I was trying to point out that users could simply do it on their end so you guys don't have to keep updating two versions of the jobs file.Mizuchi wrote:Which would be another file to update per update (!) and another hour or three of work added to everything.KloHunt3r wrote:For the record, such a modification probably wouldn't be done through a script in-game. All you'd have to do is edit the jobs file.
Set your turrets to missile defense and activate Mosquito missile defense.mr.WHO wrote:Anyone figured out the good way of missile defence? Single G nuked most of my attack fleet and even if I mannage to kill it, those things tend to spawn more often that I would desire.
If you're playing AP, you can also load Mosquito missiles on a few bombers or a missile frigate and order them to protect you. Just set their missile turrets to missile defense and the missile boat(s) will automatically launch Mosquito missiles to intercept hostile missiles targeting your ship (or theirs).
On that note, is Litcube's missile script going to maintain some form of the missile boat, missile turret-based missile defense from vanilla? I really like the depth missile boat-based missile defense gives to missile combat.
I know that's something I should be asking Litcube, but I was just wondering if he's said anything about it to missiles.
...I mean "you."