[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
x3tc

Post by paulwheeler »

scoutster wrote:Having trouble getting Enhanced Equipment Docks working, they just won't show up in the ware list. Followed the install instruction from first XRM post:

05 - eEQ_2.7 AP
06 - XRM1.30_PART_1
07 - XRM1.30d_PART_2
08 - XRMDOCKINGWARESIZE
09 - XRM_BACKGR
10 - TC_Plots_2.2a_AP_3.1
11 - Advanced Complex-Hub 2.0-beta.1

I tried this way also:

05 - XRM1.30_PART_1
06 - XRM1.30d_PART_2
07 - XRMDOCKINGWARESIZE
08 - XRM_BACKGR
09 - TC_Plots_2.2a_AP_3.1
10 - Advanced Complex-Hub 2.0-beta.1
11 - eEQ_2.7 AP

Started new game both ways, no effect. Any help?
The first way is the right way... did you install the scripts for EED?
paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
x3tc

Post by paulwheeler »

Etyneo wrote:
paulwheeler wrote:Was it this?

http://www.strikingsoftware.com/twg/ind ... =xrm23.jpg

The Otas Sirokos.
I remember a time when the Sirokos was an M7M...
Yep - an exact copy of the Aquilo (well the Aquilo was an exact copy of the Sirokos...), except only one could fire boarding pods IIRC.
paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
x3tc

Post by paulwheeler »

Joubarbe wrote:A quick question... How did you manage to modify the price of items ? I would like to change the price of salvage insurances and saw that you increase the price of police licenses.
You need to mod your game - the file you're after is TWareT. There are tutorials on this forum which detail how to do this - just make sure you edit the XRM version (its in the part 2 cat/dat).
User avatar
scoutster
Posts: 97
Joined: Sun, 13. Jul 08, 11:45
x3tc

Post by scoutster »

paulwheeler wrote:
scoutster wrote:Having trouble getting Enhanced Equipment Docks working, they just won't show up in the ware list. Followed the install instruction from first XRM post:

05 - eEQ_2.7 AP
06 - XRM1.30_PART_1
07 - XRM1.30d_PART_2
08 - XRMDOCKINGWARESIZE
09 - XRM_BACKGR
10 - TC_Plots_2.2a_AP_3.1
11 - Advanced Complex-Hub 2.0-beta.1

I tried this way also:

05 - XRM1.30_PART_1
06 - XRM1.30d_PART_2
07 - XRMDOCKINGWARESIZE
08 - XRM_BACKGR
09 - TC_Plots_2.2a_AP_3.1
10 - Advanced Complex-Hub 2.0-beta.1
11 - eEQ_2.7 AP

Started new game both ways, no effect. Any help?
The first way is the right way... did you install the scripts for EED?
Yes :(
I'll try again with a fresh setup.
User avatar
Trip_Fantastic
Posts: 10
Joined: Tue, 1. Nov 05, 19:34

Post by Trip_Fantastic »

paulwheeler wrote:
vortexdr15 wrote: I just finished the PHQ plot and placed my HQ. I reversed engineered a Notus however it requires both hull plating, water as well as terran MRE to produce.

I was under the impression that it would only require resources from that race so in this case Argon, or at least only require resources I can actually get lol

Am I missing something or why do I need Terran resources in order to build Argon stuff?
You should definitely only be seeing Argon wares as resources for the Notus... I don't have access to the XRM files at the moment, so I can't check, but the HQ config file treats all Argon ships the same, so if there was a problem, I'd expect people to see it when building any Argon ship.
Seeing something similar on my end here as well. Building a Heavy Centaur Prototype right now and it requires Terran MREs and Hull Plating. Had to barter for both.
paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
x3tc

Post by paulwheeler »

Trip_Fantastic wrote:
paulwheeler wrote:
vortexdr15 wrote: I just finished the PHQ plot and placed my HQ. I reversed engineered a Notus however it requires both hull plating, water as well as terran MRE to produce.

I was under the impression that it would only require resources from that race so in this case Argon, or at least only require resources I can actually get lol

Am I missing something or why do I need Terran resources in order to build Argon stuff?
You should definitely only be seeing Argon wares as resources for the Notus... I don't have access to the XRM files at the moment, so I can't check, but the HQ config file treats all Argon ships the same, so if there was a problem, I'd expect people to see it when building any Argon ship.
Seeing something similar on my end here as well. Building a Heavy Centaur Prototype right now and it requires Terran MREs and Hull Plating. Had to barter for both.
OK - I'll check it.
Cacahuète
Posts: 3
Joined: Thu, 21. Oct 10, 10:19
x3tc

Post by Cacahuète »

Hey there

I've ran into some problem with the new home plot.
I have installed MMBR, STO, MARS and the bonus package along with XRM.

When I enter Danna's chance, the camera's zooming where a cpu ship should be, but there aren't any ship at all. The only special thing in the system is the Madhawk, which I believe has nothing to do with the plot.

And then absolutely nothing happens. I waited in seta mode, scouted where the CPU ship should be, tried to interact with the Madhawk, went out and in the system, nothing.

Has anyone been running through this kind of problem too, or is this a XRM modification I haven't noticed?

Thanks =)
SVAndrei
Posts: 142
Joined: Tue, 7. Aug 07, 09:08
x3tc

Post by SVAndrei »

paulwheeler wrote:
Trip_Fantastic wrote:
paulwheeler wrote:
vortexdr15 wrote: I just finished the PHQ plot and placed my HQ. I reversed engineered a Notus however it requires both hull plating, water as well as terran MRE to produce.

I was under the impression that it would only require resources from that race so in this case Argon, or at least only require resources I can actually get lol

Am I missing something or why do I need Terran resources in order to build Argon stuff?
You should definitely only be seeing Argon wares as resources for the Notus... I don't have access to the XRM files at the moment, so I can't check, but the HQ config file treats all Argon ships the same, so if there was a problem, I'd expect people to see it when building any Argon ship.
Seeing something similar on my end here as well. Building a Heavy Centaur Prototype right now and it requires Terran MREs and Hull Plating. Had to barter for both.
OK - I'll check it.
I don't know, i actually like it. Adds a bit of difficulty to the game.
Joubarbe
Posts: 4796
Joined: Tue, 31. Oct 06, 12:11
xr

Post by Joubarbe »

A small problem I encounter : I have received the same mission (Corporation Troubles) twice. Can it be related to XRM ?
ColManiac
Posts: 124
Joined: Thu, 17. Nov 05, 19:05
x4

Post by ColManiac »

DrBullwinkle wrote:
ColManiac wrote:ah, ok so clue is 10/5/44 so inputting it should read as 10/44/5?

Ok I tried every combination and I end up in the centre of the sector
Aha. Well, 10 meters by 5 meters by 44 meters (in any direction) is approximately where? Pretty close to 0,0,0, right?

So try 10k, 44k, 5k (or 10k, 5k, 44k, in case flipping the coordinates was not what threw you off course).

If that doesn't work, then use Spike's Walkthroughs. He uses spoiler tags so that it will not ruin the rest of your game.


paulwheeler wrote:
DrBullwinkle wrote: The plot gives some coordinate clues in x,y,z format. However, the in-game sector map is x,z,y.
That there just about sums up everything that's wrong with X games. :headbang:
Oooh... everything?! Hahaha!

Thanks for the tip, found what I was looking for, just trying to destroy it lol
Shaikar
Posts: 6
Joined: Sun, 24. Nov 13, 19:09

Post by Shaikar »

Any suggestions on how/where to get some sector traders started up without having to babysit them?

I've just bought a Caiman Sentinel, fitted it out to be a sector trader and sent it off round Company Pride. (As this game I'm being split/teladi!) However there's a constant stream of little pirate/kha'ak raiding parties and half of them make a beeline straight to my new trader, which leaves me on constant patrol and not feeling able to actually leave and do something else.
There seems to be a similar level of baddies anywhere in that split/teladi region.

My aim was to have a few traders primarily to stimulate the economy around the split core sectors there, but babysitting them isn't good. Maybe I should be assigning some fighters as escorts?
I'm a not-quite-bankrupt assassin, 10m in the bank to splurge on attempting to make the split economy not suck, hit me up with ideas. :)
Reido
Posts: 129
Joined: Sun, 9. Sep 12, 12:12
x3tc

Post by Reido »

Shaikar wrote:I'm a not-quite-bankrupt assassin, 10m in the bank to splurge on attempting to make the split economy not suck, hit me up with ideas. :)
You could try and build some stations for resources/products that are scarce and let the NPC's take the risks of transporting the goods. It's not as efficient/profitable as having you own trading ships but it's a lot less micromanagement and allows you to do other things.


Reido
Lakz
Posts: 127
Joined: Tue, 19. Feb 13, 04:20

Post by Lakz »

Just wondering... Is there a way to end the Terran/Argon war? I'd like for them to be friends again :)

AP 3.1
User avatar
Yacek
Posts: 3157
Joined: Wed, 18. Jul 07, 11:44
x3tc

Post by Yacek »

Lakz wrote:Just wondering... Is there a way to end the Terran/Argon war? I'd like for them to be friends again :)

AP 3.1
First post in this topic: XRM No War Pack v1.00
X3:AP 3.1+XRM 1.30d+MSP 1.7+LoCo 2.01+IR 2.0
Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ.
[ external image ]
Lakz
Posts: 127
Joined: Tue, 19. Feb 13, 04:20

Post by Lakz »

Yacek wrote:First post in this topic: XRM No War Pack v1.00
I've seen that. I'm not asking how to deactivate the war, but how to resolve it.
User avatar
Yacek
Posts: 3157
Joined: Wed, 18. Jul 07, 11:44
x3tc

Post by Yacek »

Lakz wrote:
Yacek wrote:First post in this topic: XRM No War Pack v1.00
I've seen that. I'm not asking how to deactivate the war, but how to resolve it.
Because it is the best solution.
You can destroy McCallun Station or Farpoint Station, ay stop the war. But she will return when the stations will be rebuilt (respawn).
This war can not be otherwise complete. You can not win it too.
X3:AP 3.1+XRM 1.30d+MSP 1.7+LoCo 2.01+IR 2.0
Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ.
[ external image ]
Lakz
Posts: 127
Joined: Tue, 19. Feb 13, 04:20

Post by Lakz »

Yacek wrote:You can destroy McCallun Station or Farpoint Station, ay stop the war. But she will return when the stations will be rebuilt (respawn).
This war can not be otherwise complete. You can not win it too.
I see, thanks for the info. I don't see myself starting the game over though... Too bad :roll:
Slashman
Posts: 2525
Joined: Tue, 12. Oct 10, 03:31
x4

Post by Slashman »

Just to be sure: The MDM cannot shoot at swarm missiles right?

I've been in a few fights now where swarm missiles launched at my ship but no mosquitoes fired. They seem to launch at single missiles though. :gruebel:
If you want a different perspective, stand on your head.
Guest

Post by Guest »

Slashman wrote:Just to be sure: The MDM cannot shoot at swarm missiles right?
... you're talking about "missile defence mosquito" ??
=> of course, it can !! ;)

... it fires @ all incoming missiles & drones, only [dumpfire] missiles will be ignored (afaik)
Sgt Doom
Posts: 10
Joined: Fri, 6. Dec 13, 21:16
x3ap

Post by Sgt Doom »

So I found this untargetable Goner ship in the unknown sector that the unfocussed jump takes you to. Is there anything I can do with it, or is it just there for decoration?

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”