The first way is the right way... did you install the scripts for EED?scoutster wrote:Having trouble getting Enhanced Equipment Docks working, they just won't show up in the ware list. Followed the install instruction from first XRM post:
05 - eEQ_2.7 AP
06 - XRM1.30_PART_1
07 - XRM1.30d_PART_2
08 - XRMDOCKINGWARESIZE
09 - XRM_BACKGR
10 - TC_Plots_2.2a_AP_3.1
11 - Advanced Complex-Hub 2.0-beta.1
I tried this way also:
05 - XRM1.30_PART_1
06 - XRM1.30d_PART_2
07 - XRMDOCKINGWARESIZE
08 - XRM_BACKGR
09 - TC_Plots_2.2a_AP_3.1
10 - Advanced Complex-Hub 2.0-beta.1
11 - eEQ_2.7 AP
Started new game both ways, no effect. Any help?
[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Yep - an exact copy of the Aquilo (well the Aquilo was an exact copy of the Sirokos...), except only one could fire boarding pods IIRC.Etyneo wrote:I remember a time when the Sirokos was an M7M...paulwheeler wrote:Was it this?
http://www.strikingsoftware.com/twg/ind ... =xrm23.jpg
The Otas Sirokos.
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You need to mod your game - the file you're after is TWareT. There are tutorials on this forum which detail how to do this - just make sure you edit the XRM version (its in the part 2 cat/dat).Joubarbe wrote:A quick question... How did you manage to modify the price of items ? I would like to change the price of salvage insurances and saw that you increase the price of police licenses.
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Yespaulwheeler wrote:The first way is the right way... did you install the scripts for EED?scoutster wrote:Having trouble getting Enhanced Equipment Docks working, they just won't show up in the ware list. Followed the install instruction from first XRM post:
05 - eEQ_2.7 AP
06 - XRM1.30_PART_1
07 - XRM1.30d_PART_2
08 - XRMDOCKINGWARESIZE
09 - XRM_BACKGR
10 - TC_Plots_2.2a_AP_3.1
11 - Advanced Complex-Hub 2.0-beta.1
I tried this way also:
05 - XRM1.30_PART_1
06 - XRM1.30d_PART_2
07 - XRMDOCKINGWARESIZE
08 - XRM_BACKGR
09 - TC_Plots_2.2a_AP_3.1
10 - Advanced Complex-Hub 2.0-beta.1
11 - eEQ_2.7 AP
Started new game both ways, no effect. Any help?

I'll try again with a fresh setup.
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Seeing something similar on my end here as well. Building a Heavy Centaur Prototype right now and it requires Terran MREs and Hull Plating. Had to barter for both.paulwheeler wrote:You should definitely only be seeing Argon wares as resources for the Notus... I don't have access to the XRM files at the moment, so I can't check, but the HQ config file treats all Argon ships the same, so if there was a problem, I'd expect people to see it when building any Argon ship.vortexdr15 wrote: I just finished the PHQ plot and placed my HQ. I reversed engineered a Notus however it requires both hull plating, water as well as terran MRE to produce.
I was under the impression that it would only require resources from that race so in this case Argon, or at least only require resources I can actually get lol
Am I missing something or why do I need Terran resources in order to build Argon stuff?
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OK - I'll check it.Trip_Fantastic wrote:Seeing something similar on my end here as well. Building a Heavy Centaur Prototype right now and it requires Terran MREs and Hull Plating. Had to barter for both.paulwheeler wrote:You should definitely only be seeing Argon wares as resources for the Notus... I don't have access to the XRM files at the moment, so I can't check, but the HQ config file treats all Argon ships the same, so if there was a problem, I'd expect people to see it when building any Argon ship.vortexdr15 wrote: I just finished the PHQ plot and placed my HQ. I reversed engineered a Notus however it requires both hull plating, water as well as terran MRE to produce.
I was under the impression that it would only require resources from that race so in this case Argon, or at least only require resources I can actually get lol
Am I missing something or why do I need Terran resources in order to build Argon stuff?
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Hey there
I've ran into some problem with the new home plot.
I have installed MMBR, STO, MARS and the bonus package along with XRM.
When I enter Danna's chance, the camera's zooming where a cpu ship should be, but there aren't any ship at all. The only special thing in the system is the Madhawk, which I believe has nothing to do with the plot.
And then absolutely nothing happens. I waited in seta mode, scouted where the CPU ship should be, tried to interact with the Madhawk, went out and in the system, nothing.
Has anyone been running through this kind of problem too, or is this a XRM modification I haven't noticed?
Thanks =)
I've ran into some problem with the new home plot.
I have installed MMBR, STO, MARS and the bonus package along with XRM.
When I enter Danna's chance, the camera's zooming where a cpu ship should be, but there aren't any ship at all. The only special thing in the system is the Madhawk, which I believe has nothing to do with the plot.
And then absolutely nothing happens. I waited in seta mode, scouted where the CPU ship should be, tried to interact with the Madhawk, went out and in the system, nothing.
Has anyone been running through this kind of problem too, or is this a XRM modification I haven't noticed?
Thanks =)
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I don't know, i actually like it. Adds a bit of difficulty to the game.paulwheeler wrote:OK - I'll check it.Trip_Fantastic wrote:Seeing something similar on my end here as well. Building a Heavy Centaur Prototype right now and it requires Terran MREs and Hull Plating. Had to barter for both.paulwheeler wrote:You should definitely only be seeing Argon wares as resources for the Notus... I don't have access to the XRM files at the moment, so I can't check, but the HQ config file treats all Argon ships the same, so if there was a problem, I'd expect people to see it when building any Argon ship.vortexdr15 wrote: I just finished the PHQ plot and placed my HQ. I reversed engineered a Notus however it requires both hull plating, water as well as terran MRE to produce.
I was under the impression that it would only require resources from that race so in this case Argon, or at least only require resources I can actually get lol
Am I missing something or why do I need Terran resources in order to build Argon stuff?
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DrBullwinkle wrote:Aha. Well, 10 meters by 5 meters by 44 meters (in any direction) is approximately where? Pretty close to 0,0,0, right?ColManiac wrote:ah, ok so clue is 10/5/44 so inputting it should read as 10/44/5?
Ok I tried every combination and I end up in the centre of the sector
So try 10k, 44k, 5k (or 10k, 5k, 44k, in case flipping the coordinates was not what threw you off course).
If that doesn't work, then use Spike's Walkthroughs. He uses spoiler tags so that it will not ruin the rest of your game.
Oooh... everything?! Hahaha!paulwheeler wrote:That there just about sums up everything that's wrong with X games.DrBullwinkle wrote: The plot gives some coordinate clues in x,y,z format. However, the in-game sector map is x,z,y.
Thanks for the tip, found what I was looking for, just trying to destroy it lol
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Any suggestions on how/where to get some sector traders started up without having to babysit them?
I've just bought a Caiman Sentinel, fitted it out to be a sector trader and sent it off round Company Pride. (As this game I'm being split/teladi!) However there's a constant stream of little pirate/kha'ak raiding parties and half of them make a beeline straight to my new trader, which leaves me on constant patrol and not feeling able to actually leave and do something else.
There seems to be a similar level of baddies anywhere in that split/teladi region.
My aim was to have a few traders primarily to stimulate the economy around the split core sectors there, but babysitting them isn't good. Maybe I should be assigning some fighters as escorts?
I'm a not-quite-bankrupt assassin, 10m in the bank to splurge on attempting to make the split economy not suck, hit me up with ideas.
I've just bought a Caiman Sentinel, fitted it out to be a sector trader and sent it off round Company Pride. (As this game I'm being split/teladi!) However there's a constant stream of little pirate/kha'ak raiding parties and half of them make a beeline straight to my new trader, which leaves me on constant patrol and not feeling able to actually leave and do something else.
There seems to be a similar level of baddies anywhere in that split/teladi region.
My aim was to have a few traders primarily to stimulate the economy around the split core sectors there, but babysitting them isn't good. Maybe I should be assigning some fighters as escorts?
I'm a not-quite-bankrupt assassin, 10m in the bank to splurge on attempting to make the split economy not suck, hit me up with ideas.

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You could try and build some stations for resources/products that are scarce and let the NPC's take the risks of transporting the goods. It's not as efficient/profitable as having you own trading ships but it's a lot less micromanagement and allows you to do other things.Shaikar wrote:I'm a not-quite-bankrupt assassin, 10m in the bank to splurge on attempting to make the split economy not suck, hit me up with ideas.
Reido
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First post in this topic: XRM No War Pack v1.00Lakz wrote:Just wondering... Is there a way to end the Terran/Argon war? I'd like for them to be friends again![]()
AP 3.1
X3:AP 3.1+XRM 1.30d+MSP 1.7+LoCo 2.01+IR 2.0
Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ.
[ external image ]
Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ.
[ external image ]
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Because it is the best solution.Lakz wrote:I've seen that. I'm not asking how to deactivate the war, but how to resolve it.Yacek wrote:First post in this topic: XRM No War Pack v1.00
You can destroy McCallun Station or Farpoint Station, ay stop the war. But she will return when the stations will be rebuilt (respawn).
This war can not be otherwise complete. You can not win it too.
X3:AP 3.1+XRM 1.30d+MSP 1.7+LoCo 2.01+IR 2.0
Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ.
[ external image ]
Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ.
[ external image ]
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