Requiemfang wrote:Well I noticed that the missiles being sold at shipyards is a key thing with bounce. It's a easy to notice redflag that bounce isn't working properlyit's a good thing Litcube made it so that it's easy to spot
wut?
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I've not made a scene file for it.Brahemino wrote:Thx Paul for the reply
Is it possible then to share the first version of the m2 that shared expnobody?
I mean...i would really love to use that one for the nagoya instead of the one included in your mod...but i can't make a scene file for it...if you've alreay done a scene file for it will you be so kind to share it?
it is obviously heavier on performance then vanilla, but if you had/have crashes you just installed it wronggoslin wrote:I bought the X3 box with TC and AP about 3 or so months ago and have been playing a ton since then. For the first 80 or so hrs of playtime I was using XTR with TC and experienced consistently horrible performance and crashes. I since removed XRM as I always suspected it was the cause and have never had a crash since then. Has the generally horrible performance and repeatable crashing situation improved at all as I wouldn't mind trying it again but it honestly wasn't worth it before.
I hadn't appreciated that it reduced performance markedly!Jumee wrote:it is obviously heavier on performance then vanilla, but if you had/have crashes you just installed it wronggoslin wrote:I bought the X3 box with TC and AP about 3 or so months ago and have been playing a ton since then. For the first 80 or so hrs of playtime I was using XTR with TC and experienced consistently horrible performance and crashes. I since removed XRM as I always suspected it was the cause and have never had a crash since then. Has the generally horrible performance and repeatable crashing situation improved at all as I wouldn't mind trying it again but it honestly wasn't worth it before.
I havent noticed any change to time to repair or selling price with hull modifyer other then repair beam from astroman never runs out of energy.mr.WHO wrote:Hey Paul,
does repair time and cost depend on the number of hullpoints?
Does it mean that if I apply hull multiplier pack the cost and time of repair will increase much?
Yeah, I noticed repair lazor does not go down lower than 97% and replenishes very fast, to the point you wouldn't notice it until you saw the energy flickering.Smart_Bomb wrote:I havent noticed any change to time to repair or selling price with hull modifyer other then repair beam from astroman never runs out of energy.mr.WHO wrote:Hey Paul,
does repair time and cost depend on the number of hullpoints?
Does it mean that if I apply hull multiplier pack the cost and time of repair will increase much?