flywlyx wrote: ↑Tue, 11. Feb 25, 23:59
The biggest issue is that NPC factions are completely unresponsive. Not only do they lack tactical and strategic capabilities, but they also fail to react to obvious threats—like seeing 1I and 3K at a gate and immediately sending their defense fleets to that sector. This seems to be part of a broader lack of situational awareness.
Agreed and related to this, is how NPC factions treat all sectors as equally important / unimportant. If the Argon lose Argon Prime, there is no concerted effort to retake such a culturally and economically significant sector. It’s like the Federation just doesn’t care that their home planet is under blockade. The same goes for any of the other factions’ home systems.
While we certainly do need NPC fleets to be more reactive to invasions, we also could do with sectors the factions will always want to control, for cultural / historical reasons e.g. Argon Prime, Earth etc. or sectors that are strategically important for energy production and raw materials.
Personally, I’d like to see the NPC factions have a sector grading system.
HQ / Home sector. This should be a sector with good workforce bonuses to help SYs and Wharfs for crew output. These sectors should be regarded as “must have”.
Core systems. Sectors bordering the HQ that’s important for raw materials and energy.
Border systems. These are the sectors for expansion, which can be unowned or owned by enemies.
One of things I like about Stellaris is that the player and NPC factions need to register claims on systems, it’d be really great if X4 had something similar. This way, we’d know which systems mean something to whom and the game would be richer for it.
Argon Prime (or any HQ) should not be taken by a few lucky destroyers who just happen to outrange station defences. Fleets should immediately descend on mass on any would be invader. You dare attack our home? Be prepared for a fight!