Raptor34 wrote: ↑Mon, 25. Aug 25, 13:39
Nerwesta wrote: ↑Mon, 25. Aug 25, 07:25
My main issue is that this ship have unique abilities. Someone mentioned that the game is SP afterall, so it's not like balancing is as much as a problem.
Not sure what to make of this, if a DLCs steer the abilities of the player further unequally from the NPCs, then it's simply not enjoyable to me, it destroys the very reason the game has a persistent world with proper economies, full set of ships for anyone or most of the NPCs factions, and comparable abilities.
Not like " let me buy this unique piece nobody else will use ".
I'm fine with the Hyperion, but the Envoy is a slippery slope.
This stuff was bluntly pushed already with Timelines.
Speaking of which ...
Starmeadow wrote: ↑Thu, 21. Aug 25, 11:05
The question and main concern is: Will that truly stay that way? Or will the 100% per update end up becoming 50% or less slowly (eg ai voices, less content overall, less effort)? Or will it even shift to 30% effort/content and 100% payed? Which judging by other examples is why I am not eager on supporting this practice, concerned about it actually. I believe it would be fitting for them to either return to the bigger dlcs (the safer option), adjust the prices to be more fair to the actual content within the dlc (not safe perhaps, but at least it would give me a bit of a trust boost), or give another reason to belive them that this will not end up like so many other games (which seems like an incredibly risky gamble to take to me).
It already happened with Timelines, the DLC felt a bit too cheap in my opinion, with plenty of very forgettable activities that could be anyway experienced organically throughout the open universe without an unimmersive
do-this or do-that.

I'm sad I'm noticing a trend here.
Timelines was high effort compared to others because of all the story they included imo. So you saying it's cheap is just proving my point. That value is in the eye of the beholder, and that talking about how much content it has is pointless. What's important is whether that content is something people want, not whether the content exists.
Excuse me, a good chunk of the "stories" were just activities we could normally do but with a sugar coating of texts and nostalgia for some I guess.
Except this time, it's not connected to our own story.
It's not high effort at all, beginning with the introduction with weird dialogues.
Let's not talk about the " mining challenge " when you basically go back and forth mining stuff and dropping it under a chrono, very high effort.
Or perhaps " how many ships can you kill on that locked loadout ", sorry but I can do that without the wall of text to read on my own ship.
The races could have been again in the open universe ( and I simply didn't enjoy it mind you )
The EVA stuff was ... interesting to say the least, as if Egosoft knew perfectly well we all enjoy that normally.
Finally, some battles were broken or overly difficult, despite the fact Egosoft weirdly branded it as a good introduction for new players.
Honestly, I found the Boron plot far more engaging instead of the whole "self contained" stories you hop left and right.
Kingdom's End have a lot of interesting moments, which are all happening in the open universe, on a fully fledged DLC.
PS : you don't need to prove anything when Timelines received an awful lot of negative reviews for a X4 DLC, and it doesn't need to be review bombed because on how passionated the community is on that niche game.