I wouldn't care either way, not like the sector is special, and the story... Eh. At least it isn't long and tedious I'll give it that.
It is up to them what they "should" do. My expectation was a ship and nothing else. For Hyperion, the story felt short and rushed. It was sort of nice it was there but it didn't really matter.
Nerwesta
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by Nerwesta »

My main issue is that this ship have unique abilities. Someone mentioned that the game is SP afterall, so it's not like balancing is as much as a problem. :gruebel:
Not sure what to make of this, if a DLCs steer the abilities of the player further unequally from the NPCs, then it's simply not enjoyable to me, it destroys the very reason the game has a persistent world with proper economies, full set of ships for anyone or most of the NPCs factions, and comparable abilities.

Not like " let me buy this unique piece nobody else will use ".
I'm fine with the Hyperion, but the Envoy is a slippery slope.

This stuff was bluntly pushed already with Timelines.
Speaking of which ...
Starmeadow wrote: Thu, 21. Aug 25, 11:05
Wajakla wrote: Thu, 21. Aug 25, 09:55 They can put 70% behind a DLC and push out 30% for free - or they can push out 70% for free and put 30% behind a DLC.
The question and main concern is: Will that truly stay that way? Or will the 100% per update end up becoming 50% or less slowly (eg ai voices, less content overall, less effort)? Or will it even shift to 30% effort/content and 100% payed? Which judging by other examples is why I am not eager on supporting this practice, concerned about it actually. I believe it would be fitting for them to either return to the bigger dlcs (the safer option), adjust the prices to be more fair to the actual content within the dlc (not safe perhaps, but at least it would give me a bit of a trust boost), or give another reason to belive them that this will not end up like so many other games (which seems like an incredibly risky gamble to take to me).
It already happened with Timelines, the DLC felt a bit too cheap in my opinion, with plenty of very forgettable activities that could be anyway experienced organically throughout the open universe without an unimmersive do-this or do-that. :sceptic:
I'm sad I'm noticing a trend here.
LameFox
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by LameFox »

On stories... I actually kinda wish they'd only use them when the story is worth telling for its own sake. If you're adding a story just to gate unlocks, but you also want the unlocks to be super easy to get, your opportunity for storytelling is extremely limited.

In the Hyperion pack for example I'd have been fine with the factions just pressing it into service with the explanation in the ship's description that one of them uncovered and refined the design, only for the other to steal it. Then you could have the player find their free one drifting and use environmental storytelling to suggest how it ended up left there. The actual quest for it just felt shallow and like it was rushing me through it in a hurry, almost as if the game itself wanted to get it over with. I'd rather discover things at my own pace and fill in the blanks with imagination than have things like that.
***modified***
Raptor34
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by Raptor34 »

Nerwesta wrote: Mon, 25. Aug 25, 07:25 My main issue is that this ship have unique abilities. Someone mentioned that the game is SP afterall, so it's not like balancing is as much as a problem. :gruebel:
Not sure what to make of this, if a DLCs steer the abilities of the player further unequally from the NPCs, then it's simply not enjoyable to me, it destroys the very reason the game has a persistent world with proper economies, full set of ships for anyone or most of the NPCs factions, and comparable abilities.

Not like " let me buy this unique piece nobody else will use ".
I'm fine with the Hyperion, but the Envoy is a slippery slope.

This stuff was bluntly pushed already with Timelines.
Speaking of which ...
Starmeadow wrote: Thu, 21. Aug 25, 11:05
Wajakla wrote: Thu, 21. Aug 25, 09:55 They can put 70% behind a DLC and push out 30% for free - or they can push out 70% for free and put 30% behind a DLC.
The question and main concern is: Will that truly stay that way? Or will the 100% per update end up becoming 50% or less slowly (eg ai voices, less content overall, less effort)? Or will it even shift to 30% effort/content and 100% payed? Which judging by other examples is why I am not eager on supporting this practice, concerned about it actually. I believe it would be fitting for them to either return to the bigger dlcs (the safer option), adjust the prices to be more fair to the actual content within the dlc (not safe perhaps, but at least it would give me a bit of a trust boost), or give another reason to belive them that this will not end up like so many other games (which seems like an incredibly risky gamble to take to me).
It already happened with Timelines, the DLC felt a bit too cheap in my opinion, with plenty of very forgettable activities that could be anyway experienced organically throughout the open universe without an unimmersive do-this or do-that. :sceptic:
I'm sad I'm noticing a trend here.
Timelines was high effort compared to others because of all the story they included imo. So you saying it's cheap is just proving my point. That value is in the eye of the beholder, and that talking about how much content it has is pointless. What's important is whether that content is something people want, not whether the content exists.
Nerwesta
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by Nerwesta »

Raptor34 wrote: Mon, 25. Aug 25, 13:39
Nerwesta wrote: Mon, 25. Aug 25, 07:25 My main issue is that this ship have unique abilities. Someone mentioned that the game is SP afterall, so it's not like balancing is as much as a problem. :gruebel:
Not sure what to make of this, if a DLCs steer the abilities of the player further unequally from the NPCs, then it's simply not enjoyable to me, it destroys the very reason the game has a persistent world with proper economies, full set of ships for anyone or most of the NPCs factions, and comparable abilities.

Not like " let me buy this unique piece nobody else will use ".
I'm fine with the Hyperion, but the Envoy is a slippery slope.

This stuff was bluntly pushed already with Timelines.
Speaking of which ...
Starmeadow wrote: Thu, 21. Aug 25, 11:05

The question and main concern is: Will that truly stay that way? Or will the 100% per update end up becoming 50% or less slowly (eg ai voices, less content overall, less effort)? Or will it even shift to 30% effort/content and 100% payed? Which judging by other examples is why I am not eager on supporting this practice, concerned about it actually. I believe it would be fitting for them to either return to the bigger dlcs (the safer option), adjust the prices to be more fair to the actual content within the dlc (not safe perhaps, but at least it would give me a bit of a trust boost), or give another reason to belive them that this will not end up like so many other games (which seems like an incredibly risky gamble to take to me).
It already happened with Timelines, the DLC felt a bit too cheap in my opinion, with plenty of very forgettable activities that could be anyway experienced organically throughout the open universe without an unimmersive do-this or do-that. :sceptic:
I'm sad I'm noticing a trend here.
Timelines was high effort compared to others because of all the story they included imo. So you saying it's cheap is just proving my point. That value is in the eye of the beholder, and that talking about how much content it has is pointless. What's important is whether that content is something people want, not whether the content exists.
Excuse me, a good chunk of the "stories" were just activities we could normally do but with a sugar coating of texts and nostalgia for some I guess.
Except this time, it's not connected to our own story.
It's not high effort at all, beginning with the introduction with weird dialogues.

Let's not talk about the " mining challenge " when you basically go back and forth mining stuff and dropping it under a chrono, very high effort.
Or perhaps " how many ships can you kill on that locked loadout ", sorry but I can do that without the wall of text to read on my own ship.
The races could have been again in the open universe ( and I simply didn't enjoy it mind you )
The EVA stuff was ... interesting to say the least, as if Egosoft knew perfectly well we all enjoy that normally.
Finally, some battles were broken or overly difficult, despite the fact Egosoft weirdly branded it as a good introduction for new players. :(

Honestly, I found the Boron plot far more engaging instead of the whole "self contained" stories you hop left and right.
Kingdom's End have a lot of interesting moments, which are all happening in the open universe, on a fully fledged DLC.


PS : you don't need to prove anything when Timelines received an awful lot of negative reviews for a X4 DLC, and it doesn't need to be review bombed because on how passionated the community is on that niche game.
Raptor34
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by Raptor34 »

Nerwesta wrote: Mon, 25. Aug 25, 17:44
Raptor34 wrote: Mon, 25. Aug 25, 13:39
Nerwesta wrote: Mon, 25. Aug 25, 07:25 My main issue is that this ship have unique abilities. Someone mentioned that the game is SP afterall, so it's not like balancing is as much as a problem. :gruebel:
Not sure what to make of this, if a DLCs steer the abilities of the player further unequally from the NPCs, then it's simply not enjoyable to me, it destroys the very reason the game has a persistent world with proper economies, full set of ships for anyone or most of the NPCs factions, and comparable abilities.

Not like " let me buy this unique piece nobody else will use ".
I'm fine with the Hyperion, but the Envoy is a slippery slope.

This stuff was bluntly pushed already with Timelines.
Speaking of which ...



It already happened with Timelines, the DLC felt a bit too cheap in my opinion, with plenty of very forgettable activities that could be anyway experienced organically throughout the open universe without an unimmersive do-this or do-that. :sceptic:
I'm sad I'm noticing a trend here.
Timelines was high effort compared to others because of all the story they included imo. So you saying it's cheap is just proving my point. That value is in the eye of the beholder, and that talking about how much content it has is pointless. What's important is whether that content is something people want, not whether the content exists.
Excuse me, a good chunk of the "stories" were just activities we could normally do but with a sugar coating of texts and nostalgia for some I guess.
Except this time, it's not connected to our own story.
It's not high effort at all, beginning with the introduction with weird dialogues.

Let's not talk about the " mining challenge " when you basically go back and forth mining stuff and dropping it under a chrono, very high effort.
Or perhaps " how many ships can you kill on that locked loadout ", sorry but I can do that without the wall of text to read on my own ship.
The races could have been again in the open universe ( and I simply didn't enjoy it mind you )
The EVA stuff was ... interesting to say the least, as if Egosoft knew perfectly well we all enjoy that normally.
Finally, some battles were broken or overly difficult, despite the fact Egosoft weirdly branded it as a good introduction for new players. :(

Honestly, I found the Boron plot far more engaging instead of the whole "self contained" stories you hop left and right.
Kingdom End have a lot of interesting moments, which are all happening in the open universe, on a fully fledged DLC.


PS : you don't need to prove anything when Timelines received an awful lot of negative reviews for a X4 DLC, and it doesn't need to be review bombed because on how passionated the community is on that niche game.
So you don't like it = low effort. Got it.
ToA is low effort then.
Nerwesta
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by Nerwesta »

If you don't want to engage on my points layed out above, then you might aswell read again my sentence that prompted you to react :
It already happened with Timelines, the DLC felt a bit too cheap in my opinion, with plenty of very forgettable activities that could be anyway experienced organically throughout the open universe ...
Then again, the reviews speak for themselves.
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Agrefits
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by Agrefits »

As someone who clocked over 1300 hrs on the Game i see those DLC as a nice way to donate the Devs and the Studio keep on going. Seriously, i'd have to buy multiple AAA Titles to get somewhere near the amount of hrs i've put into the game :) That game is a masterclass Sandbox you won't find anywhere else, and keeps you going for ages. see the DLC as way to pay appreciation :)
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Observe
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by Observe »

Agrefits wrote: Mon, 25. Aug 25, 22:30 As someone who clocked over 1300 hrs on the Game i see those DLC as a nice way to donate the Devs and the Studio keep on going. Seriously, i'd have to buy multiple AAA Titles to get somewhere near the amount of hrs i've put into the game :) That game is a masterclass Sandbox you won't find anywhere else, and keeps you going for ages. see the DLC as way to pay appreciation :)
I agree. I don't mind paying the cost of a modest lunch, a few times a year to support the Chef.

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