[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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paulwheeler
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Post by paulwheeler »

Sgt Doom wrote:Do research stations spawn completely randomly, or are there certain conditions for their spawning? It's gotten rather annoying for me to save up money for something at a research station, only for it to have disappeared by the time I get back.
They spawn in un-owned or border sectors - they never spawn in core sectors.
ColManiac
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Post by ColManiac »

DrBullwinkle wrote:
ColManiac wrote:Treasure hunt quest,

I am on the part where you have to find something, I have the coordinates the clue was :- Jarren Gisler, 10/5/44.

I am at the sector location, I used the auto pilot and entered in this exact line 10,5,44
Man, I really pulled my hair out over the same thing in Treasure Hunt.

The plot gives some coordinate clues in x,y,z format. However, the in-game sector map is x,z,y.
  • It has something to do with the way that graphic artists think... not like mathematicians and scientists.
ah, ok so clue is 10/5/44 so inputting it should read as 10/44/5?

Ok I tried every combination and I end up in the centre of the sector,

What is the correct input to type when moving to a percific location?
Last edited by ColManiac on Thu, 12. Dec 13, 15:02, edited 1 time in total.
Kadatherion
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Post by Kadatherion »

Reido wrote: do seem to remember a script that did that but It was a long time ago but it's probably buried here in the forum somewhere.

You're likely remembering this awesome script collection.
It adds a lot though, which may be discouraging if someone is only interested in less headaches from satellites.


My, suggestion, Ragemaster? Don't bother with satellites yourself. Use a script such as Galaxy Explorer to do everything for you. Once in a while a satellite will be blown up, but having a couple of GalEx running around ensures it will soon be replaced.
In XRM I strongly suggest you to use an M6 such as the Truelight Seeker for GalEx duties: its M6 class shields grants it survivability, its built in military scanner makes it very effective, and the high top speed makes it so it can do its work almost as fast as an M5 explorer variant. Plus, being an M6, it can jump if so you wish, to further speed up the process.
paulwheeler
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Post by paulwheeler »

DrBullwinkle wrote: The plot gives some coordinate clues in x,y,z format. However, the in-game sector map is x,z,y.
That there just about sums up everything that's wrong with X games. :headbang:
Last edited by paulwheeler on Thu, 12. Dec 13, 16:40, edited 1 time in total.
DHSkully
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Post by DHSkully »

Ok gonna pop my head in and ask probably an answered question. But after searching for ages (even the striking software site) I could not find the answer. So...... I came across a ship in one of the southerly Paranid core sectors and it looked pretty cool. So I brought it's info' up to see what it was. As I was doing so we both were fired on by a bunch of Pirate Blackshaw Prototypes and had to sort them out. When I looked back for the ship it had gated, so I followed. Hit '.' to bring up the sector and it was not there. All I can remember is it was OTAS, it had 4 x 200mj shields and the name was some thing like tr175 now I could be way off on the the name but it was defo' OTAS. Ohh and I spotted the speed to be 288. Any Ideas? I have looked at a couple of OTAS ship yards but found nothing. It was very similar to the Hyperion Vanguard. I am running X3-AP XRM.
paulwheeler
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Post by paulwheeler »

DHSkully
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Post by DHSkully »

paulwheeler wrote:Was it this?

http://www.strikingsoftware.com/twg/ind ... =xrm23.jpg

The Otas Sirokos.
Quite possibly. I will keep an eye out. Reason I did not find it, OTAS is down as Argon on your sites ship list. :)
paulwheeler
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Post by paulwheeler »

Otas is an Argon faction, like Terracorp, Jonferco etc.
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DrBullwinkle
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Post by DrBullwinkle »

ColManiac wrote:ah, ok so clue is 10/5/44 so inputting it should read as 10/44/5?

Ok I tried every combination and I end up in the centre of the sector
Aha. Well, 10 meters by 5 meters by 44 meters (in any direction) is approximately where? Pretty close to 0,0,0, right?

So try 10k, 44k, 5k (or 10k, 5k, 44k, in case flipping the coordinates was not what threw you off course).

If that doesn't work, then use Spike's Walkthroughs. He uses spoiler tags so that it will not ruin the rest of your game.


paulwheeler wrote:
DrBullwinkle wrote: The plot gives some coordinate clues in x,y,z format. However, the in-game sector map is x,z,y.
That there just about sums up everything that's wrong with X games. :headbang:
Oooh... everything?! Hahaha!
arnak
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Hull Packs Question.

Post by arnak »

Hi,

I am confused with the hull packs can someone please help :?

Do you need all 3 packs to modify the hulls on all ships?

I noticed that the 3 packs all have the same script file name so if I install all 3 then the script file will overwrite each time is this correct and when I run the script manually will if work on all the 3 hull packs installed?

Or have I got it all wrong as it wouldn't be the first time. :oops:

Arnak
Just remember that Murphy was an optimist!!

i7 4ghz, R290 vid card, 16 gig Ram, W7.
paulwheeler
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Post by paulwheeler »

You only need to install one pack.
arnak
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Hull Packs?

Post by arnak »

Hi Paul,

So I assume the that if I install the big hull pack it will cover all the hulls is that correct?

Arnak
Just remember that Murphy was an optimist!!

i7 4ghz, R290 vid card, 16 gig Ram, W7.
Etyneo
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Re: Hull Packs?

Post by Etyneo »

arnak wrote:Hi Paul,

So I assume the that if I install the big hull pack it will cover all the hulls is that correct?

Arnak
Every hull pack will cover every ship, not just the big one.

The difference between them is how much the hull rating is boosted. Small one boosts a little, next one a bit more, the big one the most.
Etyneo
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Post by Etyneo »

paulwheeler wrote:Was it this?

http://www.strikingsoftware.com/twg/ind ... =xrm23.jpg

The Otas Sirokos.
I remember a time when the Sirokos was an M7M...
arnak
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Hull Packs.

Post by arnak »

Hi Etyneo,

Ahhh, I understand now. :D

Thanks very much for the advice.

Arnak
Just remember that Murphy was an optimist!!

i7 4ghz, R290 vid card, 16 gig Ram, W7.
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bluenog143
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Post by bluenog143 »

Etyneo wrote:
I remember a time when the Sirokos was an M7M...
So do I. Those were the days, huh? :lol:
SinisterDeath wrote:This reminds me of something...

"I don't believe in GoD, but GoD sure believes in blowing up my factories."
Dark_Ansem wrote:Seeing your creation in-game and working makes one feel all warm and fuzzy inside.
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scoutster
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Post by scoutster »

Having trouble getting Enhanced Equipment Docks working, they just won't show up in the ware list. Followed the install instruction from first XRM post:

05 - eEQ_2.7 AP
06 - XRM1.30_PART_1
07 - XRM1.30d_PART_2
08 - XRMDOCKINGWARESIZE
09 - XRM_BACKGR
10 - TC_Plots_2.2a_AP_3.1
11 - Advanced Complex-Hub 2.0-beta.1

I tried this way also:

05 - XRM1.30_PART_1
06 - XRM1.30d_PART_2
07 - XRMDOCKINGWARESIZE
08 - XRM_BACKGR
09 - TC_Plots_2.2a_AP_3.1
10 - Advanced Complex-Hub 2.0-beta.1
11 - eEQ_2.7 AP

Started new game both ways, no effect. Any help?
vortexdr15
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Post by vortexdr15 »

Probably a stupid question but here goes:

I just finished the PHQ plot and placed my HQ. I reversed engineered a Notus however it requires both hull plating, water as well as terran MRE to produce.

I was under the impression that it would only require resources from that race so in this case Argon, or at least only require resources I can actually get lol

Am I missing something or why do I need Terran resources in order to build Argon stuff?
Joubarbe
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Post by Joubarbe »

A quick question... How did you manage to modify the price of items ? I would like to change the price of salvage insurances and saw that you increase the price of police licenses.
paulwheeler
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Post by paulwheeler »

vortexdr15 wrote:Probably a stupid question but here goes:

I just finished the PHQ plot and placed my HQ. I reversed engineered a Notus however it requires both hull plating, water as well as terran MRE to produce.

I was under the impression that it would only require resources from that race so in this case Argon, or at least only require resources I can actually get lol

Am I missing something or why do I need Terran resources in order to build Argon stuff?
You should definitely only be seeing Argon wares as resources for the Notus... I don't have access to the XRM files at the moment, so I can't check, but the HQ config file treats all Argon ships the same, so if there was a problem, I'd expect people to see it when building any Argon ship.

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