[MOD] Immersive environments 1.1 [09-11-2011]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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e1team
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Post by e1team »

connary wrote:Aldrin sector
[ external image ]
connary stop it please :cry:
"I feel like that's not the way fantasy space travel works in the real fantasy universe."
[ external image ][ external image ][ external image ]
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Bacfe
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Post by Bacfe »

e1team wrote:Damn those nullsec! :P I even got a Scorpion and a Drake stationed there. Fully equipped. :D Such a waste.
Requiemfang wrote:lol that's nothing I have a fully fitted Roak down there with a Armageddon and many more crusers and battlecruisers, since then I've been booted from my corp... if I go back now I will be blown to smithereens and lose everything I have :P
I have two Phoenixes stuck up somewhere in the Curse region. My corp withdrew without telling me beforehand while I was busy at uni, and the alliance kind of folded by the time I got back. :cry:
Intel 80486 DX/33
16MB SDRAM
ASUS ISA-486SV2B
S3 1MB PCI Video
Creative Sound Blaster 16 Vibra with Wavetable Header
Requiemfang
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Post by Requiemfang »

Heh I was well on my way to getting a Curse tech 2 cruiser to hunt people with :wink: before I had to stop playing, money issues and I got bored with the game
MirabelleBenou
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Post by MirabelleBenou »

Have you any idea about a release date ? :)

I'm waiting for your (well done) work in order to start a new game :)

Just to know if I'm going to play another game for some times or if I can prepare myself (and my wife...) to play X3 again :)
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Requiemfang
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Post by Requiemfang »

If anything Connery should be releasing a new update soon since the latest patch as been released, Connery was waiting for the release of the latest patch to release a new version
connary
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Post by connary »

I need a little xtra time, a couple of days more cause im working in several special sectors following some interesting descriptions:

'PREACHER'S VOID
The name is deceiving. This sector is located close to the Ma'Kare star, the dominating feature is the flare that streams thought the system.
Because the stations are located so close to the star were fitted with a new reflective Teladianum armour that absorbs the 80 percent of the energy,the rest is reflected.
Back then the flare was still at a distance and the moving star was also at a distance so the sector was a void.
Many religious Paranid thought that the star that was drawing closer was an omen and so many preachers came to see this, hence the name.'


I think we need some special and unique feature in this sector, and also remove all the planets to fit with the void concept.

[ external image ][ external image ]

Other details has been added, like special night lights for Boron:

[ external image ]
Igor.tverd
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Post by Igor.tverd »

*Drooling*

Connary, your amazing mod is the last peace I need to start playing X3 again, can't wait. Keep up the good work!
Fantasy is the impossible made probable. Science fiction is the improbable made possible.
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Moonrat
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Post by Moonrat »

:o

Can't wait, slather, slather.....
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e1team
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Post by e1team »

ZOMFG!!! You should sell this mod for Cr. :o

I'll be the first to pay!
"I feel like that's not the way fantasy space travel works in the real fantasy universe."
[ external image ][ external image ][ external image ]
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Sorkvild
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Post by Sorkvild »

Holy smoke ... Epic!
Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!
Igor.tverd
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Post by Igor.tverd »

I've just come upon an unexpected vacation, would love to spend some of it playing X3. Connary any news about your mod?
Fantasy is the impossible made probable. Science fiction is the improbable made possible.
connary
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Post by connary »

Im sorry Igor, i dont know when i will upload. All my modding time its dedicated now to finish this mod but RL takes command.


[ external image ] [ external image ]
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Moonrat
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Post by Moonrat »

:o The load screens are a work of art ...
Jashashunter
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Post by Jashashunter »

I hope its only a couple of days. I want to play a new game but dont want to start till this is updated.
connary
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Post by connary »

Moonrat wrote::o The load screens are a work of art ...
Thanks Moonrat.

Adding more details to the loadscr:
[ external image ]
Last edited by connary on Thu, 14. Oct 10, 20:39, edited 1 time in total.
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e1team
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Post by e1team »

:worship: icon... :roll:
"I feel like that's not the way fantasy space travel works in the real fantasy universe."
[ external image ][ external image ][ external image ]
Freya Nocturne's Sigantures
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Chobittsu
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Post by Chobittsu »

Has that bug with Death on Arrival in the left-side Kha'ak sector been fixed?
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TrixX
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Post by TrixX »

Connary have you managed to get the loading bar to change depending on screen?

If so it's a great job :)

I would be very interested to know how :D
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panzerkw
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Post by panzerkw »

chobit-389 wrote:Has that bug with Death on Arrival in the left-side Kha'ak sector been fixed?
Yes
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Chobittsu
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Post by Chobittsu »

panzerkw wrote:
chobit-389 wrote:Has that bug with Death on Arrival in the left-side Kha'ak sector been fixed?
Yes
BOUT BLOODY TIME!!!!!!! :twisted: LOOK OUT KHA'AK!!! YOUR DAYS ARE NUMBERED!!!!!!!!!!!!!!

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