[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 240
- Joined: Mon, 17. May 10, 08:53
Paul- Im having an issue in my current game where Terrain is invading Omicron Lyarae with an entire fleet of caps and support ships and ALL of the argon capitals in sector are just sitting there going 0 ms. When the terrain fighters gets in range the argon capitals start firing PPC all over but they aren't actually moving and seem to be stuck/frozen in place, and thus unable to engage the enemy.
I have installed the AP RRF fix called "XRM MODDED RRF" but they still are having the frozen in place issue. What could be wrong?
I have installed the AP RRF fix called "XRM MODDED RRF" but they still are having the frozen in place issue. What could be wrong?
-
- Posts: 903
- Joined: Mon, 7. Dec 09, 10:57
Maybe try running the RRF setup scripts...? not sure which ones they are though.... I changed mid-game (after realising how broken it was) and it just started working without issue.
@Paul
The Paranid Flagship Duke's Redemption says 'Paranid Flagship Proteus' instead (spoken by betty, but the name is correct for the ship).
M.
@Paul
The Paranid Flagship Duke's Redemption says 'Paranid Flagship Proteus' instead (spoken by betty, but the name is correct for the ship).
M.
Last edited by morikaane on Mon, 9. Apr 12, 10:12, edited 1 time in total.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson
-
- Posts: 2409
- Joined: Sat, 7. Mar 09, 18:29
you'll need to crank out those updates a bit faster to hit 1000 any time soonpaulwheeler wrote:Not really. All i could do is remove the G from the list of valid ships for missions. But then the G would never spawn. As the mission will pick random ships from the list, i think you'd have to be very unlucky to get four Gs.swatti wrote:Is there a way to limit sertain ship spawning? I had 4(!!!!) G's spawn on a station def mission. Was pretty empty sector soon after so...
(woo - 800 pages... 200 pages till the magic 1000 mark!)

I used to list PC parts here, but "the best" will suffice!
-
- Posts: 806
- Joined: Thu, 10. Feb 11, 05:48
Or just incite a flame war about something stupid and trivial. That usually works.dougeye wrote:you'll need to crank out those updates a bit faster to hit 1000 any time soon
HAY GUIZ I THINK IT ARE DUMB DAT BORON SHIPS R FILLED WIT WATER BECUZ OF REASONS AM I RITE??
So what happens when we hit 1000 pages? Are we made honorary Boron Princesses?
(They just give those out like candy.)
-
- Posts: 903
- Joined: Mon, 7. Dec 09, 10:57
*raises eyebrow... and slowly walks away without making eye contact*Mizuchi wrote:Or just incite a flame war about something stupid and trivial. That usually works.
HAY GUIZ I THINK IT ARE DUMB DAT BORON SHIPS R FILLED WIT WATER BECUZ OF REASONS AM I RITE??
So what happens when we hit 1000 pages? Are we made honorary Boron Princesses?
(They just give those out like candy.)
M.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson
-
- Posts: 83
- Joined: Thu, 13. Aug 09, 10:47
-
- Posts: 3445
- Joined: Thu, 8. Jun 06, 14:07
Mizuchi has writing talents, maaan you should rewrite original sector description written by Egosoft, some I mean most of them are really pathetic.JMan77 wrote:Paul, whould you be so kind to give Mizuchi some work to do? Something like counting all stars in X-universe?Mizuchi wrote:...HAY GUIZ...
If that's too much...
Sector Matriarch's Thorn's (Split) is a missing a description. I already reported this issue to Paul.
Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!
We want the Boron back!
-
- Posts: 8132
- Joined: Tue, 19. Apr 05, 13:33
Once you change sectors it will reload and sort itself out.Metal_Izanagi wrote:After installing one of the cockpit packs, I decided it wasn't to my tastes, and disabled/uninstalled it in the plugin manager. Now I can't seem to get my HUD elements back, and have to use one of the secondary monitors to even see what my throttle is set at. They seem to still be present, just completely invisible.
-
- Posts: 8132
- Joined: Tue, 19. Apr 05, 13:33
Nostalgic Argon gives you a Buster. There arent many starts that give you an m6.Slashman wrote:I may be forced to bow to your hardcoreness.InFlamesForEver wrote:Do what I do, start as something, then get rid of it.
I use the cheat collection to destroy my starting ship, give myself 50000 credits only, and give myself a fully kitted out m5. I work up from there. I also give myself neutral rep with every single race, and by that I mean 1. But that's just how I like to start out.![]()
Seriously though, Nostalgic Argon is the start that I like best. I'm also going to try the bankrupt assassin at some point as well.
Some of those starts above are fine in terms of concept...I just don't know that starting out with a fully kitted M6(which seems to be most of them) is that much of a challenge to get off the ground.
-
- Posts: 8132
- Joined: Tue, 19. Apr 05, 13:33
There is no way for a ware to be different sizes in different places. It is set is TWareT only. If it has reverted to XXL, then the game is loading the original xrm TWareT rather than your modded version.NGR wrote:Yes TC, thanks for that. Will just have to do a plot or two. Was not going to bother as the environment was very rich already and you seem to have access to a huge variety of ships etc that is likely to keep me busy for some time.are you playing TC? if yes then afaik you either have to cheat it in, or finish one of the standard plots (USC license uses the same slot as one of the plot wares)
Another difficulty I have come across. I started with the Terran plot complete and have been flying around in a Vidar. Great ship with the modifications.
Anyway I was not happy with the larger sizes for the docking computer, military scanner so I lowered them to S using the X3 editor in order to fit on all ships. This worked O.K and I fitted a military scanner to my Vidar.
Played for a few hours and then wanted to fit out a Kestral to do some mapping etc and now find that the military scanner has reset to XXL. Checking the X3 editor shows the changes made are still in effect but the equipment docks have the larger sizes listed. What could be the cause of this?
BTW - The military scanner has a huge range. It is not intended to be fitted on m6s. The Advanced Scanner is the XRM version of the Triplex.
-
- Posts: 8132
- Joined: Tue, 19. Apr 05, 13:33
That doesnt sound good. Is it happening in other sectors? Is it just one or two ships or lots? Do you have any other scripts installed?Ragemaster9999 wrote:Paul- Im having an issue in my current game where Terrain is invading Omicron Lyarae with an entire fleet of caps and support ships and ALL of the argon capitals in sector are just sitting there going 0 ms. When the terrain fighters gets in range the argon capitals start firing PPC all over but they aren't actually moving and seem to be stuck/frozen in place, and thus unable to engage the enemy.
I have installed the AP RRF fix called "XRM MODDED RRF" but they still are having the frozen in place issue. What could be wrong?
Double check that you have copied all scripts from part 2.
-
- Posts: 806
- Joined: Thu, 10. Feb 11, 05:48
There are, like, 213 of them. There is no way I'd spend my free time re-writing 213 descriptions.Sorkvild wrote:Mizuchi has writing talents, maaan you should rewrite original sector description written by Egosoft, some I mean most of them are really pathetic.
It's missing it, but it's there. It's probably just been accidentally assigned to an adjacent empty sector.Sector Matriarch's Thorn's (Split) is a missing a description. I already reported this issue to Paul.
-
- Posts: 9378
- Joined: Mon, 29. Dec 08, 20:58
-
- Posts: 903
- Joined: Mon, 7. Dec 09, 10:57
-
- Posts: 2893
- Joined: Sat, 29. Oct 11, 20:19
I know I'd be excluded because if I wrote them they'd be like "Well this is an Argon sector. Xenon invaded it. Now its desolate and empty"morikaane wrote:If such a thing is planned or decided upon... it'd have to be a collective group effort. It's just too much for one person -- and not fair on Mizuchi.
M.


my "artistic" writing skills are awesome right?
-
- Posts: 2525
- Joined: Tue, 12. Oct 10, 03:31
Hmmmm? I didn't think you guys were aiming for fair from the sound of things.morikaane wrote:If such a thing is planned or decided upon... it'd have to be a collective group effort. It's just too much for one person -- and not fair on Mizuchi.EmperorJon wrote:Heh, I'd do it.
M.
Oh...I just thought of something since I never saw it mentioned. Do the bonus pack scripts work with XRM as well?
If you want a different perspective, stand on your head.
-
- Posts: 903
- Joined: Mon, 7. Dec 09, 10:57
Fair -- what's that? Oh right, you were asking Paul and Mizuchi...Slashman wrote:didn't think you guys were aiming for fair from the sound of things.


The bonus pack is seriously out of date. You're better off finding the threads from the original authors that made those scripts in the first place and downloading the latest versions.Slashman wrote:Oh...I just thought of something since I never saw it mentioned. Do the bonus pack scripts work with XRM as well?
M.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson
-
- Posts: 8242
- Joined: Fri, 26. Mar 04, 19:28
The AP Bonus back is more up to date, yes?
A few hours into playing AP XRM, I am wondering why anyone would still be playing TC, of any flavour... AP/XRM has raised the bar considerably.
I think I might need to install an improved missile defence script though, as the concerted missile attacks are lethal now.
Now just one question; AP I thought had introduced some of the tank TS ships from XTC - Has this Mod taken them back out? - I don't see them in my encyclopedia... - I would really have liked to see them in... Before I was enlightened by XRM, I'd played XTC and they were my preferred player ship.
A few hours into playing AP XRM, I am wondering why anyone would still be playing TC, of any flavour... AP/XRM has raised the bar considerably.
I think I might need to install an improved missile defence script though, as the concerted missile attacks are lethal now.
Now just one question; AP I thought had introduced some of the tank TS ships from XTC - Has this Mod taken them back out? - I don't see them in my encyclopedia... - I would really have liked to see them in... Before I was enlightened by XRM, I'd played XTC and they were my preferred player ship.
Last edited by Gavrushka on Mon, 9. Apr 12, 15:06, edited 1 time in total.
-
- Posts: 2893
- Joined: Sat, 29. Oct 11, 20:19
it still works though so if you are lazy (like memorikaane wrote:The bonus pack is seriously out of date. You're better off finding the threads from the original authors that made those scripts in the first place and downloading the latest versions.Slashman wrote:Oh...I just thought of something since I never saw it mentioned. Do the bonus pack scripts work with XRM as well?
M.

they are in XRM they are just called differently, afaik they are all called sentinels (Mercury Sentinel, Baldric Sentinel and etc)Gavrushka wrote: Now just one question; AP I thought had introduced some of the tank TS ships from XTC - Has this Mod taken them back out?
strange that you'd need to use this, I just use mosquito defense and manually set the turrets in custom configuration to top priority missiles (except for broadsides and front ofc) and have no problems with 1 or 2 M7M'sGavrushka wrote: I think I might need to install an improved missile defence script though, as the concerted missile attacks are lethal now.
Also M8's M7M's are now great missile defense mechanisms in AP as they will launch mosquitoes using all their tubes and can intercept most of the incoming fire both on them and all of their escorts
-
- Posts: 2525
- Joined: Tue, 12. Oct 10, 03:31
Like Jumee, I'm too lazy to go hunting down other scripts and mods...so I'll stick with the Vanilla ones for AP.
I really am liking XRM though. It has actually pried me away from Skyrim for hours at a time. (And trust me...that takes some doing.)
Also noticed something else interesting. Transports that offer escort missions now sometimes come with their own fighter escort. Is that from XRM or was that put into AP? It's a great touch either way. It always seemed weird that transports would only hire on one merc for protection when their lives are on the line.
I really am liking XRM though. It has actually pried me away from Skyrim for hours at a time. (And trust me...that takes some doing.)
Also noticed something else interesting. Transports that offer escort missions now sometimes come with their own fighter escort. Is that from XRM or was that put into AP? It's a great touch either way. It always seemed weird that transports would only hire on one merc for protection when their lives are on the line.
If you want a different perspective, stand on your head.