You cut us deep, man.robalexhall wrote:I placed the blame on XRM as that's the newest install...

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If you look at all I have installed, you may look at ADS as the problem. I'm not having ANY freezes or lockups or any problems other than a few minor bugs that others have mentioned. So I'm feel safe saying Good work to our XRM team for a great MOD with few problems!robalexhall wrote:Yes sorry, that's what I meant.joelR wrote:Also was that a typo when you wrote 1.26+? I assume you mean 15.27 right?
What I'm seeing is: with ADS, IR and XRM installed I get a very long freeze on starting a new game, and then several mins into that game I get another freeze the game doesn't recover from.
And if I remove ADS I also remove these freezes. I placed the blame on XRM as that's the newest install... but then I remember that XRM release coincided with the new version of IR.
Would those perhaps be files belonging to Military Base Response or another mod that uses the Enhanced Communication script? Because in that case the overwrite doesn't hurt, SerialKicked [the author of ADS] only supplied the files with ADS because it requires them.Viviox wrote:what I don't like about ADS is that it overwrites a lot of files when you install them, and some of these files might be essentials to other mods. My method is to install ADS last, and ignore overwrite of any files that are newer than ADS.
ads is one of those funny scripts that I always end up installing and never using. Its weird. I feel naked without it. The one use it does get is related to the pirate guild. It uses ads to protect PG bases.Viviox wrote:what I don't like about ADS is that it overwrites a lot of files when you install them, and some of these files might be essentials to other mods. My method is to install ADS last, and ignore overwrite of any files that are newer than ADS.
I haven't used XRM + IR + ADS yet, but i'm still using SRM+CMod4+IR+CODEA+ADS without any problem. SRM+Cmod4 = XRM. SO i believe the compatibility issue should be fine.
Perhaps another fresh installation with ADS install last might help.
Can't wait to try out XRM when i get home tonight
Well, there are scripts out there that add abandoned ships to random sectors, you know?malanthor wrote:Oh well, ill just consider it a greater challenge. So good stuff really, it was really too easy when you knew exactly where those ships were.
Much much simpler method:JrK wrote:Oh I use it allright. It is so brilliant for all those ships that can't get supplies for themselves because they can't dock at most stations. Just dump a few Falcon Haulers or TS (if supported) on them and you can order them around from the ADS menu. En masse.![]()
The teleporting script for it is a must though, I'm gunta mod that teleporter so that the small fighters can mount it.
That's fine, I will just have to earn an honest wage. Anon Argon start; Disco w/ no ires. So that rules out any combat missions. No cargo life support- no taxi missions. Tried a return ship mission; ship got blown up by pirate colossus? Tried another, ran out of time. Now the argon hate me.Mizuchi wrote: We removed all the "free ships" from the Universe, yeah.
It was way too easy to collect 30,000,000 within the first hour if you knew where to look.
Mizuchi wrote:Well, there are scripts out there that add abandoned ships to random sectors, you know?malanthor wrote:Oh well, ill just consider it a greater challenge. So good stuff really, it was really too easy when you knew exactly where those ships were.
There's this one here for example, and there's also this one here.
We figured people could use one of those to augment things if they really want to go out and find some ships.
Ill check that, thanks. It probably doesn't have a big enough laser generator.joelR wrote:Possible bug report:
I wasnt able to get the Demeter Miner to fire (manually) its MDS. I tried out a baldric miner next and didn't have an issue firing an MDS so I'm thinking there may be an issue with the Demeter Miner.
-joelR
I also noticed the freeze happening badly with Gazz's AI Ammo cheat script. When I remove the script, it stops. Since the script runs when a ship is in combat those of us with IR or IR:CE and that have the HotWar option on will have a huge amount of ships in combat, from small fighters to all out assault fleets. This tax's the system to where even the slightest application of SETA will cause all ships to stop and sometimes even without SETA.paulwheeler wrote:My take on the freeze issue...
Its absolutely not caused by XRM (well 99.9% sure).
Freezes are nearly always caused by scripts. I have removed nearly all the SRM scripts from the XRM. Nearly everything is done through modding the fundamental game files instead. The only running script is the one that stocks the weapons dealers and one that destroys a research station from time to time to make it respawn elsewhere - incredibly simple scripts.