[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

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Mizuchi
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Post by Mizuchi »

robalexhall wrote:I placed the blame on XRM as that's the newest install...
You cut us deep, man. :cry:
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robalexhall
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Post by robalexhall »

:(
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FalconGrey
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Post by FalconGrey »

robalexhall wrote:
joelR wrote:Also was that a typo when you wrote 1.26+? I assume you mean 15.27 right?
Yes sorry, that's what I meant.

What I'm seeing is: with ADS, IR and XRM installed I get a very long freeze on starting a new game, and then several mins into that game I get another freeze the game doesn't recover from.
And if I remove ADS I also remove these freezes. I placed the blame on XRM as that's the newest install... but then I remember that XRM release coincided with the new version of IR.
If you look at all I have installed, you may look at ADS as the problem. I'm not having ANY freezes or lockups or any problems other than a few minor bugs that others have mentioned. So I'm feel safe saying Good work to our XRM team for a great MOD with few problems!

My list of mods*
  • Community Plugin Configuration :: Cycrow :: 1.41
    Hotkey Manager :: Cycrow :: 1.11
    Plugin Manager Library Scripts TC :: PluginManager :: 1.40
    Ware Manager :: Cycrow :: 1.01
    Advanced Navigation Software :: Cycrow :: 1.20
    Advanced Navigation - Overrides :: Cycrow :: 1.00
    Advanced Jumpdrive :: Cycrow :: 1.20
    Cheat Collection Package :: Cycrow :: 1.60
    Advanced Thruster Control :: Cycrow :: 1.10
    Emergency Transporter Extension :: Cycrow :: 1.10
    Slipstream Drive :: Cycrow :: 1.10
    Move To Coordinates :: Cycrow :: 1.00
    Bulk Beam Upgrade :: Al_Main :: 1.0
    Marine Training Manager :: Grax :: 3.0
    Marine Repairs :: Tatakau :: 1.02
    Equipment Research and Development :: Cycrow
    Safe Undocking :: Lord Vader :: 1.0
    Satellite Early Warning Network :: Cycrow :: 1.22
    RaumWarenTransporter :: Huefte :: 3.7.1
    Universe Explorers :: 7ate9tin11s :: 2.4.0
    Ship killed notifications :: ThisIsHarsh :: 1.0.3
    Imperial Librarys :: Lord Vader :: 2.6
    AP Libraries :: 7ate9tin11s :: 2.2
    JSON parser library :: ThisIsHarsh :: 1.1
    NPC Bailing Addon :: ThisIsHarsh :: 1.7.8
    Factory Complex Constructor :: Dusty :: 4.02
    Salvage Claim Software :: Cycrow :: 1.21
    Salvage Command Suite :: TECSG :: 4.01
    ImprovedRaces :: 7ate9tin11s, Rygar & Jack08 :: 15.27
    Advanced Complex-Hub :: Saetan :: 2.0 Beta 1
    XChange Guild Portals :: OPR :: 1.0a
    Mobile Ship Repairs :: Graxster :: 1.7a
    X3 Rebalance Mod (XRM) - PART 1 :: Paul Wheeler/Mizuchi :: 1.00
    X3 Rebalance Mod (XRM) - PART 2 :: Paul Wheeler/Mizuchi :: 1.02
    XRM Hull Pack - HIGH :: Paul Wheeler/Mizuchi :: v1.02
    SRM Cockpit Pack :: PSC01 :: 1.30
    Grey's Start Package :: FalconGrey :: 1.1 XRM
    AI Ammo Cheat
    Missile Safety
    Missile Defence MK2
    LazCorp Claim Unknown Sector - X3TC :: Lazerath :: v1.02
    Universal Best Buys/Sells Locator :: alex2069 :: 2.51
    Station Repacker :: alex2069 :: 1.10
    Litcube's Bounce :: Litcube :: 1.641
*List does not show correct fake patch or installation orders...
It's not if we win or lose that matters, it's that we stood and faced it.
Viviox
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Post by Viviox »

what I don't like about ADS is that it overwrites a lot of files when you install them, and some of these files might be essentials to other mods. My method is to install ADS last, and ignore overwrite of any files that are newer than ADS.

I haven't used XRM + IR + ADS yet, but i'm still using SRM+CMod4+IR+CODEA+ADS without any problem. SRM+Cmod4 = XRM. SO i believe the compatibility issue should be fine.

Perhaps another fresh installation with ADS install last might help.

Can't wait to try out XRM when i get home tonight :D
JrK
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Post by JrK »

Awesome mod. Especially awesome that you guys keep cranking these updates out at lightning speed. Restecp.

How are things with the move.follow.template?
Viviox wrote:what I don't like about ADS is that it overwrites a lot of files when you install them, and some of these files might be essentials to other mods. My method is to install ADS last, and ignore overwrite of any files that are newer than ADS.
Would those perhaps be files belonging to Military Base Response or another mod that uses the Enhanced Communication script? Because in that case the overwrite doesn't hurt, SerialKicked [the author of ADS] only supplied the files with ADS because it requires them.
God is in the rain.
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joelR
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Post by joelR »

Viviox wrote:what I don't like about ADS is that it overwrites a lot of files when you install them, and some of these files might be essentials to other mods. My method is to install ADS last, and ignore overwrite of any files that are newer than ADS.

I haven't used XRM + IR + ADS yet, but i'm still using SRM+CMod4+IR+CODEA+ADS without any problem. SRM+Cmod4 = XRM. SO i believe the compatibility issue should be fine.

Perhaps another fresh installation with ADS install last might help.

Can't wait to try out XRM when i get home tonight :D
ads is one of those funny scripts that I always end up installing and never using. Its weird. I feel naked without it. The one use it does get is related to the pirate guild. It uses ads to protect PG bases.

Anyhow I have not got a single lockup from using it but who knows.

Thanks for the XRM update. Now I can get rolling on a new game!


-joelR
JrK
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Post by JrK »

Oh I use it allright. It is so brilliant for all those ships that can't get supplies for themselves because they can't dock at most stations. Just dump a few Falcon Haulers or TS (if supported) on them and you can order them around from the ADS menu. En masse. 8)

The teleporting script for it is a must though, I'm gunta mod that teleporter so that the small fighters can mount it.
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surferx
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Post by surferx »

Paul are the various abandoned ships removed before I go off looking for one?
If you want to go fast, go alone.
If you want to go far, go together.

Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
Mizuchi
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Post by Mizuchi »

surferx wrote:Paul are the various abandoned ships removed before I go off looking for one?
We removed all the "free ships" from the Universe, yeah.

It was way too easy to collect 30,000,000 within the first hour if you knew where to look. :)
malanthor
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Post by malanthor »

Noooooo, mah cashcow is missin! whatcha folks dooin, what ma gonna do without ma cow??
Mizuchi
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Post by Mizuchi »

malanthor wrote:Noooooo, mah cashcow is missin! whatcha folks dooin, what ma gonna do without ma cow??
Don't have a cow, man? :roll:
malanthor
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Post by malanthor »

Hehe. :D
Dammit how am i going to get the 25 mill i need for the hyperion now that i cant just visit my 6 regular milkcows.
Oh well, ill just consider it a greater challenge. So good stuff really, it was really too easy when you knew exactly where those ships were. :)
Mizuchi
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Post by Mizuchi »

malanthor wrote:Oh well, ill just consider it a greater challenge. So good stuff really, it was really too easy when you knew exactly where those ships were. :)
Well, there are scripts out there that add abandoned ships to random sectors, you know?

There's this one here for example, and there's also this one here.

We figured people could use one of those to augment things if they really want to go out and find some ships. :)
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joelR
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Post by joelR »

Possible bug report:

I wasnt able to get the Demeter Miner to fire (manually) its MDS. I tried out a baldric miner next and didn't have an issue firing an MDS so I'm thinking there may be an issue with the Demeter Miner.

-joelR
soulmonarch
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Post by soulmonarch »

JrK wrote:Oh I use it allright. It is so brilliant for all those ships that can't get supplies for themselves because they can't dock at most stations. Just dump a few Falcon Haulers or TS (if supported) on them and you can order them around from the ADS menu. En masse. 8)

The teleporting script for it is a must though, I'm gunta mod that teleporter so that the small fighters can mount it.
Much much simpler method:

Install Graxster's Docking Lockup fix. It makes all AI ships activate their docking computer when they get within range. (This includes your homebased fighters.)

This is the main reason the Docking Computer is so absolutely necessary, from my perspective. I simply cannot stand watching 12 of my brand new Solanos crash into the side of my carrier simply because I had the temerity to be IN SECTOR at the time I asked them to dock. Graxster's little fix makes every ship I own just as safe IS as they are OOS.

The Docking Computer isn't a method of fast travel or cheating, it an absolutely necessary way to fix the one of the game's worst bugs. For best effect, combine with LitCube's Bounce. 95% of your auto-pillok problems disappear.


Note: I do wish I didn't need to use this method. But so far no one else appears to have found a way to fool-proof the docking procedure, and I doubt sorta anyone will.
"I pledge to punch all switches, to never shoot where I could use grenades, to admit the existence of no level except Total Carnage, to never use Caps Lock as my 'run' key, and to never, ever, leave a single Bob alive."
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surferx
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Post by surferx »

Mizuchi wrote: We removed all the "free ships" from the Universe, yeah.

It was way too easy to collect 30,000,000 within the first hour if you knew where to look. :)
That's fine, I will just have to earn an honest wage. Anon Argon start; Disco w/ no ires. So that rules out any combat missions. No cargo life support- no taxi missions. Tried a return ship mission; ship got blown up by pirate colossus? Tried another, ran out of time. Now the argon hate me.
OK this should be fun. :P
If you want to go fast, go alone.
If you want to go far, go together.

Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
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joelR
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Post by joelR »

Mizuchi wrote:
malanthor wrote:Oh well, ill just consider it a greater challenge. So good stuff really, it was really too easy when you knew exactly where those ships were. :)
Well, there are scripts out there that add abandoned ships to random sectors, you know?

There's this one here for example, and there's also this one here.

We figured people could use one of those to augment things if they really want to go out and find some ships. :)

Or you can use this one
paulwheeler
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Post by paulwheeler »

My take on the freeze issue...

Its absolutely not caused by XRM (well 99.9% sure).

Freezes are nearly always caused by scripts. I have removed nearly all the SRM scripts from the XRM. Nearly everything is done through modding the fundamental game files instead. The only running script is the one that stocks the weapons dealers and one that destroys a research station from time to time to make it respawn elsewhere - incredibly simple scripts.
paulwheeler
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Post by paulwheeler »

joelR wrote:Possible bug report:

I wasnt able to get the Demeter Miner to fire (manually) its MDS. I tried out a baldric miner next and didn't have an issue firing an MDS so I'm thinking there may be an issue with the Demeter Miner.

-joelR
Ill check that, thanks. It probably doesn't have a big enough laser generator.
Osiris454
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Post by Osiris454 »

paulwheeler wrote:My take on the freeze issue...

Its absolutely not caused by XRM (well 99.9% sure).

Freezes are nearly always caused by scripts. I have removed nearly all the SRM scripts from the XRM. Nearly everything is done through modding the fundamental game files instead. The only running script is the one that stocks the weapons dealers and one that destroys a research station from time to time to make it respawn elsewhere - incredibly simple scripts.
I also noticed the freeze happening badly with Gazz's AI Ammo cheat script. When I remove the script, it stops. Since the script runs when a ship is in combat those of us with IR or IR:CE and that have the HotWar option on will have a huge amount of ships in combat, from small fighters to all out assault fleets. This tax's the system to where even the slightest application of SETA will cause all ships to stop and sometimes even without SETA.

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